Ogre::GpuProgramParameters Class Reference

Collects together the program parameters used for a GpuProgram. More...

#include <OgreGpuProgram.h>

Inheritance diagram for Ogre::GpuProgramParameters:

Inheritance graph
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List of all members.

Public Types

enum  AutoConstantType {
  ACT_WORLD_MATRIX, ACT_INVERSE_WORLD_MATRIX, ACT_TRANSPOSE_WORLD_MATRIX, ACT_INVERSE_TRANSPOSE_WORLD_MATRIX,
  ACT_WORLD_MATRIX_ARRAY_3x4, ACT_WORLD_MATRIX_ARRAY, ACT_VIEW_MATRIX, ACT_INVERSE_VIEW_MATRIX,
  ACT_TRANSPOSE_VIEW_MATRIX, ACT_INVERSE_TRANSPOSE_VIEW_MATRIX, ACT_PROJECTION_MATRIX, ACT_INVERSE_PROJECTION_MATRIX,
  ACT_TRANSPOSE_PROJECTION_MATRIX, ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX, ACT_VIEWPROJ_MATRIX, ACT_INVERSE_VIEWPROJ_MATRIX,
  ACT_TRANSPOSE_VIEWPROJ_MATRIX, ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX, ACT_WORLDVIEW_MATRIX, ACT_INVERSE_WORLDVIEW_MATRIX,
  ACT_TRANSPOSE_WORLDVIEW_MATRIX, ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX, ACT_WORLDVIEWPROJ_MATRIX, ACT_INVERSE_WORLDVIEWPROJ_MATRIX,
  ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX, ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX, ACT_RENDER_TARGET_FLIPPING, ACT_FOG_COLOUR,
  ACT_FOG_PARAMS, ACT_SURFACE_AMBIENT_COLOUR, ACT_SURFACE_DIFFUSE_COLOUR, ACT_SURFACE_SPECULAR_COLOUR,
  ACT_SURFACE_EMISSIVE_COLOUR, ACT_SURFACE_SHININESS, ACT_LIGHT_COUNT, ACT_AMBIENT_LIGHT_COLOUR,
  ACT_LIGHT_DIFFUSE_COLOUR, ACT_LIGHT_SPECULAR_COLOUR, ACT_LIGHT_ATTENUATION, ACT_SPOTLIGHT_PARAMS,
  ACT_LIGHT_POSITION, ACT_LIGHT_POSITION_OBJECT_SPACE, ACT_LIGHT_POSITION_VIEW_SPACE, ACT_LIGHT_DIRECTION,
  ACT_LIGHT_DIRECTION_OBJECT_SPACE, ACT_LIGHT_DIRECTION_VIEW_SPACE, ACT_LIGHT_DISTANCE_OBJECT_SPACE, ACT_LIGHT_POWER_SCALE,
  ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED, ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED, ACT_LIGHT_DIFFUSE_COLOUR_ARRAY, ACT_LIGHT_SPECULAR_COLOUR_ARRAY,
  ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY, ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY, ACT_LIGHT_ATTENUATION_ARRAY, ACT_LIGHT_POSITION_ARRAY,
  ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY, ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY, ACT_LIGHT_DIRECTION_ARRAY, ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY,
  ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY, ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY, ACT_LIGHT_POWER_SCALE_ARRAY, ACT_SPOTLIGHT_PARAMS_ARRAY,
  ACT_DERIVED_AMBIENT_LIGHT_COLOUR, ACT_DERIVED_SCENE_COLOUR, ACT_DERIVED_LIGHT_DIFFUSE_COLOUR, ACT_DERIVED_LIGHT_SPECULAR_COLOUR,
  ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY, ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY, ACT_LIGHT_NUMBER, ACT_LIGHT_CASTS_SHADOWS,
  ACT_SHADOW_EXTRUSION_DISTANCE, ACT_CAMERA_POSITION, ACT_CAMERA_POSITION_OBJECT_SPACE, ACT_TEXTURE_VIEWPROJ_MATRIX,
  ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY, ACT_TEXTURE_WORLDVIEWPROJ_MATRIX, ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY, ACT_SPOTLIGHT_VIEWPROJ_MATRIX,
  ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX, ACT_CUSTOM, ACT_TIME, ACT_TIME_0_X,
  ACT_COSTIME_0_X, ACT_SINTIME_0_X, ACT_TANTIME_0_X, ACT_TIME_0_X_PACKED,
  ACT_TIME_0_1, ACT_COSTIME_0_1, ACT_SINTIME_0_1, ACT_TANTIME_0_1,
  ACT_TIME_0_1_PACKED, ACT_TIME_0_2PI, ACT_COSTIME_0_2PI, ACT_SINTIME_0_2PI,
  ACT_TANTIME_0_2PI, ACT_TIME_0_2PI_PACKED, ACT_FRAME_TIME, ACT_FPS,
  ACT_VIEWPORT_WIDTH, ACT_VIEWPORT_HEIGHT, ACT_INVERSE_VIEWPORT_WIDTH, ACT_INVERSE_VIEWPORT_HEIGHT,
  ACT_VIEWPORT_SIZE, ACT_VIEW_DIRECTION, ACT_VIEW_SIDE_VECTOR, ACT_VIEW_UP_VECTOR,
  ACT_FOV, ACT_NEAR_CLIP_DISTANCE, ACT_FAR_CLIP_DISTANCE, ACT_PASS_NUMBER,
  ACT_PASS_ITERATION_NUMBER, ACT_ANIMATION_PARAMETRIC, ACT_TEXEL_OFFSETS, ACT_SCENE_DEPTH_RANGE,
  ACT_SHADOW_SCENE_DEPTH_RANGE, ACT_SHADOW_COLOUR, ACT_TEXTURE_SIZE, ACT_INVERSE_TEXTURE_SIZE,
  ACT_PACKED_TEXTURE_SIZE, ACT_TEXTURE_MATRIX
}
 Defines the types of automatically updated values that may be bound to GpuProgram parameters, or used to modify parameters on a per-object basis. More...
enum  ACDataType { ACDT_NONE, ACDT_INT, ACDT_REAL }
 Defines the type of the extra data item used by the auto constant. More...
enum  ElementType { ET_INT, ET_REAL }
 Defines the base element type of the auto constant. More...
typedef std::vector
< AutoConstantEntry
AutoConstantList
typedef std::vector
< float > 
FloatConstantList
 Definition of container that holds the current float constants.
typedef std::vector
< int > 
IntConstantList
 Definition of container that holds the current float constants.
typedef
ConstVectorIterator
< AutoConstantList
AutoConstantIterator

Public Member Functions

 GpuProgramParameters ()
 ~GpuProgramParameters ()
 GpuProgramParameters (const GpuProgramParameters &oth)
 Copy constructor.
GpuProgramParametersoperator= (const GpuProgramParameters &oth)
 Operator = overload.
void _setNamedConstants (const GpuNamedConstants *constantmap)
 Internal method for providing a link to a name->definition map for parameters.
void _setLogicalIndexes (GpuLogicalBufferStruct *floatIndexMap, GpuLogicalBufferStruct *intIndexMap)
 Internal method for providing a link to a logical index->physical index map for parameters.
bool hasNamedParameters () const
 Does this parameter set include named parameters?
bool hasLogicalIndexedParameters () const
 Does this parameter set include logically indexed parameters?
void setConstant (size_t index, const Vector4 &vec)
 Sets a 4-element floating-point parameter to the program.
void setConstant (size_t index, Real val)
 Sets a single floating-point parameter to the program.
void setConstant (size_t index, const Vector3 &vec)
 Sets a 4-element floating-point parameter to the program via Vector3.
void setConstant (size_t index, const Matrix4 &m)
 Sets a Matrix4 parameter to the program.
void setConstant (size_t index, const Matrix4 *m, size_t numEntries)
 Sets a list of Matrix4 parameters to the program.
void setConstant (size_t index, const float *val, size_t count)
 Sets a multiple value constant floating-point parameter to the program.
void setConstant (size_t index, const double *val, size_t count)
 Sets a multiple value constant floating-point parameter to the program.
void setConstant (size_t index, const ColourValue &colour)
 Sets a ColourValue parameter to the program.
void setConstant (size_t index, const int *val, size_t count)
 Sets a multiple value constant integer parameter to the program.
void _writeRawConstants (size_t physicalIndex, const float *val, size_t count)
 Write a series of floating point values into the underlying float constant buffer at the given physical index.
void _writeRawConstants (size_t physicalIndex, const double *val, size_t count)
 Write a series of floating point values into the underlying float constant buffer at the given physical index.
void _writeRawConstants (size_t physicalIndex, const int *val, size_t count)
 Write a series of integer values into the underlying integer constant buffer at the given physical index.
void _readRawConstants (size_t physicalIndex, size_t count, float *dest)
 Read a series of floating point values from the underlying float constant buffer at the given physical index.
void _readRawConstants (size_t physicalIndex, size_t count, int *dest)
 Read a series of integer values from the underlying integer constant buffer at the given physical index.
void _writeRawConstant (size_t physicalIndex, const Vector4 &vec, size_t count=4)
 Write a 4-element floating-point parameter to the program directly to the underlying constants buffer.
void _writeRawConstant (size_t physicalIndex, Real val)
 Write a single floating-point parameter to the program.
void _writeRawConstant (size_t physicalIndex, int val)
 Write a single integer parameter to the program.
void _writeRawConstant (size_t physicalIndex, const Vector3 &vec)
 Write a 3-element floating-point parameter to the program via Vector3.
void _writeRawConstant (size_t physicalIndex, const Matrix4 &m)
 Write a Matrix4 parameter to the program.
void _writeRawConstant (size_t physicalIndex, const Matrix4 *m, size_t numEntries)
 Write a list of Matrix4 parameters to the program.
void _writeRawConstant (size_t physicalIndex, const ColourValue &colour, size_t count=4)
 Write a ColourValue parameter to the program.
GpuConstantDefinitionIterator getConstantDefinitionIterator (void) const
 Gets an iterator over the named GpuConstantDefinition instances as defined by the program for which these parameters exist.
const
GpuConstantDefinition
getConstantDefinition (const String &name) const
 Get a specific GpuConstantDefinition for a named parameter.
const GpuNamedConstantsgetConstantDefinitions () const
 Get the full list of GpuConstantDefinition instances.
const
GpuLogicalBufferStruct
getFloatLogicalBufferStruct () const
 Get the current list of mappings from low-level logical param indexes to physical buffer locations in the float buffer.
size_t getFloatLogicalIndexForPhysicalIndex (size_t physicalIndex)
 Retrieves the logical index relating to a physical index in the float buffer, for programs which support that (low-level programs and high-level programs which use logical parameter indexes).
size_t getIntLogicalIndexForPhysicalIndex (size_t physicalIndex)
 Retrieves the logical index relating to a physical index in the int buffer, for programs which support that (low-level programs and high-level programs which use logical parameter indexes).
const
GpuLogicalBufferStruct
getIntLogicalBufferStruct () const
 Get the current list of mappings from low-level logical param indexes to physical buffer locations in the integer buffer.
const FloatConstantListgetFloatConstantList () const
 Get a reference to the list of float constants.
float * getFloatPointer (size_t pos)
 Get a pointer to the 'nth' item in the float buffer.
const float * getFloatPointer (size_t pos) const
 Get a pointer to the 'nth' item in the float buffer.
const IntConstantListgetIntConstantList () const
 Get a reference to the list of int constants.
int * getIntPointer (size_t pos)
 Get a pointer to the 'nth' item in the int buffer.
const int * getIntPointer (size_t pos) const
 Get a pointer to the 'nth' item in the int buffer.
const AutoConstantListgetAutoConstantList () const
 Get a reference to the list of auto constant bindings.
void setAutoConstant (size_t index, AutoConstantType acType, size_t extraInfo=0)
 Sets up a constant which will automatically be updated by the system.
void setAutoConstantReal (size_t index, AutoConstantType acType, Real rData)
void _setRawAutoConstant (size_t physicalIndex, AutoConstantType acType, size_t extraInfo, size_t elementSize=4)
 As setAutoConstant, but sets up the auto constant directly against a physical buffer index.
void _setRawAutoConstantReal (size_t physicalIndex, AutoConstantType acType, Real rData, size_t elementSize=4)
 As setAutoConstantReal, but sets up the auto constant directly against a physical buffer index.
void clearAutoConstant (size_t index)
 Unbind an auto constant so that the constant is manually controlled again.
void setConstantFromTime (size_t index, Real factor)
 Sets a named parameter up to track a derivation of the current time.
void clearAutoConstants (void)
 Clears all the existing automatic constants.
AutoConstantIterator getAutoConstantIterator (void) const
 Gets an iterator over the automatic constant bindings currently in place.
size_t getAutoConstantCount (void) const
 Gets the number of int constants that have been set.
AutoConstantEntrygetAutoConstantEntry (const size_t index)
 Gets a specific Auto Constant entry if index is in valid range otherwise returns a NULL.
bool hasAutoConstants (void) const
 Returns true if this instance has any automatic constants.
const AutoConstantEntryfindFloatAutoConstantEntry (size_t logicalIndex)
 Finds an auto constant that's affecting a given logical parameter index for floating-point values.
const AutoConstantEntryfindIntAutoConstantEntry (size_t logicalIndex)
 Finds an auto constant that's affecting a given logical parameter index for integer values.
const AutoConstantEntryfindAutoConstantEntry (const String &paramName)
 Finds an auto constant that's affecting a given named parameter index.
const AutoConstantEntry_findRawAutoConstantEntryFloat (size_t physicalIndex)
 Finds an auto constant that's affecting a given physical position in the floating-point buffer.
const AutoConstantEntry_findRawAutoConstantEntryInt (size_t physicalIndex)
 Finds an auto constant that's affecting a given physical position in the integer buffer.
void _updateAutoParamsNoLights (const AutoParamDataSource *source)
 Updates the automatic parameters (except lights) based on the details provided.
void _updateAutoParamsLightsOnly (const AutoParamDataSource *source)
 Updates the automatic parameters for lights based on the details provided.
void setIgnoreMissingParams (bool state)
 Tells the program whether to ignore missing parameters or not.
void setNamedConstant (const String &name, Real val)
 Sets a single value constant floating-point parameter to the program.
void setNamedConstant (const String &name, int val)
 Sets a single value constant integer parameter to the program.
void setNamedConstant (const String &name, const Vector4 &vec)
 Sets a Vector4 parameter to the program.
void setNamedConstant (const String &name, const Vector3 &vec)
 Sets a Vector3 parameter to the program.
void setNamedConstant (const String &name, const Matrix4 &m)
 Sets a Matrix4 parameter to the program.
void setNamedConstant (const String &name, const Matrix4 *m, size_t numEntries)
 Sets a list of Matrix4 parameters to the program.
void setNamedConstant (const String &name, const float *val, size_t count, size_t multiple=4)
 Sets a multiple value constant floating-point parameter to the program.
void setNamedConstant (const String &name, const double *val, size_t count, size_t multiple=4)
 Sets a multiple value constant floating-point parameter to the program.
void setNamedConstant (const String &name, const ColourValue &colour)
 Sets a ColourValue parameter to the program.
void setNamedConstant (const String &name, const int *val, size_t count, size_t multiple=4)
 Sets a multiple value constant floating-point parameter to the program.
void setNamedAutoConstant (const String &name, AutoConstantType acType, size_t extraInfo=0)
 Sets up a constant which will automatically be updated by the system.
void setNamedAutoConstantReal (const String &name, AutoConstantType acType, Real rData)
void setNamedConstantFromTime (const String &name, Real factor)
 Sets a named parameter up to track a derivation of the current time.
void clearNamedAutoConstant (const String &name)
 Unbind an auto constant so that the constant is manually controlled again.
const
GpuConstantDefinition
_findNamedConstantDefinition (const String &name, bool throwExceptionIfMissing=false) const
 Find a constant definition for a named parameter.
size_t _getFloatConstantPhysicalIndex (size_t logicalIndex, size_t requestedSize)
 Gets the physical buffer index associated with a logical float constant index.
size_t _getIntConstantPhysicalIndex (size_t logicalIndex, size_t requestedSize)
 Gets the physical buffer index associated with a logical int constant index.
void setTransposeMatrices (bool val)
 Sets whether or not we need to transpose the matrices passed in from the rest of OGRE.
bool getTransposeMatrices (void) const
 Gets whether or not matrices are to be transposed when set.
void copyConstantsFrom (const GpuProgramParameters &source)
 Copies the values of all constants (including auto constants) from another GpuProgramParameters object.
void incPassIterationNumber (void)
 increments the multipass number entry by 1 if it exists
bool hasPassIterationNumber () const
 Does this parameters object have a pass iteration number constant?
size_t getPassIterationNumberIndex () const
 Get the physical buffer index of the pass iteration number constant.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static const
AutoConstantDefinition
getAutoConstantDefinition (const String &name)
 gets the auto constant definition associated with name if found else returns NULL
static const
AutoConstantDefinition
getAutoConstantDefinition (const size_t idx)
 gets the auto constant definition using an index into the auto constant definition array.
static size_t getNumAutoConstantDefinitions (void)
 Returns the number of auto constant definitions.

Protected Attributes

FloatConstantList mFloatConstants
 Packed list of floating-point constants (physical indexing).
IntConstantList mIntConstants
 Packed list of integer constants (physical indexing).
GpuLogicalBufferStructmFloatLogicalToPhysical
 Logical index to physical index map - for low-level programs or high-level programs which pass params this way.
GpuLogicalBufferStructmIntLogicalToPhysical
 Logical index to physical index map - for low-level programs or high-level programs which pass params this way.
const GpuNamedConstantsmNamedConstants
 Mapping from parameter names to def - high-level programs are expected to populate this.
AutoConstantList mAutoConstants
 List of automatically updated parameters.
bool mTransposeMatrices
 Do we need to transpose matrices?
bool mIgnoreMissingParams
 flag to indicate if names not found will be ignored
size_t mActivePassIterationIndex
 physical index for active pass iteration parameter real constant entry;

Static Protected Attributes

static
AutoConstantDefinition 
AutoConstantDictionary []

Classes

struct  AutoConstantDefinition
 Structure defining an auto constant that's available for use in a parameters object. More...
class  AutoConstantEntry
 Structure recording the use of an automatic parameter. More...


Detailed Description

Collects together the program parameters used for a GpuProgram.

Remarks:
Gpu program state includes constant parameters used by the program, and bindings to render system state which is propagated into the constants by the engine automatically if requested.
GpuProgramParameters objects should be created through the GpuProgram and may be shared between multiple Pass instances. For this reason they are managed using a shared pointer, which will ensure they are automatically deleted when no Pass is using them anymore.
High-level programs use named parameters (uniforms), low-level programs use indexed constants. This class supports both, but you can tell whether named constants are supported by calling hasNamedParameters(). There are references in the documentation below to 'logical' and 'physical' indexes; logical indexes are the indexes used by low-level programs and represent indexes into an array of float4's, some of which may be settable, some of which may be predefined constants in the program. We only store those constants which have actually been set, therefore our buffer could have gaps if we used the logical indexes in our own buffers. So instead we map these logical indexes to physical indexes in our buffer. When using high-level programs, logical indexes don't necessarily exist, although they might if the high-level program has a direct, exposed mapping from parameter names to logical indexes. In addition, high-level languages may or may not pack arrays of elements that are smaller than float4 (e.g. float2/vec2) contiguously. This kind of information is held in the ConstantDefinition structure which is only populated for high-level programs. You don't have to worry about any of this unless you intend to read parameters back from this structure rather than just setting them.

Definition at line 268 of file OgreGpuProgram.h.


Member Typedef Documentation

typedef std::vector<AutoConstantEntry> Ogre::GpuProgramParameters::AutoConstantList

Definition at line 768 of file OgreGpuProgram.h.

typedef std::vector<float> Ogre::GpuProgramParameters::FloatConstantList

Definition of container that holds the current float constants.

Note:
Not necessarily in direct index order to constant indexes, logical to physical index map is derived from GpuProgram

Definition at line 774 of file OgreGpuProgram.h.

typedef std::vector<int> Ogre::GpuProgramParameters::IntConstantList

Definition of container that holds the current float constants.

Note:
Not necessarily in direct index order to constant indexes, logical to physical index map is derived from GpuProgram

Definition at line 779 of file OgreGpuProgram.h.

typedef ConstVectorIterator<AutoConstantList> Ogre::GpuProgramParameters::AutoConstantIterator

Definition at line 1104 of file OgreGpuProgram.h.


Member Enumeration Documentation

enum Ogre::GpuProgramParameters::AutoConstantType

Defines the types of automatically updated values that may be bound to GpuProgram parameters, or used to modify parameters on a per-object basis.

Enumerator:
ACT_WORLD_MATRIX  The current world matrix.
ACT_INVERSE_WORLD_MATRIX  The current world matrix, inverted.
ACT_TRANSPOSE_WORLD_MATRIX  Provides transpose of world matrix.

Equivalent to RenderMonkey's "WorldTranspose".

ACT_INVERSE_TRANSPOSE_WORLD_MATRIX  The current world matrix, inverted & transposed.
ACT_WORLD_MATRIX_ARRAY_3x4  The current array of world matrices, as a 3x4 matrix, used for blending.
ACT_WORLD_MATRIX_ARRAY  The current array of world matrices, used for blending.
ACT_VIEW_MATRIX  The current view matrix.
ACT_INVERSE_VIEW_MATRIX  The current view matrix, inverted.
ACT_TRANSPOSE_VIEW_MATRIX  Provides transpose of view matrix.

Equivalent to RenderMonkey's "ViewTranspose".

ACT_INVERSE_TRANSPOSE_VIEW_MATRIX  Provides inverse transpose of view matrix.

Equivalent to RenderMonkey's "ViewInverseTranspose".

ACT_PROJECTION_MATRIX  The current projection matrix.
ACT_INVERSE_PROJECTION_MATRIX  Provides inverse of projection matrix.

Equivalent to RenderMonkey's "ProjectionInverse".

ACT_TRANSPOSE_PROJECTION_MATRIX  Provides transpose of projection matrix.

Equivalent to RenderMonkey's "ProjectionTranspose".

ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX  Provides inverse transpose of projection matrix.

Equivalent to RenderMonkey's "ProjectionInverseTranspose".

ACT_VIEWPROJ_MATRIX  The current view & projection matrices concatenated.
ACT_INVERSE_VIEWPROJ_MATRIX  Provides inverse of concatenated view and projection matrices.

Equivalent to RenderMonkey's "ViewProjectionInverse".

ACT_TRANSPOSE_VIEWPROJ_MATRIX  Provides transpose of concatenated view and projection matrices.

Equivalent to RenderMonkey's "ViewProjectionTranspose".

ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX  Provides inverse transpose of concatenated view and projection matrices.

Equivalent to RenderMonkey's "ViewProjectionInverseTranspose".

ACT_WORLDVIEW_MATRIX  The current world & view matrices concatenated.
ACT_INVERSE_WORLDVIEW_MATRIX  The current world & view matrices concatenated, then inverted.
ACT_TRANSPOSE_WORLDVIEW_MATRIX  Provides transpose of concatenated world and view matrices.

Equivalent to RenderMonkey's "WorldViewTranspose".

ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX  The current world & view matrices concatenated, then inverted & transposed.
ACT_WORLDVIEWPROJ_MATRIX  view matrices.

The current world, view & projection matrices concatenated

ACT_INVERSE_WORLDVIEWPROJ_MATRIX  Provides inverse of concatenated world, view and projection matrices.

Equivalent to RenderMonkey's "WorldViewProjectionInverse".

ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX  Provides transpose of concatenated world, view and projection matrices.

Equivalent to RenderMonkey's "WorldViewProjectionTranspose".

ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX  Provides inverse transpose of concatenated world, view and projection matrices.

Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose".

ACT_RENDER_TARGET_FLIPPING  render target related values

-1 if requires texture flipping, +1 otherwise. It's useful when you bypassed projection matrix transform, still able use this value to adjust transformed y position.

ACT_FOG_COLOUR  Fog colour.
ACT_FOG_PARAMS  Fog params: density, linear start, linear end, 1/(end-start).
ACT_SURFACE_AMBIENT_COLOUR  Surface ambient colour, as set in Pass::setAmbient.
ACT_SURFACE_DIFFUSE_COLOUR  Surface diffuse colour, as set in Pass::setDiffuse.
ACT_SURFACE_SPECULAR_COLOUR  Surface specular colour, as set in Pass::setSpecular.
ACT_SURFACE_EMISSIVE_COLOUR  Surface emissive colour, as set in Pass::setSelfIllumination.
ACT_SURFACE_SHININESS  Surface shininess, as set in Pass::setShininess.
ACT_LIGHT_COUNT  The number of active light sources (better than gl_MaxLights).
ACT_AMBIENT_LIGHT_COLOUR  The ambient light colour set in the scene.
ACT_LIGHT_DIFFUSE_COLOUR  Light diffuse colour (index determined by setAutoConstant call).
ACT_LIGHT_SPECULAR_COLOUR  Light specular colour (index determined by setAutoConstant call).
ACT_LIGHT_ATTENUATION  Light attenuation parameters, Vector4(range, constant, linear, quadric).
ACT_SPOTLIGHT_PARAMS  Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot) innerFactor and outerFactor are cos(angle/2) The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights.

Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively

ACT_LIGHT_POSITION  A light position in world space (index determined by setAutoConstant call).
ACT_LIGHT_POSITION_OBJECT_SPACE  A light position in object space (index determined by setAutoConstant call).
ACT_LIGHT_POSITION_VIEW_SPACE  A light position in view space (index determined by setAutoConstant call).
ACT_LIGHT_DIRECTION  A light direction in world space (index determined by setAutoConstant call).
ACT_LIGHT_DIRECTION_OBJECT_SPACE  A light direction in object space (index determined by setAutoConstant call).
ACT_LIGHT_DIRECTION_VIEW_SPACE  A light direction in view space (index determined by setAutoConstant call).
ACT_LIGHT_DISTANCE_OBJECT_SPACE  The distance of the light from the center of the object a useful approximation as an alternative to per-vertex distance calculations.
ACT_LIGHT_POWER_SCALE  Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call).
ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED  Light diffuse colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call).
ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED  Light specular colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call).
ACT_LIGHT_DIFFUSE_COLOUR_ARRAY  Array of light diffuse colours (count set by extra param).
ACT_LIGHT_SPECULAR_COLOUR_ARRAY  Array of light specular colours (count set by extra param).
ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY  Array of light diffuse colours scaled by light power (count set by extra param).
ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY  Array of light specular colours scaled by light power (count set by extra param).
ACT_LIGHT_ATTENUATION_ARRAY  Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param).
ACT_LIGHT_POSITION_ARRAY  Array of light positions in world space (count set by extra param).
ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY  Array of light positions in object space (count set by extra param).
ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY  Array of light positions in view space (count set by extra param).
ACT_LIGHT_DIRECTION_ARRAY  Array of light directions in world space (count set by extra param).
ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY  Array of light directions in object space (count set by extra param).
ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY  Array of light directions in view space (count set by extra param).
ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY  Array of distances of the lights from the center of the object a useful approximation as an alternative to per-vertex distance calculations.

(count set by extra param)

ACT_LIGHT_POWER_SCALE_ARRAY  Array of light power levels, a single scalar as set in Light::setPowerScale (count set by extra param).
ACT_SPOTLIGHT_PARAMS_ARRAY  Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot) innerFactor and outerFactor are cos(angle/2) The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights.

Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively. (count set by extra param)

ACT_DERIVED_AMBIENT_LIGHT_COLOUR  The derived ambient light colour, with 'r', 'g', 'b' components filled with product of surface ambient colour and ambient light colour, respectively, and 'a' component filled with surface ambient alpha component.
ACT_DERIVED_SCENE_COLOUR  The derived scene colour, with 'r', 'g' and 'b' components filled with sum of derived ambient light colour and surface emissive colour, respectively, and 'a' component filled with surface diffuse alpha component.
ACT_DERIVED_LIGHT_DIFFUSE_COLOUR  The derived light diffuse colour (index determined by setAutoConstant call), with 'r', 'g' and 'b' components filled with product of surface diffuse colour, light power scale and light diffuse colour, respectively, and 'a' component filled with surface diffuse alpha component.
ACT_DERIVED_LIGHT_SPECULAR_COLOUR  The derived light specular colour (index determined by setAutoConstant call), with 'r', 'g' and 'b' components filled with product of surface specular colour and light specular colour, respectively, and 'a' component filled with surface specular alpha component.
ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY  Array of derived light diffuse colours (count set by extra param).
ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY  Array of derived light specular colours (count set by extra param).
ACT_LIGHT_NUMBER  The absolute light number of a local light index.

Each pass may have a number of lights passed to it, and each of these lights will have an index in the overall light list, which will differ from the local light index due to factors like setStartLight and setIteratePerLight. This binding provides the global light index for a local index.

ACT_LIGHT_CASTS_SHADOWS  Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param).
ACT_SHADOW_EXTRUSION_DISTANCE  The distance a shadow volume should be extruded when using finite extrusion programs.
ACT_CAMERA_POSITION  The current camera's position in world space.
ACT_CAMERA_POSITION_OBJECT_SPACE  The current camera's position in object space.
ACT_TEXTURE_VIEWPROJ_MATRIX  The view/projection matrix of the assigned texture projection frustum.
ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY  Array of view/projection matrices of the first n texture projection frustums.
ACT_TEXTURE_WORLDVIEWPROJ_MATRIX  The view/projection matrix of the assigned texture projection frustum, combined with the current world matrix.
ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY  Array of world/view/projection matrices of the first n texture projection frustums.
ACT_SPOTLIGHT_VIEWPROJ_MATRIX  The view/projection matrix of a given spotlight.
ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX  The view/projection matrix of a given spotlight projection frustum, combined with the current world matrix.
ACT_CUSTOM  A custom parameter which will come from the renderable, using 'data' as the identifier.
ACT_TIME  provides current elapsed time
ACT_TIME_0_X  Single float value, which repeats itself based on given as parameter "cycle time".

Equivalent to RenderMonkey's "Time0_X".

ACT_COSTIME_0_X  Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X".
ACT_SINTIME_0_X  Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X".
ACT_TANTIME_0_X  Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X".
ACT_TIME_0_X_PACKED  Vector of "Time0_X", "SinTime0_X", "CosTime0_X", "TanTime0_X".

Equivalent to RenderMonkey's "Time0_X_Packed".

ACT_TIME_0_1  Single float value, which represents scaled time value [0.

.1], which repeats itself based on given as parameter "cycle time". Equivalent to RenderMonkey's "Time0_1".