#include <OgreParticleSystem.h>

Public Types | |||||||
| typedef std::vector < ShadowRenderable * > | ShadowRenderableList | ||||||
| typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
| ParticleSystem () | |||||||
| Default constructor required for STL creation in manager. | |||||||
| ParticleSystem (const String &name, const String &resourceGroupName) | |||||||
| Creates a particle system with no emitters or affectors. | |||||||
| virtual | ~ParticleSystem () | ||||||
| void | setRenderer (const String &typeName) | ||||||
| Sets the ParticleRenderer to be used to render this particle system. | |||||||
| ParticleSystemRenderer * | getRenderer (void) const | ||||||
| Gets the ParticleRenderer to be used to render this particle system. | |||||||
| const String & | getRendererName (void) const | ||||||
| Gets the name of the ParticleRenderer to be used to render this particle system. | |||||||
| ParticleEmitter * | addEmitter (const String &emitterType) | ||||||
| Adds an emitter to this particle system. | |||||||
| ParticleEmitter * | getEmitter (unsigned short index) const | ||||||
| Retrieves an emitter by it's index (zero-based). | |||||||
| unsigned short | getNumEmitters (void) const | ||||||
| Returns the number of emitters for this particle system. | |||||||
| void | removeEmitter (unsigned short index) | ||||||
| Removes an emitter from the system. | |||||||
| void | removeAllEmitters (void) | ||||||
| Removes all the emitters from this system. | |||||||
| ParticleAffector * | addAffector (const String &affectorType) | ||||||
| Adds an affector to this particle system. | |||||||
| ParticleAffector * | getAffector (unsigned short index) const | ||||||
| Retrieves an affector by it's index (zero-based). | |||||||
| unsigned short | getNumAffectors (void) const | ||||||
| Returns the number of affectors for this particle system. | |||||||
| void | removeAffector (unsigned short index) | ||||||
| Removes an affector from the system. | |||||||
| void | removeAllAffectors (void) | ||||||
| Removes all the affectors from this system. | |||||||
| void | clear () | ||||||
| Empties this set of all particles. | |||||||
| size_t | getNumParticles (void) const | ||||||
| Gets the number of individual particles in the system right now. | |||||||
| Particle * | createParticle (void) | ||||||
| Manually add a particle to the system. | |||||||
| Particle * | createEmitterParticle (const String &emitterName) | ||||||
| Manually add an emitter particle to the system. | |||||||
| Particle * | getParticle (size_t index) | ||||||
| Retrieve a particle from the system for manual tweaking. | |||||||
| size_t | getParticleQuota (void) const | ||||||
| Returns the maximum number of particles this system is allowed to have active at once. | |||||||
| void | setParticleQuota (size_t quota) | ||||||
| Sets the maximum number of particles this system is allowed to have active at once. | |||||||
| size_t | getEmittedEmitterQuota (void) const | ||||||
| Returns the maximum number of emitted emitters this system is allowed to have active at once. | |||||||
| void | setEmittedEmitterQuota (size_t quota) | ||||||
| Sets the maximum number of emitted emitters this system is allowed to have active at once. | |||||||
| ParticleSystem & | operator= (const ParticleSystem &rhs) | ||||||
| Assignment operator for copying. | |||||||
| void | _update (Real timeElapsed) | ||||||
| Updates the particles in the system based on time elapsed. | |||||||
| ParticleIterator | _getIterator (void) | ||||||
| Returns an iterator for stepping through all particles in this system. | |||||||
| virtual void | setMaterialName (const String &name) | ||||||
| Sets the name of the material to be used for this billboard set. | |||||||
| virtual const String & | getMaterialName (void) const | ||||||
| Sets the name of the material to be used for this billboard set. | |||||||
| virtual void | _notifyCurrentCamera (Camera *cam) | ||||||
| Overridden from MovableObject. | |||||||
| void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
| Overridden from MovableObject. | |||||||
| virtual const AxisAlignedBox & | getBoundingBox (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual Real | getBoundingRadius (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual void | _updateRenderQueue (RenderQueue *queue) | ||||||
| Overridden from MovableObject. | |||||||
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| |||||||
| void | fastForward (Real time, Real interval=0.1) | ||||||
| Fast-forwards this system by the required number of seconds. | |||||||
| void | setSpeedFactor (Real speedFactor) | ||||||
| Sets a 'speed factor' on this particle system, which means it scales the elapsed real time which has passed by this factor before passing it to the emitters, affectors, and the particle life calculation. | |||||||
| Real | getSpeedFactor (void) const | ||||||
| Gets the 'speed factor' on this particle system. | |||||||
| void | setIterationInterval (Real iterationInterval) | ||||||
| Sets a 'iteration interval' on this particle system. | |||||||
| Real | getIterationInterval (void) const | ||||||
| Gets a 'iteration interval' on this particle system. | |||||||
| void | setNonVisibleUpdateTimeout (Real timeout) | ||||||
| Sets when the particle system should stop updating after it hasn't been visible for a while. | |||||||
| Real | getNonVisibleUpdateTimeout (void) const | ||||||
| Gets when the particle system should stop updating after it hasn't been visible for a while. | |||||||
| const String & | getMovableType (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual void | _notifyParticleResized (void) | ||||||
| Internal callback used by Particles to notify their parent that they have been resized. | |||||||
| virtual void | _notifyParticleRotated (void) | ||||||
| Internal callback used by Particles to notify their parent that they have been rotated. | |||||||
| virtual void | setDefaultDimensions (Real width, Real height) | ||||||
| Sets the default dimensions of the particles in this set. | |||||||
| virtual void | setDefaultWidth (Real width) | ||||||
| See setDefaultDimensions - this sets 1 component individually. | |||||||
| virtual Real | getDefaultWidth (void) const | ||||||
| See setDefaultDimensions - this gets 1 component individually. | |||||||
| virtual void | setDefaultHeight (Real height) | ||||||
| See setDefaultDimensions - this sets 1 component individually. | |||||||
| virtual Real | getDefaultHeight (void) const | ||||||
| See setDefaultDimensions - this gets 1 component individually. | |||||||
| virtual bool | getCullIndividually (void) const | ||||||
| Returns whether or not particles in this are tested individually for culling. | |||||||
| virtual void | setCullIndividually (bool cullIndividual) | ||||||
| Sets whether culling tests particles in this individually as well as in a group. | |||||||
| virtual const String & | getResourceGroupName (void) const | ||||||
| Return the resource group to be used to load dependent resources. | |||||||
| const String & | getOrigin (void) const | ||||||
| Get the origin of this particle system, e.g. | |||||||
| void | _notifyOrigin (const String &origin) | ||||||
| Notify this particle system of it's origin. | |||||||
| void | setRenderQueueGroup (uint8 queueID) | ||||||
| Sets the render queue group this entity will be rendered through.
| |||||||
| void | setSortingEnabled (bool enabled) | ||||||
| Set whether or not particles are sorted according to the camera. | |||||||
| bool | getSortingEnabled (void) const | ||||||
| Gets whether particles are sorted relative to the camera. | |||||||
| void | setBounds (const AxisAlignedBox &aabb) | ||||||
| Set the (initial) bounds of the particle system manually. | |||||||
| void | setBoundsAutoUpdated (bool autoUpdate, Real stopIn=0.0f) | ||||||
| Sets whether the bounds will be automatically updated for the life of the particle system. | |||||||
| void | setKeepParticlesInLocalSpace (bool keepLocal) | ||||||
| Sets whether particles (and any affector effects) remain relative to the node the particle system is attached to. | |||||||
| bool | getKeepParticlesInLocalSpace (void) const | ||||||
| Gets whether particles (and any affector effects) remain relative to the node the particle system is attached to. | |||||||
| void | _updateBounds (void) | ||||||
| Internal method for updating the bounds of the particle system. | |||||||
| uint32 | getTypeFlags (void) const | ||||||
| Override to return specific type flag. | |||||||
| ParamDictionary * | getParamDictionary (void) | ||||||
| Retrieves the parameter dictionary for this class. | |||||||
| const ParamDictionary * | getParamDictionary (void) const | ||||||
| const ParameterList & | getParameters (void) const | ||||||
| Retrieves a list of parameters valid for this object. | |||||||
| virtual bool | setParameter (const String &name, const String &value) | ||||||
| Generic parameter setting method. | |||||||
| virtual void | setParameterList (const NameValuePairList ¶mList) | ||||||
| Generic multiple parameter setting method. | |||||||
| virtual String | getParameter (const String &name) const | ||||||
| Generic parameter retrieval method. | |||||||
| virtual void | copyParametersTo (StringInterface *dest) const | ||||||
| Method for copying this object's parameters to another object. | |||||||
| virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
| Notify the object of it's creator (internal use only). | |||||||
| virtual MovableObjectFactory * | _getCreator (void) const | ||||||
| Get the creator of this object, if any (internal use only). | |||||||
| virtual void | _notifyManager (SceneManager *man) | ||||||
| Notify the object of it's manager (internal use only). | |||||||
| virtual SceneManager * | _getManager (void) const | ||||||
| Get the manager of this object, if any (internal use only). | |||||||
| virtual const String & | getName (void) const | ||||||
| Returns the name of this object. | |||||||
| virtual Node * | getParentNode (void) const | ||||||
| Returns the node to which this object is attached. | |||||||
| virtual SceneNode * | getParentSceneNode (void) const | ||||||
| Returns the scene node to which this object is attached. | |||||||
| virtual bool | isAttached (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
| virtual void | detatchFromParent (void) | ||||||
| Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
| virtual bool | isInScene (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
| virtual void | _notifyMoved (void) | ||||||
| Internal method called to notify the object that it has been moved. | |||||||
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
| Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
| Retrieves the worldspace bounding sphere for this object. | |||||||
| virtual void | setVisible (bool visible) | ||||||
| Tells this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | getVisible (void) const | ||||||
| Gets this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | isVisible (void) const | ||||||
| Returns whether or not this object is supposed to be visible or not. | |||||||
| virtual void | setRenderingDistance (Real dist) | ||||||
| Sets the distance at which the object is no longer rendered. | |||||||
| virtual Real | getRenderingDistance (void) const | ||||||
| Gets the distance at which batches are no longer rendered. | |||||||
| virtual void | setUserObject (UserDefinedObject *obj) | ||||||
| Call this to associate your own custom user object instance with this MovableObject. | |||||||
| virtual UserDefinedObject * | getUserObject (void) | ||||||
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
| virtual void | setUserAny (const Any &anything) | ||||||
| Sets any kind of user value on this object. | |||||||
| virtual const Any & | getUserAny (void) const | ||||||
| Retrieves the custom user value associated with this object. | |||||||
| virtual uint8 | getRenderQueueGroup (void) const | ||||||
| Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
| virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
| return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
| virtual void | setQueryFlags (uint32 flags) | ||||||
| Sets the query flags for this object. | |||||||
| virtual void | addQueryFlags (uint32 flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeQueryFlags (unsigned long flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getQueryFlags (void) const | ||||||
| Returns the query flags relevant for this object. | |||||||
| virtual void | setVisibilityFlags (uint32 flags) | ||||||
| Sets the visiblity flags for this object. | |||||||
| virtual void | addVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getVisibilityFlags (void) const | ||||||
| Returns the visibility flags relevant for this object. | |||||||
| virtual void | setListener (Listener *listener) | ||||||
| Sets a listener for this object. | |||||||
| virtual Listener * | getListener (void) const | ||||||
| Gets the current listener for this object. | |||||||
| virtual const LightList & | queryLights (void) const | ||||||
| Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
| virtual LightList * | _getLightList () | ||||||
| Returns a pointer to the current list of lights for this object. | |||||||
| EdgeData * | getEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| bool | hasEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| void | setCastShadows (bool enabled) | ||||||
| Sets whether or not this object will cast shadows. | |||||||
| bool | getCastShadows (void) const | ||||||
| Returns whether shadow casting is enabled for this object. | |||||||
| Real | getPointExtrusionDistance (const Light *l) const | ||||||
| Get the distance to extrude for a point/spot light. | |||||||
| virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
| Sets whether or not the debug display of this object is enabled. | |||||||
| virtual bool | isDebugDisplayEnabled (void) const | ||||||
| Gets whether debug display of this object is enabled. | |||||||
| const StringVector & | getAnimableValueNames (void) const | ||||||
| Gets a list of animable value names for this object. | |||||||
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
| Create a reference-counted AnimableValuePtr for the named value. | |||||||
| void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
| operator new, with debug line info | |||||||
| void * | operator new (size_t sz) | ||||||
| void * | operator new (size_t sz, void *ptr) | ||||||
| placement operator new | |||||||
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
| array operator new, with debug line info | |||||||
| void * | operator new[] (size_t sz) | ||||||
| void | operator delete (void *ptr) | ||||||
| void | operator delete (void *ptr, const char *, int, const char *) | ||||||
| void | operator delete[] (void *ptr) | ||||||
| void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
Static Public Member Functions | |||||||
| static void | setDefaultIterationInterval (Real iterationInterval) | ||||||
| Set the default iteration interval for all ParticleSystem instances. | |||||||
| static Real | getDefaultIterationInterval (void) | ||||||
| Get the default iteration interval for all ParticleSystem instances. | |||||||
| static void | setDefaultNonVisibleUpdateTimeout (Real timeout) | ||||||
| Set the default nonvisible timeout for all ParticleSystem instances. | |||||||
| static Real | getDefaultNonVisibleUpdateTimeout (void) | ||||||
| Get the default nonvisible timeout for all ParticleSystem instances. | |||||||
| static void | cleanupDictionary () | ||||||
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |||||||
| static void | setDefaultQueryFlags (uint32 flags) | ||||||
| Set the default query flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultQueryFlags () | ||||||
| Get the default query flags for all future MovableObject instances. | |||||||
| static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
| Set the default visibility flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultVisibilityFlags () | ||||||
| Get the default visibility flags for all future MovableObject instances. | |||||||
| static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
| Utility method for extruding vertices based on a light. | |||||||
Protected Types | |||||||
| typedef std::list < Particle * > | ActiveParticleList | ||||||
| typedef std::list < Particle * > | FreeParticleList | ||||||
| typedef std::vector < Particle * > | ParticlePool | ||||||
| typedef std::list < ParticleEmitter * > | FreeEmittedEmitterList | ||||||
| typedef std::list < ParticleEmitter * > | ActiveEmittedEmitterList | ||||||
| typedef std::vector < ParticleEmitter * > | EmittedEmitterList | ||||||
| typedef std::map < String, FreeEmittedEmitterList > | FreeEmittedEmitterMap | ||||||
| typedef std::map < String, EmittedEmitterList > | EmittedEmitterPool | ||||||
| typedef std::vector < ParticleEmitter * > | ParticleEmitterList | ||||||
| typedef std::vector < ParticleAffector * > | ParticleAffectorList | ||||||
| typedef std::map < String, StringVector > | AnimableDictionaryMap | ||||||
Protected Member Functions | |||||||
| void | _expire (Real timeElapsed) | ||||||
| Internal method used to expire dead particles. | |||||||
| void | _triggerEmitters (Real timeElapsed) | ||||||
| Spawn new particles based on free quota and emitter requirements. | |||||||
| void | _executeTriggerEmitters (ParticleEmitter *emitter, unsigned requested, Real timeElapsed) | ||||||
| Helper function that actually performs the emission of particles. | |||||||
| void | _applyMotion (Real timeElapsed) | ||||||
| Updates existing particle based on their momentum. | |||||||
| void | _triggerAffectors (Real timeElapsed) | ||||||
| Applies the effects of affectors. | |||||||
| void | _sortParticles (Camera *cam) | ||||||
| Sort the particles in the system. | |||||||
| void | increasePool (size_t size) | ||||||
| Resize the internal pool of particles. | |||||||
| void | increaseEmittedEmitterPool (size_t size) | ||||||
| Resize the internal pool of emitted emitters. | |||||||
| void | initParameters (void) | ||||||
| Internal method for initialising string interface. | |||||||
| void | configureRenderer (void) | ||||||
| Internal method to configure the renderer. | |||||||
| void | createVisualParticles (size_t poolstart, size_t poolend) | ||||||
| Internal method for creating ParticleVisualData instances for the pool. | |||||||
| void | destroyVisualParticles (size_t poolstart, size_t poolend) | ||||||
| Internal method for destroying ParticleVisualData instances for the pool. | |||||||
| void | initialiseEmittedEmitters (void) | ||||||
| Create a pool of emitted emitters and assign them to the free emitter list. | |||||||
| void | initialiseEmittedEmitterPool (void) | ||||||
| Determine which emitters in the Particle Systems main emitter become a template for creating an pool of emitters that can be emitted. | |||||||
| void | addFreeEmittedEmitters (void) | ||||||
| Add emitters from the pool to the free emitted emitter queue. | |||||||
| void | removeAllEmittedEmitters (void) | ||||||
| Removes all emitted emitters from this system. | |||||||
| FreeEmittedEmitterList * | findFreeEmittedEmitter (const String &name) | ||||||
| Find the list with free emitted emitters. | |||||||
| void | removeFromActiveEmittedEmitters (ParticleEmitter *emitter) | ||||||
| Removes an emitter from the active emitted emitter list. | |||||||
| void | addActiveEmittedEmittersToFreeList (void) | ||||||
| Moves all emitted emitters from the active list to the free list. | |||||||
| void | _notifyReorganiseEmittedEmitterData (void) | ||||||
| This function clears all data structures that are used in combination with emitted emitters and sets the flag to indicate that the emitted emitter pool must be initialised again. | |||||||
| bool | createParamDictionary (const String &className) | ||||||
| Internal method for creating a parameter dictionary for the class, if it does not already exist. | |||||||
| Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
| Helper method for calculating extrusion distance. | |||||||
| virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
| Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
| virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
| virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
| Utility method for extruding a bounding box. | |||||||
| virtual const String & | getAnimableDictionaryName (void) const | ||||||
| Get the name of the animable dictionary for this class. | |||||||
| void | createAnimableDictionary (void) const | ||||||
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
| StringVector & | _getAnimableValueNames (void) | ||||||
| Get an updateable reference to animable value list. | |||||||
| virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||
Protected Attributes | |||||||
| AxisAlignedBox | mAABB | ||||||
| Real | mBoundingRadius | ||||||
| bool | mBoundsAutoUpdate | ||||||
| Real | mBoundsUpdateTime | ||||||
| Real | mUpdateRemainTime | ||||||
| AxisAlignedBox | mWorldAABB | ||||||
| World AABB, only used to compare world-space positions to calc bounds. | |||||||
| String | mResourceGroupName | ||||||
| Name of the resource group to use to load materials. | |||||||
| String | mMaterialName | ||||||
| Name of the material to use. | |||||||
| bool | mIsRendererConfigured | ||||||
| Have we set the material etc on the renderer? | |||||||
| MaterialPtr | mpMaterial | ||||||
| Pointer to the material to use. | |||||||
| Real | mDefaultWidth | ||||||
| Default width of each particle. | |||||||
| Real | mDefaultHeight | ||||||
| Default height of each particle. | |||||||
| Real | mSpeedFactor | ||||||
| Speed factor. | |||||||
| Real | mIterationInterval | ||||||
| Iteration interval. | |||||||
| bool | mIterationIntervalSet | ||||||
| Iteration interval set? Otherwise track default. | |||||||
| bool | mSorted | ||||||
| Particles sorted according to camera? | |||||||
| bool | mLocalSpace | ||||||
| Particles in local space? | |||||||
| Real | mNonvisibleTimeout | ||||||
| Update timeout when nonvisible (0 for no timeout). | |||||||
| bool | mNonvisibleTimeoutSet | ||||||
| Update timeout when nonvisible set? Otherwise track default. | |||||||
| Real | mTimeSinceLastVisible | ||||||
| Amount of time non-visible so far. | |||||||
| unsigned long | mLastVisibleFrame | ||||||
| Last frame in which known to be visible. | |||||||
| Controller< Real > * | mTimeController | ||||||
| Controller for time update. | |||||||
| bool | mEmittedEmitterPoolInitialised | ||||||
| Indication whether the emitted emitter pool (= pool with particle emitters that are emitted) is initialised. | |||||||
| ActiveParticleList | mActiveParticles | ||||||
| Active particle list. | |||||||
| FreeParticleList | mFreeParticles | ||||||
| Free particle queue. | |||||||
| ParticlePool | mParticlePool | ||||||
| Pool of particle instances for use and reuse in the active particle list. | |||||||
| EmittedEmitterPool | mEmittedEmitterPool | ||||||
| Pool of emitted emitters for use and reuse in the active emitted emitter list. | |||||||
| FreeEmittedEmitterMap | mFreeEmittedEmitters | ||||||
| Free emitted emitter list. | |||||||
| ActiveEmittedEmitterList | mActiveEmittedEmitters | ||||||
| Active emitted emitter list. | |||||||
| ParticleEmitterList | mEmitters | ||||||
| List of particle emitters, ie sources of particles. | |||||||
| ParticleAffectorList | mAffectors | ||||||
| List of particle affectors, ie modifiers of particles. | |||||||
| ParticleSystemRenderer * | mRenderer | ||||||
| The renderer used to render this particle system. | |||||||
| bool | mCullIndividual | ||||||
| Do we cull each particle individually? | |||||||
| String | mRendererType | ||||||
| The name of the type of renderer used to render this system. | |||||||
| size_t | mPoolSize | ||||||
| The number of particles in the pool. | |||||||
| size_t | mEmittedEmitterPoolSize | ||||||
| The number of emitted emitters in the pool. | |||||||
| String | mOrigin | ||||||
| Optional origin of this particle system (eg script name). | |||||||
| String | mParamDictName | ||||||
| Class name for this instance to be used as a lookup (must be initialised by subclasses). | |||||||
| String | mName | ||||||
| Name of this object. | |||||||
| MovableObjectFactory * | mCreator | ||||||
| Creator of this object (if created by a factory). | |||||||
| SceneManager * | mManager | ||||||
| SceneManager holding this object (if applicable). | |||||||
| Node * | mParentNode | ||||||
| node to which this object is attached | |||||||
| bool | mParentIsTagPoint | ||||||
| bool | mVisible | ||||||
| Is this object visible? | |||||||
| bool | mDebugDisplay | ||||||
| Is debug display enabled? | |||||||
| Real | mUpperDistance | ||||||
| Upper distance to still render. | |||||||
| Real | mSquaredUpperDistance | ||||||
| bool | mBeyondFarDistance | ||||||
| Hidden because of distance? | |||||||
| Any | mUserAny | ||||||
| User defined link to another object / value / whatever. | |||||||
| uint8 | mRenderQueueID | ||||||
| The render queue to use when rendering this object. | |||||||
| bool | mRenderQueueIDSet | ||||||
| Flags whether the RenderQueue's default should be used. | |||||||
| uint32 | mQueryFlags | ||||||
| Flags determining whether this object is included / excluded from scene queries. | |||||||
| uint32 | mVisibilityFlags | ||||||
| Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
| Sphere | mWorldBoundingSphere | ||||||
| AxisAlignedBox | mWorldDarkCapBounds | ||||||
| World space AABB of this object's dark cap. | |||||||
| bool | mCastShadows | ||||||
| Does this object cast shadows? | |||||||
| bool | mRenderingDisabled | ||||||
| Does rendering this object disabled by listener? | |||||||
| Listener * | mListener | ||||||
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
| LightList | mLightList | ||||||
| List of lights for this object. | |||||||
| ulong | mLightListUpdated | ||||||
| The last frame that this light list was updated in. | |||||||
Static Protected Attributes | |||||||
| static CmdCull | msCullCmd | ||||||
| Command objects. | |||||||
| static CmdHeight | msHeightCmd | ||||||
| static CmdMaterial | msMaterialCmd | ||||||
| static CmdQuota | msQuotaCmd | ||||||
| static CmdEmittedEmitterQuota | msEmittedEmitterQuotaCmd | ||||||
| static CmdWidth | msWidthCmd | ||||||
| static CmdRenderer | msRendererCmd | ||||||
| static CmdSorted | msSortedCmd | ||||||
| static CmdLocalSpace | msLocalSpaceCmd | ||||||
| static CmdIterationInterval | msIterationIntervalCmd | ||||||
| static CmdNonvisibleTimeout | msNonvisibleTimeoutCmd | ||||||
| static RadixSort < ActiveParticleList, Particle *, float > | mRadixSorter | ||||||
| static | |||||||