#include <OgreInstancedGeometry.h>

Public Types | |||||||
| typedef std::vector < LODBucket * > | LODBucketList | ||||||
| list of LOD Buckets in this BatchInstance | |||||||
| typedef std::map < int, InstancedObject * > | ObjectsMap | ||||||
| typedef MapIterator < ObjectsMap > | InstancedObjectIterator | ||||||
| typedef VectorIterator < LODBucketList > | LODIterator | ||||||
| typedef std::vector < ShadowRenderable * > | ShadowRenderableList | ||||||
| typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
| BatchInstance (InstancedGeometry *parent, const String &name, SceneManager *mgr, uint32 BatchInstanceID) | |||||||
| virtual | ~BatchInstance () | ||||||
| InstancedGeometry * | getParent (void) const | ||||||
| void | assign (QueuedSubMesh *qmesh) | ||||||
| Assign a queued mesh to this BatchInstance, read for final build. | |||||||
| void | build () | ||||||
| Build this BatchInstance. | |||||||
| uint32 | getID (void) const | ||||||
| Get the BatchInstance ID of this BatchInstance. | |||||||
| const String & | getMovableType (void) const | ||||||
| Get the centre point of the BatchInstance. | |||||||
| void | _notifyCurrentCamera (Camera *cam) | ||||||
| Internal method to notify the object of the camera to be used for the next rendering operation. | |||||||
| const AxisAlignedBox & | getBoundingBox (void) const | ||||||
| Retrieves the local axis-aligned bounding box for this object. | |||||||
| void | setBoundingBox (AxisAlignedBox &box) | ||||||
| Real | getBoundingRadius (void) const | ||||||
| Retrieves the radius of the origin-centered bounding sphere for this object. | |||||||
| void | _updateRenderQueue (RenderQueue *queue) | ||||||
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |||||||
| bool | isVisible (void) const | ||||||
| Returns whether or not this object is supposed to be visible or not. | |||||||
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| |||||||
| LODIterator | getLODIterator (void) | ||||||
| Get an iterator over the LODs in this BatchInstance. | |||||||
| const LightList & | getLights (void) const | ||||||
| Shared set of lights for all GeometryBuckets. | |||||||
| void | updateBoundingBox () | ||||||
| update the bounding box of the BatchInstance according to the positions of the objects | |||||||
| void | dump (std::ofstream &of) const | ||||||
| Dump contents for diagnostics. | |||||||
| void | updateContainers (LODBucket *bucket) | ||||||
| fill in the list | |||||||
| void | attachToScene () | ||||||
| attach the BatchInstance to the scene | |||||||
| void | addInstancedObject (int index, InstancedObject *object) | ||||||
| InstancedObject * | isInstancedObjectPresent (int index) | ||||||
| InstancedObjectIterator | getObjectIterator () | ||||||
| SceneNode * | getSceneNode (void) | ||||||
| ObjectsMap & | getInstancesMap (void) | ||||||
| virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
| Notify the object of it's creator (internal use only). | |||||||
| virtual MovableObjectFactory * | _getCreator (void) const | ||||||
| Get the creator of this object, if any (internal use only). | |||||||
| virtual void | _notifyManager (SceneManager *man) | ||||||
| Notify the object of it's manager (internal use only). | |||||||
| virtual SceneManager * | _getManager (void) const | ||||||
| Get the manager of this object, if any (internal use only). | |||||||
| virtual const String & | getName (void) const | ||||||
| Returns the name of this object. | |||||||
| virtual Node * | getParentNode (void) const | ||||||
| Returns the node to which this object is attached. | |||||||
| virtual SceneNode * | getParentSceneNode (void) const | ||||||
| Returns the scene node to which this object is attached. | |||||||
| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
| Internal method called to notify the object that it has been attached to a node. | |||||||
| virtual bool | isAttached (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
| virtual void | detatchFromParent (void) | ||||||
| Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
| virtual bool | isInScene (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
| virtual void | _notifyMoved (void) | ||||||
| Internal method called to notify the object that it has been moved. | |||||||
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
| Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
| Retrieves the worldspace bounding sphere for this object. | |||||||
| virtual void | setVisible (bool visible) | ||||||
| Tells this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | getVisible (void) const | ||||||
| Gets this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual void | setRenderingDistance (Real dist) | ||||||
| Sets the distance at which the object is no longer rendered. | |||||||
| virtual Real | getRenderingDistance (void) const | ||||||
| Gets the distance at which batches are no longer rendered. | |||||||
| virtual void | setUserObject (UserDefinedObject *obj) | ||||||
| Call this to associate your own custom user object instance with this MovableObject. | |||||||
| virtual UserDefinedObject * | getUserObject (void) | ||||||
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
| virtual void | setUserAny (const Any &anything) | ||||||
| Sets any kind of user value on this object. | |||||||
| virtual const Any & | getUserAny (void) const | ||||||
| Retrieves the custom user value associated with this object. | |||||||
| virtual void | setRenderQueueGroup (uint8 queueID) | ||||||
| Sets the render queue group this entity will be rendered through. | |||||||
| virtual uint8 | getRenderQueueGroup (void) const | ||||||
| Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
| virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
| return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
| virtual void | setQueryFlags (uint32 flags) | ||||||
| Sets the query flags for this object. | |||||||
| virtual void | addQueryFlags (uint32 flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeQueryFlags (unsigned long flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getQueryFlags (void) const | ||||||
| Returns the query flags relevant for this object. | |||||||
| virtual void | setVisibilityFlags (uint32 flags) | ||||||
| Sets the visiblity flags for this object. | |||||||
| virtual void | addVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getVisibilityFlags (void) const | ||||||
| Returns the visibility flags relevant for this object. | |||||||
| virtual void | setListener (Listener *listener) | ||||||
| Sets a listener for this object. | |||||||
| virtual Listener * | getListener (void) const | ||||||
| Gets the current listener for this object. | |||||||
| virtual const LightList & | queryLights (void) const | ||||||
| Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
| virtual LightList * | _getLightList () | ||||||
| Returns a pointer to the current list of lights for this object. | |||||||
| EdgeData * | getEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| bool | hasEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| void | setCastShadows (bool enabled) | ||||||
| Sets whether or not this object will cast shadows. | |||||||
| bool | getCastShadows (void) const | ||||||
| Returns whether shadow casting is enabled for this object. | |||||||
| Real | getPointExtrusionDistance (const Light *l) const | ||||||
| Get the distance to extrude for a point/spot light. | |||||||
| virtual uint32 | getTypeFlags (void) const | ||||||
| Get the 'type flags' for this MovableObject. | |||||||
| virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
| Sets whether or not the debug display of this object is enabled. | |||||||
| virtual bool | isDebugDisplayEnabled (void) const | ||||||
| Gets whether debug display of this object is enabled. | |||||||
| const StringVector & | getAnimableValueNames (void) const | ||||||
| Gets a list of animable value names for this object. | |||||||
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
| Create a reference-counted AnimableValuePtr for the named value. | |||||||
| void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
| operator new, with debug line info | |||||||
| void * | operator new (size_t sz) | ||||||
| void * | operator new (size_t sz, void *ptr) | ||||||
| placement operator new | |||||||
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
| array operator new, with debug line info | |||||||
| void * | operator new[] (size_t sz) | ||||||
| void | operator delete (void *ptr) | ||||||
| void | operator delete (void *ptr, const char *, int, const char *) | ||||||
| void | operator delete[] (void *ptr) | ||||||
| void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
Static Public Member Functions | |||||||
| static void | setDefaultQueryFlags (uint32 flags) | ||||||
| Set the default query flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultQueryFlags () | ||||||
| Get the default query flags for all future MovableObject instances. | |||||||
| static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
| Set the default visibility flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultVisibilityFlags () | ||||||
| Get the default visibility flags for all future MovableObject instances. | |||||||
| static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
| Utility method for extruding vertices based on a light. | |||||||
Public Attributes | |||||||
| std::vector< Real > | mLodSquaredDistances | ||||||
| LOD distances (squared) as built up - use the max at each level. | |||||||
| AxisAlignedBox | mAABB | ||||||
| Local AABB relative to BatchInstance centre. | |||||||
| Real | mBoundingRadius | ||||||
| Local bounding radius. | |||||||
| ushort | mCurrentLod | ||||||
| The current lod level, as determined from the last camera. | |||||||
| Real | mCamDistanceSquared | ||||||
| Current camera distance, passed on to do material lod later. | |||||||
Protected Types | |||||||
| typedef std::map < String, StringVector > | AnimableDictionaryMap | ||||||
Protected Member Functions | |||||||
| Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
| Helper method for calculating extrusion distance. | |||||||
| virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
| Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
| virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
| virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
| Utility method for extruding a bounding box. | |||||||
| virtual const String & | getAnimableDictionaryName (void) const | ||||||
| Get the name of the animable dictionary for this class. | |||||||
| void | createAnimableDictionary (void) const | ||||||
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
| StringVector & | _getAnimableValueNames (void) | ||||||
| Get an updateable reference to animable value list. | |||||||
| virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||
Protected Attributes | |||||||
| InstancedGeometry * | mParent | ||||||
| Parent static geometry. | |||||||
| SceneManager * | mSceneMgr | ||||||
| Scene manager link. | |||||||
| SceneNode * | mNode | ||||||
| Scene node. | |||||||
| QueuedSubMeshList | mQueuedSubMeshes | ||||||
| Local list of queued meshes (not used for deallocation). | |||||||
| uint32 | mBatchInstanceID | ||||||
| Unique identifier for the BatchInstance. | |||||||
| ObjectsMap | mInstancesMap | ||||||
| LODBucketList | mLodBucketList | ||||||
| List of LOD buckets. | |||||||
| String | mName | ||||||
| Name of this object. | |||||||
| MovableObjectFactory * | mCreator | ||||||
| Creator of this object (if created by a factory). | |||||||
| SceneManager * | mManager | ||||||
| SceneManager holding this object (if applicable). | |||||||
| Node * | mParentNode | ||||||
| node to which this object is attached | |||||||
| bool | mParentIsTagPoint | ||||||
| bool | mVisible | ||||||
| Is this object visible? | |||||||
| bool | mDebugDisplay | ||||||
| Is debug display enabled? | |||||||
| Real | mUpperDistance | ||||||
| Upper distance to still render. | |||||||
| Real | mSquaredUpperDistance | ||||||
| bool | mBeyondFarDistance | ||||||
| Hidden because of distance? | |||||||
| Any | mUserAny | ||||||
| User defined link to another object / value / whatever. | |||||||
| uint8 | mRenderQueueID | ||||||
| The render queue to use when rendering this object. | |||||||
| bool | mRenderQueueIDSet | ||||||
| Flags whether the RenderQueue's default should be used. | |||||||
| uint32 | mQueryFlags | ||||||
| Flags determining whether this object is included / excluded from scene queries. | |||||||
| uint32 | mVisibilityFlags | ||||||
| Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
| AxisAlignedBox | mWorldAABB | ||||||
| Cached world AABB of this object. | |||||||
| Sphere | mWorldBoundingSphere | ||||||
| AxisAlignedBox | mWorldDarkCapBounds | ||||||
| World space AABB of this object's dark cap. | |||||||
| bool | mCastShadows | ||||||
| Does this object cast shadows? | |||||||
| bool | mRenderingDisabled | ||||||
| Does rendering this object disabled by listener? | |||||||
| Listener * | mListener | ||||||
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
| LightList | mLightList | ||||||
| List of lights for this object. | |||||||
| ulong | mLightListUpdated | ||||||
| The last frame that this light list was updated in. | |||||||
Static Protected Attributes | |||||||
| static uint32 | msDefaultQueryFlags | ||||||
| Default query flags. | |||||||
| static uint32 | msDefaultVisibilityFlags | ||||||
| Default visibility flags. | |||||||
| static AnimableDictionaryMap | msAnimableDictionary | ||||||
| Static map of class name to list of animable value names. | |||||||
Definition at line 419 of file OgreInstancedGeometry.h.
| typedef std::vector<LODBucket*> Ogre::InstancedGeometry::BatchInstance::LODBucketList |
| typedef std::map<int, InstancedObject*> Ogre::InstancedGeometry::BatchInstance::ObjectsMap |
Definition at line 426 of file OgreInstancedGeometry.h.
Definition at line 427 of file OgreInstancedGeometry.h.
Definition at line 484 of file OgreInstancedGeometry.h.
typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited] |
Definition at line 123 of file OgreShadowCaster.h.
typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited] |
Definition at line 124 of file OgreShadowCaster.h.
typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited] |
Definition at line 234 of file OgreAnimable.h.
| Ogre::InstancedGeometry::BatchInstance::BatchInstance | ( | InstancedGeometry * | parent, | |
| const String & | name, | |||
| SceneManager * | mgr, | |||
| uint32 | BatchInstanceID | |||
| ) |
| virtual Ogre::InstancedGeometry::BatchInstance::~BatchInstance | ( | ) | [virtual] |
| InstancedGeometry* Ogre::InstancedGeometry::BatchInstance::getParent | ( | void | ) | const |
Definition at line 462 of file OgreInstancedGeometry.h.
| void Ogre::InstancedGeometry::BatchInstance::assign | ( | QueuedSubMesh * | qmesh | ) |
Assign a queued mesh to this BatchInstance, read for final build.
| void Ogre::InstancedGeometry::BatchInstance::build | ( | ) |
Build this BatchInstance.
| uint32 Ogre::InstancedGeometry::BatchInstance::getID | ( | void | ) | const |
Get the BatchInstance ID of this BatchInstance.
Definition at line 468 of file OgreInstancedGeometry.h.
| const String& Ogre::InstancedGeometry::BatchInstance::getMovableType | ( | void | ) | const [virtual] |
| void Ogre::InstancedGeometry::BatchInstance::_notifyCurrentCamera | ( | Camera * | cam | ) | [virtual] |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented from Ogre::MovableObject.
| const AxisAlignedBox& Ogre::InstancedGeometry::BatchInstance::getBoundingBox | ( | void | ) | const [virtual] |
Retrieves the local axis-aligned bounding box for this object.
Implements Ogre::MovableObject.
| void Ogre::InstancedGeometry::BatchInstance::setBoundingBox | ( | AxisAlignedBox & | box | ) |
| Real Ogre::InstancedGeometry::BatchInstance::getBoundingRadius | ( | void | ) | const [virtual] |
Retrieves the radius of the origin-centered bounding sphere for this object.
Implements Ogre::MovableObject.
| void Ogre::InstancedGeometry::BatchInstance::_updateRenderQueue | ( | RenderQueue * | queue | ) | [virtual] |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject.
| bool Ogre::InstancedGeometry::BatchInstance::isVisible | ( | void | ) | const [virtual] |
Returns whether or not this object is supposed to be visible or not.
Reimplemented from Ogre::MovableObject.
| void Ogre::InstancedGeometry::BatchInstance::visitRenderables | ( | Renderable::Visitor * | visitor, | |
| bool | debugRenderables = false | |||
| ) | [virtual] |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. | |
| debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
| LODIterator Ogre::InstancedGeometry::BatchInstance::getLODIterator | ( | void | ) |
Get an iterator over the LODs in this BatchInstance.
| const LightList& Ogre::InstancedGeometry::BatchInstance::getLights | ( | void | ) | const |
Shared set of lights for all GeometryBuckets.
| void Ogre::InstancedGeometry::BatchInstance::updateBoundingBox | ( | ) |
update the bounding box of the BatchInstance according to the positions of the objects
| void Ogre::InstancedGeometry::BatchInstance::dump | ( | std::ofstream & | of | ) | const |
Dump contents for diagnostics.
| void Ogre::InstancedGeometry::BatchInstance::updateContainers | ( | LODBucket * | bucket | ) |
fill in the list
| void Ogre::InstancedGeometry::BatchInstance::attachToScene | ( | ) |
attach the BatchInstance to the scene
| void Ogre::InstancedGeometry::BatchInstance::addInstancedObject | ( | int | index, | |
| InstancedObject * | object | |||
| ) |
| InstancedObject* Ogre::InstancedGeometry::BatchInstance::isInstancedObjectPresent | ( | int | index | ) |
| InstancedObjectIterator Ogre::InstancedGeometry::BatchInstance::getObjectIterator | ( | ) |
| SceneNode* Ogre::InstancedGeometry::BatchInstance::getSceneNode | ( | void | ) |
Definition at line 502 of file OgreInstancedGeometry.h.
| ObjectsMap& Ogre::InstancedGeometry::BatchInstance::getInstancesMap | ( | void | ) |
Definition at line 503 of file OgreInstancedGeometry.h.
| virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) | [virtual, inherited] |
Notify the object of it's creator (internal use only).
Definition at line 169 of file OgreMovableObject.h.
| virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void | ) | const [virtual, inherited] |
Get the creator of this object, if any (internal use only).
Definition at line 171 of file OgreMovableObject.h.
| virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) | [virtual, inherited] |
Notify the object of it's manager (internal use only).
Definition at line 173 of file OgreMovableObject.h.
| virtual SceneManager* Ogre::MovableObject::_getManager | ( | void | ) | const [virtual, inherited] |
Get the manager of this object, if any (internal use only).
Definition at line 175 of file OgreMovableObject.h.
| virtual const String& Ogre::MovableObject::getName | ( | void | ) | const [virtual, inherited] |
Returns the name of this object.
Reimplemented in Ogre::Camera.
Definition at line 178 of file OgreMovableObject.h.
| virtual Node* Ogre::MovableObject::getParentNode | ( | void | ) | const [virtual, inherited] |
Returns the node to which this object is attached.
| virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void | ) | const [virtual, inherited] |
Returns the scene node to which this object is attached.
| virtual void Ogre::MovableObject::_notifyAttached | ( | Node * | parent, | |
| bool | isTagPoint = false | |||
| ) | [virtual, inherited] |
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem.
| virtual bool Ogre::MovableObject::isAttached | ( | void | ) | const [virtual, inherited] |
| virtual void Ogre::MovableObject::detatchFromParent | ( | void | ) | [virtual, inherited] |
| virtual bool Ogre::MovableObject::isInScene | ( | void | ) | const [virtual, inherited] |
| virtual void Ogre::MovableObject::_notifyMoved | ( | void | ) | [virtual, inherited] |
| virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = false |
) | const [virtual, inherited] |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity.
| virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = false |
) | const [virtual, inherited] |
| virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) | [virtual, inherited] |
Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light.
| virtual bool Ogr |