#include <OgreRenderSystem.h>

Public Types | |
| typedef MapIterator < Ogre::RenderTargetMap > | RenderTargetIterator |
| Iterator over RenderTargets. | |
Public Member Functions | |
| RenderSystem () | |
| Default Constructor. | |
| virtual | ~RenderSystem () |
| Destructor. | |
| virtual const String & | getName (void) const =0 |
| Returns the name of the rendering system. | |
| virtual ConfigOptionMap & | getConfigOptions (void)=0 |
| Returns the details of this API's configuration options. | |
| virtual void | setConfigOption (const String &name, const String &value)=0 |
| Sets an option for this API. | |
| virtual HardwareOcclusionQuery * | createHardwareOcclusionQuery (void)=0 |
| Create an object for performing hardware occlusion queries. | |
| virtual void | destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq) |
| Destroy a hardware occlusion query object. | |
| virtual String | validateConfigOptions (void)=0 |
| Validates the options set for the rendering system, returning a message if there are problems. | |
| virtual RenderWindow * | _initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window") |
| Start up the renderer using the settings selected (Or the defaults if none have been selected). | |
| virtual RenderSystemCapabilities * | createRenderSystemCapabilities () const =0 |
| Query the real capabilities of the GPU and driver in the RenderSystem. | |
| virtual void | useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities) |
| Force the render system to use the special capabilities. | |
| virtual void | reinitialise (void)=0 |
| Restart the renderer (normally following a change in settings). | |
| virtual void | shutdown (void) |
| Shutdown the renderer and cleanup resources. | |
| virtual void | setAmbientLight (float r, float g, float b)=0 |
| Sets the colour & strength of the ambient (global directionless) light in the world. | |
| virtual void | setShadingType (ShadeOptions so)=0 |
| Sets the type of light shading required (default = Gouraud). | |
| virtual void | setLightingEnabled (bool enabled)=0 |
| Sets whether or not dynamic lighting is enabled. | |
| void | setWBufferEnabled (bool enabled) |
| Sets whether or not W-buffers are enabled if they are available for this renderer. | |
| bool | getWBufferEnabled (void) const |
| Returns true if the renderer will try to use W-buffers when avalible. | |
| virtual RenderWindow * | _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)=0 |
| Creates a new rendering window. | |
| virtual MultiRenderTarget * | createMultiRenderTarget (const String &name)=0 |
| Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once. | |
| virtual void | destroyRenderWindow (const String &name) |
| Destroys a render window. | |
| virtual void | destroyRenderTexture (const String &name) |
| Destroys a render texture. | |
| virtual void | destroyRenderTarget (const String &name) |
| Destroys a render target of any sort. | |
| virtual void | attachRenderTarget (RenderTarget &target) |
| Attaches the passed render target to the render system. | |
| virtual RenderTarget * | getRenderTarget (const String &name) |
| Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found. | |
| virtual RenderTarget * | detachRenderTarget (const String &name) |
| Detaches the render target with the passed name from the render system and returns a pointer to it. | |
| virtual RenderTargetIterator | getRenderTargetIterator (void) |
| Returns a specialised MapIterator over all render targets attached to the RenderSystem. | |
| virtual String | getErrorDescription (long errorNumber) const =0 |
| Returns a description of an error code. | |
| void | setWaitForVerticalBlank (bool enabled) |
| Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers. | |
| bool | getWaitForVerticalBlank (void) const |
| Returns true if the system is synchronising frames with the monitor vertical blank. | |
| virtual void | _useLights (const LightList &lights, unsigned short limit)=0 |
| Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits). | |
| virtual void | _setWorldMatrix (const Matrix4 &m)=0 |
| Sets the world transform matrix. | |
| virtual void | _setWorldMatrices (const Matrix4 *m, unsigned short count) |
| Sets multiple world matrices (vertex blending). | |
| virtual void | _setViewMatrix (const Matrix4 &m)=0 |
| Sets the view transform matrix. | |
| virtual void | _setProjectionMatrix (const Matrix4 &m)=0 |
| Sets the projection transform matrix. | |
| virtual void | _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl) |
| Utility function for setting all the properties of a texture unit at once. | |
| virtual void | _disableTextureUnit (size_t texUnit) |
| Turns off a texture unit. | |
| virtual void | _disableTextureUnitsFrom (size_t texUnit) |
| Disables all texture units from the given unit upwards. | |
| virtual void | _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking=TVC_NONE)=0 |
| Sets the surface properties to be used for future rendering. | |
| virtual void | _setPointSpritesEnabled (bool enabled)=0 |
| Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points. | |
| virtual void | _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)=0 |
| Sets the size of points and how they are attenuated with distance. | |
| virtual void | _setTexture (size_t unit, bool enabled, const TexturePtr &texPtr)=0 |
| Sets the texture to bind to a given texture unit. | |
| virtual void | _setTexture (size_t unit, bool enabled, const String &texname) |
| Sets the texture to bind to a given texture unit. | |
| virtual void | _setVertexTexture (size_t unit, const TexturePtr &tex) |
| Binds a texture to a vertex sampler. | |
| virtual void | _setTextureCoordSet (size_t unit, size_t index)=0 |
| Sets the texture coordinate set to use for a texture unit. | |
| virtual void | _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)=0 |
| Sets a method for automatically calculating texture coordinates for a stage. | |
| virtual void | _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm)=0 |
| Sets the texture blend modes from a TextureUnitState record. | |
| virtual void | _setTextureUnitFiltering (size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) |
| Sets the filtering options for a given texture unit. | |
| virtual void | _setTextureUnitFiltering (size_t unit, FilterType ftype, FilterOptions filter)=0 |
| Sets a single filter for a given texture unit. | |
| virtual void | _setTextureLayerAnisotropy (size_t unit, unsigned int maxAnisotropy)=0 |
| Sets the maximal anisotropy for the specified texture unit. | |
| virtual void | _setTextureAddressingMode (size_t unit, const TextureUnitState::UVWAddressingMode &uvw)=0 |
| Sets the texture addressing mode for a texture unit. | |
| virtual void | _setTextureBorderColour (size_t unit, const ColourValue &colour)=0 |
| Sets the texture border colour for a texture unit. | |
| virtual void | _setTextureMipmapBias (size_t unit, float bias)=0 |
| Sets the mipmap bias value for a given texture unit. | |
| virtual void | _setTextureMatrix (size_t unit, const Matrix4 &xform)=0 |
| Sets the texture coordinate transformation matrix for a texture unit. | |
| virtual void | _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)=0 |
| Sets the global blending factors for combining subsequent renders with the existing frame contents. | |
| virtual void | _setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha)=0 |
| Sets the global blending factors for combining subsequent renders with the existing frame contents. | |
| virtual void | _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage)=0 |
| Sets the global alpha rejection approach for future renders. | |
| virtual void | _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos) |
| Notify the rendersystem that it should adjust texture projection to be relative to a different origin. | |
| virtual void | _beginFrame (void)=0 |
| Signifies the beginning of a frame, i.e. | |
| virtual void | _endFrame (void)=0 |
| Ends rendering of a frame to the current viewport. | |
| virtual void | _setViewport (Viewport *vp)=0 |
| Sets the provided viewport as the active one for future rendering operations. | |
| virtual Viewport * | _getViewport (void) |
| Get the current active viewport for rendering. | |
| virtual void | _setCullingMode (CullingMode mode)=0 |
| Sets the culling mode for the render system based on the 'vertex winding'. | |
| virtual CullingMode | _getCullingMode (void) const |
| virtual void | _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)=0 |
| Sets the mode of operation for depth buffer tests from this point onwards. | |
| virtual void | _setDepthBufferCheckEnabled (bool enabled=true)=0 |
| Sets whether or not the depth buffer check is performed before a pixel write. | |
| virtual void | _setDepthBufferWriteEnabled (bool enabled=true)=0 |
| Sets whether or not the depth buffer is updated after a pixel write. | |
| virtual void | _setDepthBufferFunction (CompareFunction func=CMPF_LESS_EQUAL)=0 |
| Sets the comparison function for the depth buffer check. | |
| virtual void | _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha)=0 |
| Sets whether or not colour buffer writing is enabled, and for which channels. | |
| virtual void | _setDepthBias (float constantBias, float slopeScaleBias=0.0f)=0 |
| Sets the depth bias, NB you should use the Material version of this. | |
| virtual void | _setFog (FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)=0 |
| Sets the fogging mode for future geometry. | |
| virtual void | _beginGeometryCount (void) |
| The RenderSystem will keep a count of tris rendered, this resets the count. | |
| virtual unsigned int | _getFaceCount (void) const |
| Reports the number of tris rendered since the last _beginGeometryCount call. | |
| virtual unsigned int | _getBatchCount (void) const |
| Reports the number of batches rendered since the last _beginGeometryCount call. | |
| virtual unsigned int | _getVertexCount (void) const |
| Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. | |
| virtual void | convertColourValue (const ColourValue &colour, uint32 *pDest) |
| Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem. | |
| virtual VertexElementType | getColourVertexElementType (void) const =0 |
| Get the native VertexElementType for a compact 32-bit colour value for this rendersystem. | |
| virtual void | _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)=0 |
| Converts a uniform projection matrix to suitable for this render system. | |
| virtual void | _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0 |
| Builds a perspective projection matrix suitable for this render system. | |
| virtual void | _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0 |
| Builds a perspective projection matrix for the case when frustum is not centered around camera. | |
| virtual void | _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0 |
| Builds an orthographic projection matrix suitable for this render system. | |
| virtual void | _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram)=0 |
| Update a perspective projection matrix to use 'oblique depth projection'. | |
| virtual void | _setPolygonMode (PolygonMode level)=0 |
| Sets how to rasterise triangles, as points, wireframe or solid polys. | |
| virtual void | setStencilCheckEnabled (bool enabled)=0 |
| Turns stencil buffer checking on or off. | |
| virtual void | setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)=0 |
| Determines if this system supports hardware accelerated stencil buffer. | |
| virtual void | setVertexDeclaration (VertexDeclaration *decl)=0 |
| Sets the current vertex declaration, ie the source of vertex data. | |
| virtual void | setVertexBufferBinding (VertexBufferBinding *binding)=0 |
| Sets the current vertex buffer binding state. | |
| virtual void | setNormaliseNormals (bool normalise)=0 |
| Sets whether or not normals are to be automatically normalised. | |
| virtual void | _render (const RenderOperation &op) |
| Render something to the active viewport. | |
| const RenderSystemCapabilities * | getCapabilities (void) const |
| Gets the capabilities of the render system. | |
| virtual const DriverVersion & | getDriverVersion (void) const |
| Returns the driver version. | |
| virtual void | bindGpuProgram (GpuProgram *prg) |
| Binds a given GpuProgram (but not the parameters). | |
| virtual void | bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params)=0 |
| Bind Gpu program parameters. | |
| virtual void | bindGpuProgramPassIterationParameters (GpuProgramType gptype)=0 |
| Only binds Gpu program parameters used for passes that have more than one iteration rendering. | |
| virtual void | unbindGpuProgram (GpuProgramType gptype) |
| Unbinds GpuPrograms of a given GpuProgramType. | |
| virtual bool | isGpuProgramBound (GpuProgramType gptype) |
| Returns whether or not a Gpu program of the given type is currently bound. | |
| virtual void | setClipPlanes (const PlaneList &clipPlanes) |
| Sets the user clipping region. | |
| virtual void | addClipPlane (const Plane &p) |
| Add a user clipping plane. | |
| virtual void | addClipPlane (Real A, Real B, Real C, Real D) |
| Add a user clipping plane. | |
| virtual void | resetClipPlanes () |
| Clears the user clipping region. | |
| virtual void | _initRenderTargets (void) |
| Utility method for initialising all render targets attached to this rendering system. | |
| virtual void | _notifyCameraRemoved (const Camera *cam) |
| Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer. | |
| virtual void | _updateAllRenderTargets (bool swapBuffers=true) |
| Internal method for updating all render targets attached to this rendering system. | |
| virtual void | _swapAllRenderTargetBuffers (bool waitForVsync=true) |
| Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter. | |
| virtual void | setInvertVertexWinding (bool invert) |
| Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. | |
| virtual void | setScissorTest (bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)=0 |
| Sets the 'scissor region' ie the region of the target in which rendering can take place. | |
| virtual void | clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)=0 |
| Clears one or more frame buffers on the active render target. | |
| virtual Real | getHorizontalTexelOffset (void)=0 |
| Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. | |
| virtual Real | getVerticalTexelOffset (void)=0 |
| Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. | |
| virtual Real | getMinimumDepthInputValue (void)=0 |
| Gets the minimum (closest) depth value to be used when rendering using identity transforms. | |
| virtual Real | getMaximumDepthInputValue (void)=0 |
| Gets the maximum (farthest) depth value to be used when rendering using identity transforms. | |
| virtual void | setCurrentPassIterationCount (const size_t count) |
| set the current multi pass count value. | |
| virtual void | setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) |
| Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. | |
| virtual void | addListener (Listener *l) |
| Adds a listener to the custom events that this render system can raise. | |
| virtual void | removeListener (Listener *l) |
| Remove a listener to the custom events that this render system can raise. | |
| virtual const StringVector & | getRenderSystemEvents (void) const |
| Gets a list of the rendersystem specific events that this rendersystem can raise. | |
| virtual void | preExtraThreadsStarted ()=0 |
| Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. | |
| virtual void | postExtraThreadsStarted ()=0 |
| virtual void | registerThread ()=0 |
| Register the an additional thread which may make calls to rendersystem-related objects. | |
| virtual void | unregisterThread ()=0 |
| Unregister an additional thread which may make calls to rendersystem-related objects. | |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void * | operator new[] (size_t sz) |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Types | |
| typedef std::list < Listener * > | ListenerList |
| typedef std::list < HardwareOcclusionQuery * > | HardwareOcclusionQueryList |
Protected Member Functions | |
| bool | updatePassIterationRenderState (void) |
| updates pass iteration rendering state including bound gpu program parameter pass iteration auto constant entry | |
| virtual void | fireEvent (const String &name, const NameValuePairList *params=0) |
| Internal method for firing a rendersystem event. | |
| virtual void | setClipPlanesImpl (const PlaneList &clipPlanes)=0 |
| Internal method used to set the underlying clip planes when needed. | |
| virtual void | initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary)=0 |
| Initialize the render system from the capabilities. | |
Protected Attributes | |
| RenderTargetMap | mRenderTargets |
| The render targets. | |
| RenderTargetPriorityMap | mPrioritisedRenderTargets |
| The render targets, ordered by priority. | |
| RenderTarget * | mActiveRenderTarget |
| The Active render target. | |
| GpuProgramParametersSharedPtr | mActiveVertexGpuProgramParameters |
| The Active GPU programs and gpu program parameters. | |
| GpuProgramParametersSharedPtr | mActiveGeometryGpuProgramParameters |
| GpuProgramParametersSharedPtr | mActiveFragmentGpuProgramParameters |
| TextureManager * | mTextureManager |
| Viewport * | mActiveViewport |
| CullingMode | mCullingMode |
| bool | mVSync |
| bool | mWBuffer |
| size_t | mBatchCount |
| size_t | mFaceCount |
| size_t | mVertexCount |
| ColourValue | mManualBlendColours [OGRE_MAX_TEXTURE_LAYERS][2] |
| Saved manual colour blends. | |
| bool | mInvertVertexWinding |
| size_t | mDisabledTexUnitsFrom |
| Texture units from this upwards are disabled. | |
| size_t | mCurrentPassIterationCount |
| number of times to render the current state | |
| size_t | mCurrentPassIterationNum |
| bool | mDerivedDepthBias |
| Whether to update the depth bias per render call. | |
| float | mDerivedDepthBiasBase |
| float | mDerivedDepthBiasMultiplier |
| float | mDerivedDepthBiasSlopeScale |
| StringVector | mEventNames |
| List of names of events this rendersystem may raise. | |
| ListenerList | mEventListeners |
| HardwareOcclusionQueryList | mHwOcclusionQueries |
| bool | mVertexProgramBound |
| bool | mGeometryProgramBound |
| bool | mFragmentProgramBound |
| PlaneList | mClipPlanes |
| bool | mClipPlanesDirty |
| RenderSystemCapabilities * | mRealCapabilities |
| Used to store the capabilities of the graphics card. | |
| RenderSystemCapabilities * | mCurrentCapabilities |
| bool | mUseCustomCapabilities |
| DriverVersion | mDriverVersion |
| bool | mTexProjRelative |
| Vector3 | mTexProjRelativeOrigin |
Classes | |
| class | Listener |
| Defines a listener on the custom events that this render system can raise. More... | |
Definition at line 115 of file OgreRenderSystem.h.
typedef std::list<Listener*> Ogre::RenderSystem::ListenerList [protected] |
Definition at line 1256 of file OgreRenderSystem.h.
typedef std::list<HardwareOcclusionQuery*> Ogre::RenderSystem::HardwareOcclusionQueryList [protected] |
Definition at line 1259 of file OgreRenderSystem.h.
| Ogre::RenderSystem::RenderSystem | ( | ) |
Default Constructor.
| virtual Ogre::RenderSystem::~RenderSystem | ( | ) | [virtual] |
Destructor.
| virtual const String& Ogre::RenderSystem::getName | ( | void | ) | const [pure virtual] |
Returns the name of the rendering system.
| virtual ConfigOptionMap& Ogre::RenderSystem::getConfigOptions | ( | void | ) | [pure virtual] |
Returns the details of this API's configuration options.
| virtual void Ogre::RenderSystem::setConfigOption | ( | const String & | name, | |
| const String & | value | |||
| ) | [pure virtual] |
Sets an option for this API.
| name | The name of the option to alter. | |
| value | The value to set the option to. |
| virtual HardwareOcclusionQuery* Ogre::RenderSystem::createHardwareOcclusionQuery | ( | void | ) | [pure virtual] |
Create an object for performing hardware occlusion queries.
| virtual void Ogre::RenderSystem::destroyHardwareOcclusionQuery | ( | HardwareOcclusionQuery * | hq | ) | [virtual] |
Destroy a hardware occlusion query object.
| virtual String Ogre::RenderSystem::validateConfigOptions | ( | void | ) | [pure virtual] |
Validates the options set for the rendering system, returning a message if there are problems.
| virtual RenderWindow* Ogre::RenderSystem::_initialise | ( | bool | autoCreateWindow, | |
| const String & | windowTitle = "OGRE Render Window" | |||
| ) | [virtual] |
Start up the renderer using the settings selected (Or the defaults if none have been selected).
| autoCreateWindow | If true, creates a render window automatically, based on settings chosen so far. This saves an extra call to _createRenderWindow for the main render window. |
| virtual RenderSystemCapabilities* Ogre::RenderSystem::createRenderSystemCapabilities | ( | ) | const [pure virtual] |
Query the real capabilities of the GPU and driver in the RenderSystem.
| virtual void Ogre::RenderSystem::useCustomRenderSystemCapabilities | ( | RenderSystemCapabilities * | capabilities | ) | [virtual] |
Force the render system to use the special capabilities.
Can only be called before the render system has been fully initializer (before createWindow is called)
| capabilities | has to be a subset of the real capabilities and the caller is responsible for deallocating capabilities. |
| virtual void Ogre::RenderSystem::reinitialise | ( | void | ) | [pure virtual] |
Restart the renderer (normally following a change in settings).
| virtual void Ogre::RenderSystem::shutdown | ( | void | ) | [virtual] |
Shutdown the renderer and cleanup resources.
| virtual void Ogre::RenderSystem::setAmbientLight | ( | float | r, | |
| float | g, | |||
| float | b | |||
| ) | [pure virtual] |
Sets the colour & strength of the ambient (global directionless) light in the world.
| virtual void Ogre::RenderSystem::setShadingType | ( | ShadeOptions | so | ) | [pure virtual] |
Sets the type of light shading required (default = Gouraud).
| virtual void Ogre::RenderSystem::setLightingEnabled | ( | bool | enabled | ) | [pure virtual] |
Sets whether or not dynamic lighting is enabled.
| enabled | If true, dynamic lighting is performed on geometry with normals supplied, geometry without normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness. |
| void Ogre::RenderSystem::setWBufferEnabled | ( | bool | enabled | ) |
Sets whether or not W-buffers are enabled if they are available for this renderer.
| enabled | If true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if available. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths. |
| bool Ogre::RenderSystem::getWBufferEnabled | ( | void | ) | const |
Returns true if the renderer will try to use W-buffers when avalible.
| virtual RenderWindow* Ogre::RenderSystem::_createRenderWindow | ( | const String & | name, | |
| unsigned int | width, | |||
| unsigned int | height, | |||
| bool | fullScreen, | |||
| const NameValuePairList * | miscParams = 0 | |||
| ) | [pure virtual] |
Creates a new rendering window.
| name | The name of the window. Used in other methods later like setRenderTarget and getRenderWindow. | |
| width | The width of the new window. | |
| height | The height of the new window. | |
| fullScreen | Specify true to make the window full screen without borders, title bar or menu bar. | |
| miscParams | A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise: |
Key: "colourDepth" Description: Colour depth of the resulting rendering window; only applies if fullScreen is set. Values: 16 or 32 Default: desktop depth Notes: [W32 specific]
Key: "left" Description: screen x coordinate from left Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen
Key: "top" Description: screen y coordinate from top Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen
Key: "depthBuffer" [DX9 specific] Description: Use depth buffer Values: false or true Default: true
Key: "externalWindowHandle" [API specific] Description: External window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*) for GLX Default: 0 (None)
Key: "externalGLControl" [Win32 OpenGL specific] Description: Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. The Ogre OpenGL context can be retrieved after Ogre initialisation by calling wglGetCurrentDC() and wglGetCurrentContext(). It is only used when the externalWindowHandle parameter is used. Values: true, false Default: false
Key: "externalGLContext" [Win32 OpenGL specific] Description: Use an externally created GL context Values: <Context as="" unsigned="" long>=""> Default: 0 (create own context)
Key: "parentWindowHandle" [API specific] Description: Parent window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) poslong:posint:poslong for GLX (display*:screen:windowHandle) Default: 0 (None)
Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0
Key: "displayFrequency" Description: Display frequency rate, for fullscreen mode Values: 60...? Default: Desktop vsync rate
Key: "vsync" Description: Synchronize buffer swaps to vsync Values: true, false Default: 0
Key: "border" Description: The type of window border (in windowed mode) Values: none, fixed, resize Default: resize
Key: "outerDimensions" Description: Whether the width/height is expressed as the size of the outer window, rather than the content area Values: true, false Default: false
Key: "useNVPerfHUD" [DX9 specific] Description: Enable the use of nVidia NVPerfHUD Values: true, false Default: false
Key: "gamma" Description: Enable hardware conversion from linear colour space to gamma colour space on rendering to the window. Values: true, false Default: false
| virtual MultiRenderTarget* Ogre::RenderSystem::createMultiRenderTarget | ( | const String & | name | ) | [pure virtual] |
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
Surfaces can be bound and unbound at will. This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.
| virtual void Ogre::RenderSystem::destroyRenderWindow | ( | const String & | name | ) | [virtual] |
Destroys a render window.
| virtual void Ogre::RenderSystem::destroyRenderTexture | ( | const String & | name | ) | [virtual] |
Destroys a render texture.
| virtual void Ogre::RenderSystem::destroyRenderTarget | ( | const String & | name | ) | [virtual] |
Destroys a render target of any sort.
| virtual void Ogre::RenderSystem::attachRenderTarget | ( | RenderTarget & | target | ) | [virtual] |
Attaches the passed render target to the render system.
| virtual RenderTarget* Ogre::RenderSystem::getRenderTarget | ( | const String & | name | ) | [virtual] |
Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.
| virtual RenderTarget* Ogre::RenderSystem::detachRenderTarget | ( | const String & | name | ) | [virtual] |
Detaches the render target with the passed name from the render system and returns a pointer to it.
| virtual RenderTargetIterator Ogre::RenderSystem::getRenderTargetIterator | ( | void | ) | [virtual] |
Returns a specialised MapIterator over all render targets attached to the RenderSystem.
Definition at line 412 of file OgreRenderSystem.h.
| virtual String Ogre::RenderSystem::getErrorDescription | ( | long | errorNumber | ) | const [pure virtual] |
Returns a description of an error code.
| void Ogre::RenderSystem::setWaitForVerticalBlank | ( | bool | enabled | ) |
Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.