Ogre::PatchMesh Class Reference

Patch specialisation of Mesh. More...

#include <OgrePatchMesh.h>

Inheritance diagram for Ogre::PatchMesh:

Inheritance graph
[legend]

List of all members.

Public Types

typedef std::vector
< Real
LodDistanceList
typedef
std::multimap
< size_t,
VertexBoneAssignment
VertexBoneAssignmentList
 Multimap of vertex bone assignments (orders by vertex index).
typedef MapIterator
< VertexBoneAssignmentList
BoneAssignmentIterator
typedef std::vector
< SubMesh * > 
SubMeshList
typedef std::vector
< unsigned short > 
IndexMap
typedef HashMap
< String, ushort
SubMeshNameMap
 A hashmap used to store optional SubMesh names.
typedef
VectorIterator
< SubMeshList
SubMeshIterator
typedef
VectorIterator
< PoseList
PoseIterator
typedef
ConstVectorIterator
< PoseList
ConstPoseIterator
enum  LoadingState {
  LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING,
  LOADSTATE_PREPARED, LOADSTATE_PREPARING
}
 Enum identifying the loading state of the resource. More...

Public Member Functions

 PatchMesh (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group)
 Constructor.
void define (void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false)
 Define the patch, as defined in MeshManager::createBezierPatch.
void setSubdivision (Real factor)
SubMeshcreateSubMesh (void)
 Creates a new SubMesh.
SubMeshcreateSubMesh (const String &name)
 Creates a new SubMesh and gives it a name.
void nameSubMesh (const String &name, ushort index)
 Gives a name to a SubMesh.
ushort _getSubMeshIndex (const String &name) const
 Gets the index of a submesh with a given name.
unsigned short getNumSubMeshes (void) const
 Gets the number of sub meshes which comprise this mesh.
SubMeshgetSubMesh (unsigned short index) const
 Gets a pointer to the submesh indicated by the index.
SubMeshgetSubMesh (const String &name) const
 Gets a SubMesh by name.
SubMeshIterator getSubMeshIterator (void)
 Gets an iterator over the available submeshes.
MeshPtr clone (const String &newName, const String &newGroup=StringUtil::BLANK)
 Makes a copy of this mesh object and gives it a new name.
const AxisAlignedBoxgetBounds (void) const
 Get the axis-aligned bounding box for this mesh.
Real getBoundingSphereRadius (void) const
 Gets the radius of the bounding sphere surrounding this mesh.
void _setBounds (const AxisAlignedBox &bounds, bool pad=true)
 Manually set the bounding box for this Mesh.
void _setBoundingSphereRadius (Real radius)
 Manually set the bounding radius.
void setSkeletonName (const String &skelName)
 Sets the name of the skeleton this Mesh uses for animation.
bool hasSkeleton (void) const
 Returns true if this Mesh has a linked Skeleton.
bool hasVertexAnimation (void) const
 Returns whether or not this mesh has some kind of vertex animation.
const SkeletonPtrgetSkeleton (void) const
 Gets a pointer to any linked Skeleton.
const StringgetSkeletonName (void) const
 Gets the name of any linked Skeleton.
void _initAnimationState (AnimationStateSet *animSet)
 Initialise an animation set suitable for use with this mesh.
void _refreshAnimationState (AnimationStateSet *animSet)
 Refresh an animation set suitable for use with this mesh.
void addBoneAssignment (const VertexBoneAssignment &vertBoneAssign)
 Assigns a vertex to a bone with a given weight, for skeletal animation.
void clearBoneAssignments (void)
 Removes all bone assignments for this mesh.
void _notifySkeleton (SkeletonPtr &pSkel)
 Internal notification, used to tell the Mesh which Skeleton to use without loading it.
BoneAssignmentIterator getBoneAssignmentIterator (void)
 Gets an iterator for access all bone assignments.
const
VertexBoneAssignmentList
getBoneAssignments () const
 Gets a const reference to the list of bone assignments.
void generateLodLevels (const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue)
 Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.
ushort getNumLodLevels (void) const
 Returns the number of levels of detail that this mesh supports.
const MeshLodUsagegetLodLevel (ushort index) const
 Gets details of the numbered level of detail entry.
void createManualLodLevel (Real fromDepth, const String &meshName)
 Adds a new manual level-of-detail entry to this Mesh.
void updateManualLodLevel (ushort index, const String &meshName)
 Changes the alternate mesh to use as a manual LOD at the given index.
ushort getLodIndex (Real depth) const
 Retrieves the level of detail index for the given depth value.
ushort getLodIndexSquaredDepth (Real squaredDepth) const
 Retrieves the level of detail index for the given squared depth value.
bool isLodManual (void) const
 Returns true if this mesh is using manual LOD.
void _setLodInfo (unsigned short numLevels, bool isManual)
 Internal methods for loading LOD, do not use.
void _setLodUsage (unsigned short level, MeshLodUsage &usage)
 Internal methods for loading LOD, do not use.
void _setSubMeshLodFaceList (unsigned short subIdx, unsigned short level, IndexData *facedata)
 Internal methods for loading LOD, do not use.
void removeLodLevels (void)
 Removes all LOD data from this Mesh.
void setVertexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false)
 Sets the policy for the vertex buffers to be used when loading this Mesh.
void setIndexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false)
 Sets the policy for the index buffers to be used when loading this Mesh.
HardwareBuffer::Usage getVertexBufferUsage (void) const
 Gets the usage setting for this meshes vertex buffers.
HardwareBuffer::Usage getIndexBufferUsage (void) const
 Gets the usage setting for this meshes index buffers.
bool isVertexBufferShadowed (void) const
 Gets whether or not this meshes vertex buffers are shadowed.
bool isIndexBufferShadowed (void) const
 Gets whether or not this meshes index buffers are shadowed.
unsigned short _rationaliseBoneAssignments (size_t vertexCount, VertexBoneAssignmentList &assignments)
 Rationalises the passed in bone assignment list.
void _compileBoneAssignments (void)
 Internal method, be called once to compile bone assignments into geometry buffer.
void _updateCompiledBoneAssignments (void)
 Internal method, be called once to update the compiled bone assignments.
void buildTangentVectors (VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false)
 This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
bool suggestTangentVectorBuildParams (VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex)
 Ask the mesh to suggest parameters to a future buildTangentVectors call, should you wish to use texture coordinates to store the tangents.
void buildEdgeList (void)
 Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.
void freeEdgeList (void)
 Destroys and frees the edge lists this mesh has built.
void prepareForShadowVolume (void)
 This method prepares the mesh for generating a renderable shadow volume.
EdgeDatagetEdgeList (unsigned int lodIndex=0)
 Return the edge list for this mesh, building it if required.
const EdgeDatagetEdgeList (unsigned int lodIndex=0) const
 Return the edge list for this mesh, building it if required.
bool isPreparedForShadowVolumes (void) const
 Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.
bool isEdgeListBuilt (void) const
 Returns whether this mesh has an attached edge list.
const SubMeshNameMapgetSubMeshNameMap (void) const
 Gets a reference to the optional name assignments of the SubMeshes.
void setAutoBuildEdgeLists (bool autobuild)
 Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
bool getAutoBuildEdgeLists (void) const
 Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
virtual
VertexAnimationType 
getSharedVertexDataAnimationType (void) const
 Gets the type of vertex animation the shared vertex data of this mesh supports.
virtual AnimationcreateAnimation (const String &name, Real length)
 Creates a new Animation object for vertex animating this mesh.
virtual AnimationgetAnimation (const String &name) const
 Returns the named vertex Animation object.
virtual AnimationgetAnimation (unsigned short index) const
 Gets a single morph animation by index.
virtual Animation_getAnimationImpl (const String &name) const
 Internal access to the named vertex Animation object - returns null if it does not exist.
virtual bool hasAnimation (const String &name)
 Returns whether this mesh contains the named vertex animation.
virtual void removeAnimation (const String &name)
 Removes vertex Animation from this mesh.
virtual unsigned short getNumAnimations (void) const
 Gets the number of morph animations in this mesh.
virtual void removeAllAnimations (void)
 Removes all morph Animations from this mesh.
VertexDatagetVertexDataByTrackHandle (unsigned short handle)
 Gets a pointer to a vertex data element based on a morph animation track handle.
void updateMaterialForAllSubMeshes (void)
 Iterates through all submeshes and requests them to apply their texture aliases to the material they use.
void _determineAnimationTypes (void) const
 Internal method which, if animation types have not been determined, scans any vertex animations and determines the type for each set of vertex data (cannot have 2 different types).
bool _getAnimationTypesDirty (void) const
 Are the derived animation types out of date?
PosecreatePose (ushort target, const String &name=StringUtil::BLANK)
 Create a new Pose for this mesh or one of its submeshes.
size_t getPoseCount (void) const
 Get the number of poses.
PosegetPose (ushort index)
 Retrieve an existing Pose by index.
PosegetPose (const String &name)
 Retrieve an existing Pose by name.
void removePose (ushort index)
 Destroy a pose by index.
void removePose (const String &name)
 Destroy a pose by name.
void removeAllPoses (void)
 Destroy all poses.
PoseIterator getPoseIterator (void)
 Get an iterator over all the poses defined.
ConstPoseIterator getPoseIterator (void) const
 Get an iterator over all the poses defined.
const PoseListgetPoseList (void) const
 Get pose list.
virtual void prepare ()
 Prepares the resource for load, if it is not already.
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already.
virtual void reload (void)
 Reloads the resource, if it is already loaded.
virtual bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise.
virtual bool isManuallyLoaded (void) const
 Is this resource manually loaded?
virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required.
virtual size_t getSize (void) const
 Retrieves info about the size of the resource.
virtual void touch (void)
 'Touches' the resource to indicate it has been used.
virtual const StringgetName (void) const
 Gets resource name.
virtual ResourceHandle getHandle (void) const
virtual bool isPrepared (void) const
 Returns true if the Resource has been prepared, false otherwise.
virtual bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise.
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading.
virtual LoadingState getLoadingState () const
 Returns the current loading state.
virtual bool isBackgroundLoaded (void) const
 Returns whether this Resource has been earmarked for background loading.
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not.
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource.
virtual void addListener (Listener *lis)
 Register a listener on this resource.
virtual void removeListener (Listener *lis)
 Remove a listener on this resource.
virtual const StringgetGroup (void)
 Gets the group which this resource is a member of.
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource.
virtual ResourceManagergetCreator (void)
 Gets the manager which created this resource.
virtual const StringgetOrigin (void) const
 Get the origin of this resource, e.g.
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin.
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed.
virtual void _fireBackgroundLoadingComplete (void)
 Firing of background loading complete event.
virtual void _fireBackgroundPreparingComplete (void)
 Firing of background preparing complete event.
ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class.
const ParamDictionarygetParamDictionary (void) const
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object.
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method.
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method.
virtual String getParameter (const String &name) const
 Generic parameter retrieval method.
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static void prepareMatricesForVertexBlend (const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap)
 Prepare matrices for software indexed vertex blend.
static void softwareVertexBlend (const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals)
 Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.
static void softwareVertexMorph (Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData)
 Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes.
static void softwareVertexPoseBlend (Real weight, const std::map< size_t, Vector3 > &vertexOffsetMap, VertexData *targetVertexData)
 Performs a software vertex pose blend, of the kind used for morph animation although it can be used for other purposes.
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

Public Attributes

VertexDatasharedVertexData
 Shared vertex data.
IndexMap sharedBlendIndexToBoneIndexMap
 Shared index map for translating blend index to bone index.

Protected Types

typedef std::vector
< MeshLodUsage
MeshLodUsageList
typedef std::map
< String, Animation * > 
AnimationList
 Storage of morph animations, lookup by name.
typedef std::list
< Listener * > 
ListenerList

Protected Member Functions

void loadImpl (void)
 Overridden from Resource.
void prepareImpl (void)
 Overridden from Resource - do nothing (no disk caching).
void organiseTangentsBuffer (VertexData *vertexData, VertexElementSemantic targetSemantic, unsigned short index, unsigned short sourceTexCoordSet)
 Internal method for making the space for a vertex element to hold tangents.
void buildIndexMap (const VertexBoneAssignmentList &boneAssignments, IndexMap &boneIndexToBlendIndexMap, IndexMap &blendIndexToBoneIndexMap)
 Build the index map between bone index and blend index.
void compileBoneAssignments (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, IndexMap &blendIndexToBoneIndexMap, VertexData *targetVertexData)
 Compile bone assignments into blend index and weight buffers.
void unprepareImpl (void)
 Destroys data cached by prepareImpl.
void postLoadImpl (void)
 Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.

Note:
Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

void unloadImpl (void)
 Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader.
size_t calculateSize (void) const
 Calculate the size of a resource; this will only be called after 'load'.
virtual void preLoadImpl (void)
 Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
virtual void preUnloadImpl (void)
 Internal hook to perform actions before the unload process.
virtual void postUnloadImpl (void)
 Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
virtual void queueFireBackgroundLoadingComplete (void)
 Queue the firing of background loading complete event.
virtual void queueFireBackgroundPreparingComplete (void)
 Queue the firing of background preparing complete event.
bool createParamDictionary (const String &className)
 Internal method for creating a parameter dictionary for the class, if it does not already exist.

Protected Attributes

PatchSurface mSurface
 Internal surface definition.
VertexDeclarationmDeclaration
 Vertex declaration, cloned from the input.
SubMeshList mSubMeshList
 A list of submeshes which make up this mesh.
DataStreamPtr mFreshFromDisk
SubMeshNameMap mSubMeshNameMap
AxisAlignedBox mAABB
 Local bounding box volume.
Real mBoundRadius
 Local bounding sphere radius (centered on object).
String mSkeletonName
 Optional linked skeleton.
SkeletonPtr mSkeleton
VertexBoneAssignmentList mBoneAssignments
bool mBoneAssignmentsOutOfDate
 Flag indicating that bone assignments need to be recompiled.
bool mIsLodManual
ushort mNumLods
MeshLodUsageList mMeshLodUsageList
HardwareBuffer::Usage mVertexBufferUsage
HardwareBuffer::Usage mIndexBufferUsage
bool mVertexBufferShadowBuffer
bool mIndexBufferShadowBuffer
bool mPreparedForShadowVolumes
bool mEdgeListsBuilt
bool mAutoBuildEdgeLists
AnimationList mAnimationsList
VertexAnimationType mSharedVertexDataAnimationType
 The vertex animation type associated with the shared vertex data.
bool mAnimationTypesDirty
 Do we need to scan animations for animation types?
PoseList mPoseList
 List of available poses for shared and dedicated geometryPoseList.
ResourceManagermCreator
 Creator.
String mName
 Unique name of the resource.
String mGroup
 The name of the resource group.
ResourceHandle mHandle
 Numeric handle for more efficient look up than name.
AtomicScalar
< LoadingState
mLoadingState
 Is the resource currently loaded?
volatile bool mIsBackgroundLoaded
 Is this resource going to be background loaded? Only applicable for multithreaded.
size_t mSize
 The size of the resource in bytes.
bool mIsManual
 Is this file manually loaded?
String mOrigin
 Origin of this resource (e.g. script name) - optional.
ManualResourceLoadermLoader
 Optional manual loader; if provided, data is loaded from here instead of a file.
size_t mStateCount
 State count, the number of times this resource has changed state.
ListenerList mListenerList
String mParamDictName
 Class name for this instance to be used as a lookup (must be initialised by subclasses).

Static Protected Attributes

static ParamDictionaryMap msDictionary
 Dictionary of parameters.


Detailed Description

Patch specialisation of Mesh.

Remarks:
Instances of this class should be created by calling MeshManager::createBezierPatch.

Definition at line 42 of file OgrePatchMesh.h.


Member Typedef Documentation

typedef std::vector<Real> Ogre::Mesh::LodDistanceList [inherited]

Definition at line 94 of file OgreMesh.h.

typedef std::multimap<size_t, VertexBoneAssignment> Ogre::Mesh::VertexBoneAssignmentList [inherited]

Multimap of vertex bone assignments (orders by vertex index).

Definition at line 96 of file OgreMesh.h.

typedef MapIterator<VertexBoneAssignmentList> Ogre::Mesh::BoneAssignmentIterator [inherited]

Definition at line 97 of file OgreMesh.h.

typedef std::vector<SubMesh*> Ogre::Mesh::SubMeshList [inherited]

Definition at line 98 of file OgreMesh.h.

typedef std::vector<unsigned short> Ogre::Mesh::IndexMap [inherited]

Definition at line 99 of file OgreMesh.h.

typedef HashMap<String, ushort> Ogre::Mesh::SubMeshNameMap [inherited]

A hashmap used to store optional SubMesh names.

Translates a name into SubMesh index

Definition at line 119 of file OgreMesh.h.

typedef std::vector<MeshLodUsage> Ogre::Mesh::MeshLodUsageList [protected, inherited]

Definition at line 154 of file OgreMesh.h.

typedef std::map<String, Animation*> Ogre::Mesh::AnimationList [protected, inherited]

Storage of morph animations, lookup by name.

Definition at line 168 of file OgreMesh.h.

typedef VectorIterator<SubMeshList> Ogre::Mesh::SubMeshIterator [inherited]

Definition at line 246 of file OgreMesh.h.

typedef VectorIterator<PoseList> Ogre::Mesh::PoseIterator [inherited]

Definition at line 849 of file OgreMesh.h.

typedef ConstVectorIterator<PoseList> Ogre::Mesh::ConstPoseIterator [inherited]

Definition at line 850 of file OgreMesh.h.

typedef std::list<Listener*> Ogre::Resource::ListenerList [protected, inherited]

Definition at line 148 of file OgreResource.h.


Member Enumeration Documentation

enum Ogre::Resource::LoadingState [inherited]

Enum identifying the loading state of the resource.

Enumerator:
LOADSTATE_UNLOADED  Not loaded.
LOADSTATE_LOADING  Loading is in progress.
LOADSTATE_LOADED  Fully loaded.
LOADSTATE_UNLOADING  Currently unloading.
LOADSTATE_PREPARED  Fully prepared.
LOADSTATE_PREPARING  Preparing is in progress.

Definition at line 109 of file OgreResource.h.


Constructor & Destructor Documentation

Ogre::PatchMesh::PatchMesh ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group 
)

Constructor.


Member Function Documentation

void Ogre::PatchMesh::define ( void *  controlPointBuffer,
VertexDeclaration declaration,
size_t  width,
size_t  height,
size_t  uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
size_t  vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
PatchSurface::VisibleSide  visibleSide = PatchSurface::VS_FRONT,
HardwareBuffer::Usage  vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage  ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
bool  vbUseShadow = false,
bool  ibUseShadow = false 
)

Define the patch, as defined in MeshManager::createBezierPatch.

void Ogre::PatchMesh::setSubdivision ( Real  factor  ) 

void Ogre::PatchMesh::loadImpl ( void   )  [protected, virtual]

Overridden from Resource.

Reimplemented from Ogre::Mesh.

void Ogre::PatchMesh::prepareImpl ( void   )  [protected, virtual]

Overridden from Resource - do nothing (no disk caching).

Reimplemented from Ogre::Mesh.

Definition at line 72 of file OgrePatchMesh.h.

void Ogre::Mesh::organiseTangentsBuffer ( VertexData vertexData,
VertexElementSemantic  targetSemantic,
unsigned short  index,
unsigned short  sourceTexCoordSet 
) [protected, inherited]

Internal method for making the space for a vertex element to hold tangents.

void Ogre::Mesh::buildIndexMap ( const VertexBoneAssignmentList boneAssignments,
IndexMap boneIndexToBlendIndexMap,
IndexMap blendIndexToBoneIndexMap 
) [protected, inherited]

Build the index map between bone index and blend index.

void Ogre::Mesh::compileBoneAssignments ( const VertexBoneAssignmentList boneAssignments,
unsigned short  numBlendWeightsPerVertex,
IndexMap blendIndexToBoneIndexMap,
VertexData targetVertexData 
) [protected, inherited]

Compile bone assignments into blend index and weight buffers.

void Ogre::Mesh::unprepareImpl