#include <OgreRibbonTrail.h>

Public Types | |||||||
| typedef std::vector < Node * > | NodeList | ||||||
| typedef ConstVectorIterator < NodeList > | NodeIterator | ||||||
| enum | TexCoordDirection { TCD_U, TCD_V } | ||||||
| The direction in which texture coordinates from elements of the chain are used. More... | |||||||
| typedef std::vector < Element > | ElementList | ||||||
| typedef std::vector < ShadowRenderable * > | ShadowRenderableList | ||||||
| typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
| RibbonTrail (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true) | |||||||
| Constructor (don't use directly, use factory). | |||||||
| virtual | ~RibbonTrail () | ||||||
| destructor | |||||||
| virtual void | addNode (Node *n) | ||||||
| Add a node to be tracked. | |||||||
| virtual void | removeNode (Node *n) | ||||||
| Remove tracking on a given node. | |||||||
| virtual NodeIterator | getNodeIterator (void) const | ||||||
| Get an iterator over the nodes which are being tracked. | |||||||
| virtual size_t | getChainIndexForNode (const Node *n) | ||||||
| Get the chain index for a given Node being tracked. | |||||||
| virtual void | setTrailLength (Real len) | ||||||
| Set the length of the trail. | |||||||
| virtual Real | getTrailLength (void) const | ||||||
| Get the length of the trail. | |||||||
| void | setMaxChainElements (size_t maxElements) | ||||||
| Set the maximum number of chain elements per chain. | |||||||
| void | setNumberOfChains (size_t numChains) | ||||||
| Set the number of chain segments (this class can render multiple chains at once using the same material). | |||||||
| void | clearChain (size_t chainIndex) | ||||||
| Remove all elements of a given chain (but leave the chain intact). | |||||||
| virtual void | setInitialColour (size_t chainIndex, const ColourValue &col) | ||||||
| Set the starting ribbon colour for a given segment. | |||||||
| virtual void | setInitialColour (size_t chainIndex, Real r, Real g, Real b, Real a=1.0) | ||||||
| Set the starting ribbon colour. | |||||||
| virtual const ColourValue & | getInitialColour (size_t chainIndex) const | ||||||
| Get the starting ribbon colour. | |||||||
| virtual void | setColourChange (size_t chainIndex, const ColourValue &valuePerSecond) | ||||||
| Enables / disables fading the trail using colour. | |||||||
| virtual void | setInitialWidth (size_t chainIndex, Real width) | ||||||
| Set the starting ribbon width in world units. | |||||||
| virtual Real | getInitialWidth (size_t chainIndex) const | ||||||
| Get the starting ribbon width in world units. | |||||||
| virtual void | setWidthChange (size_t chainIndex, Real widthDeltaPerSecond) | ||||||
| Set the change in ribbon width per second. | |||||||
| virtual Real | getWidthChange (size_t chainIndex) const | ||||||
| Get the change in ribbon width per second. | |||||||
| virtual void | setColourChange (size_t chainIndex, Real r, Real g, Real b, Real a) | ||||||
| Enables / disables fading the trail using colour. | |||||||
| virtual const ColourValue & | getColourChange (size_t chainIndex) const | ||||||
| Get the per-second fading amount. | |||||||
| void | nodeUpdated (const Node *node) | ||||||
| |||||||
| void | nodeDestroyed (const Node *node) | ||||||
| |||||||
| virtual void | _timeUpdate (Real time) | ||||||
| Perform any fading / width delta required; internal method. | |||||||
| const String & | getMovableType (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual size_t | getMaxChainElements (void) const | ||||||
| Get the maximum number of chain elements per chain. | |||||||
| virtual size_t | getNumberOfChains (void) const | ||||||
| Get the number of chain segments (this class can render multiple chains at once using the same material). | |||||||
| virtual void | setUseTextureCoords (bool use) | ||||||
| Sets whether texture coordinate information should be included in the final buffers generated. | |||||||
| virtual bool | getUseTextureCoords (void) const | ||||||
| Gets whether texture coordinate information should be included in the final buffers generated. | |||||||
| virtual void | setTextureCoordDirection (TexCoordDirection dir) | ||||||
| Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain. | |||||||
| virtual TexCoordDirection | getTextureCoordDirection (void) | ||||||
| Gets the direction in which texture coords specified on each element are deemed to run. | |||||||
| virtual void | setOtherTextureCoordRange (Real start, Real end) | ||||||
| Set the range of the texture coordinates generated across the width of the chain elements. | |||||||
| virtual const Real * | getOtherTextureCoordRange (void) const | ||||||
| Get the range of the texture coordinates generated across the width of the chain elements. | |||||||
| virtual void | setUseVertexColours (bool use) | ||||||
| Sets whether vertex colour information should be included in the final buffers generated. | |||||||
| virtual bool | getUseVertexColours (void) const | ||||||
| Gets whether vertex colour information should be included in the final buffers generated. | |||||||
| virtual void | setDynamic (bool dyn) | ||||||
| Sets whether or not the buffers created for this object are suitable for dynamic alteration. | |||||||
| virtual bool | getDynamic (void) const | ||||||
| Gets whether or not the buffers created for this object are suitable for dynamic alteration. | |||||||
| virtual void | addChainElement (size_t chainIndex, const Element &billboardChainElement) | ||||||
| Add an element to the 'head' of a chain. | |||||||
| virtual void | removeChainElement (size_t chainIndex) | ||||||
| Remove an element from the 'tail' of a chain. | |||||||
| virtual void | updateChainElement (size_t chainIndex, size_t elementIndex, const Element &billboardChainElement) | ||||||
| Update the details of an existing chain element. | |||||||
| virtual const Element & | getChainElement (size_t chainIndex, size_t elementIndex) const | ||||||
| Get the detail of a chain element. | |||||||
| virtual size_t | getNumChainElements (size_t chainIndex) const | ||||||
| Returns the number of chain elements. | |||||||
| virtual void | clearAllChains (void) | ||||||
| Remove all elements from all chains (but leave the chains themselves intact). | |||||||
| virtual const String & | getMaterialName (void) const | ||||||
| Get the material name in use. | |||||||
| virtual void | setMaterialName (const String &name) | ||||||
| Set the material name to use for rendering. | |||||||
| void | _notifyCurrentCamera (Camera *cam) | ||||||
| Internal method to notify the object of the camera to be used for the next rendering operation. | |||||||
| Real | getSquaredViewDepth (const Camera *cam) const | ||||||
| Returns the camera-relative squared depth of this renderable. | |||||||
| Real | getBoundingRadius (void) const | ||||||
| Retrieves the radius of the origin-centered bounding sphere for this object. | |||||||
| const AxisAlignedBox & | getBoundingBox (void) const | ||||||
| Retrieves the local axis-aligned bounding box for this object. | |||||||
| const MaterialPtr & | getMaterial (void) const | ||||||
| Retrieves a weak reference to the material this renderable object uses. | |||||||
| void | _updateRenderQueue (RenderQueue *) | ||||||
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |||||||
| void | getRenderOperation (RenderOperation &) | ||||||
| Gets the render operation required to send this object to the frame buffer. | |||||||
| void | getWorldTransforms (Matrix4 *) const | ||||||
| Gets the world transform matrix / matrices for this renderable object. | |||||||
| const LightList & | getLights (void) const | ||||||
| Gets a list of lights, ordered relative to how close they are to this renderable. | |||||||
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| |||||||
| virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
| Notify the object of it's creator (internal use only). | |||||||
| virtual MovableObjectFactory * | _getCreator (void) const | ||||||
| Get the creator of this object, if any (internal use only). | |||||||
| virtual void | _notifyManager (SceneManager *man) | ||||||
| Notify the object of it's manager (internal use only). | |||||||
| virtual SceneManager * | _getManager (void) const | ||||||
| Get the manager of this object, if any (internal use only). | |||||||
| virtual const String & | getName (void) const | ||||||
| Returns the name of this object. | |||||||
| virtual Node * | getParentNode (void) const | ||||||
| Returns the node to which this object is attached. | |||||||
| virtual SceneNode * | getParentSceneNode (void) const | ||||||
| Returns the scene node to which this object is attached. | |||||||
| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
| Internal method called to notify the object that it has been attached to a node. | |||||||
| virtual bool | isAttached (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
| virtual void | detatchFromParent (void) | ||||||
| Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
| virtual bool | isInScene (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
| virtual void | _notifyMoved (void) | ||||||
| Internal method called to notify the object that it has been moved. | |||||||
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
| Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
| Retrieves the worldspace bounding sphere for this object. | |||||||
| virtual void | setVisible (bool visible) | ||||||
| Tells this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | getVisible (void) const | ||||||
| Gets this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | isVisible (void) const | ||||||
| Returns whether or not this object is supposed to be visible or not. | |||||||
| virtual void | setRenderingDistance (Real dist) | ||||||
| Sets the distance at which the object is no longer rendered. | |||||||
| virtual Real | getRenderingDistance (void) const | ||||||
| Gets the distance at which batches are no longer rendered. | |||||||
| virtual void | setUserObject (UserDefinedObject *obj) | ||||||
| Call this to associate your own custom user object instance with this MovableObject. | |||||||
| virtual UserDefinedObject * | getUserObject (void) | ||||||
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
| virtual void | setUserAny (const Any &anything) | ||||||
| Sets any kind of user value on this object. | |||||||
| virtual void | setUserAny (const Any &anything) | ||||||
| Sets any kind of user value on this object. | |||||||
| virtual const Any & | getUserAny (void) const | ||||||
| Retrieves the custom user value associated with this object. | |||||||
| virtual const Any & | getUserAny (void) const | ||||||
| Retrieves the custom user value associated with this object. | |||||||
| virtual void | setRenderQueueGroup (uint8 queueID) | ||||||
| Sets the render queue group this entity will be rendered through. | |||||||
| virtual uint8 | getRenderQueueGroup (void) const | ||||||
| Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
| virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
| return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
| virtual void | setQueryFlags (uint32 flags) | ||||||
| Sets the query flags for this object. | |||||||
| virtual void | addQueryFlags (uint32 flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeQueryFlags (unsigned long flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getQueryFlags (void) const | ||||||
| Returns the query flags relevant for this object. | |||||||
| virtual void | setVisibilityFlags (uint32 flags) | ||||||
| Sets the visiblity flags for this object. | |||||||
| virtual void | addVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getVisibilityFlags (void) const | ||||||
| Returns the visibility flags relevant for this object. | |||||||
| virtual void | setListener (Listener *listener) | ||||||
| Sets a listener for this object. | |||||||
| virtual Listener * | getListener (void) const | ||||||
| Gets the current listener for this object. | |||||||
| virtual const LightList & | queryLights (void) const | ||||||
| Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
| virtual LightList * | _getLightList () | ||||||
| Returns a pointer to the current list of lights for this object. | |||||||
| EdgeData * | getEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| bool | hasEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| void | setCastShadows (bool enabled) | ||||||
| Sets whether or not this object will cast shadows. | |||||||
| bool | getCastShadows (void) const | ||||||
| Returns whether shadow casting is enabled for this object. | |||||||
| Real | getPointExtrusionDistance (const Light *l) const | ||||||
| Get the distance to extrude for a point/spot light. | |||||||
| virtual uint32 | getTypeFlags (void) const | ||||||
| Get the 'type flags' for this MovableObject. | |||||||
| virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
| Sets whether or not the debug display of this object is enabled. | |||||||
| virtual bool | isDebugDisplayEnabled (void) const | ||||||
| Gets whether debug display of this object is enabled. | |||||||
| const StringVector & | getAnimableValueNames (void) const | ||||||
| Gets a list of animable value names for this object. | |||||||
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
| Create a reference-counted AnimableValuePtr for the named value. | |||||||
| void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
| operator new, with debug line info | |||||||
| void * | operator new (size_t sz) | ||||||
| void * | operator new (size_t sz, void *ptr) | ||||||
| placement operator new | |||||||
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
| array operator new, with debug line info | |||||||
| void * | operator new[] (size_t sz) | ||||||
| void | operator delete (void *ptr) | ||||||
| void | operator delete (void *ptr, const char *, int, const char *) | ||||||
| void | operator delete[] (void *ptr) | ||||||
| void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
| virtual Technique * | getTechnique (void) const | ||||||
| Retrieves a pointer to the Material Technique this renderable object uses. | |||||||
| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) | ||||||
| Called just prior to the Renderable being rendered. | |||||||
| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | ||||||
| Called immediately after the Renderable has been rendered. | |||||||
| virtual unsigned short | getNumWorldTransforms (void) const | ||||||
| Returns the number of world transform matrices this renderable requires. | |||||||
| void | setUseIdentityProjection (bool useIdentityProjection) | ||||||
| Sets whether or not to use an 'identity' projection. | |||||||
| bool | getUseIdentityProjection (void) const | ||||||
| Returns whether or not to use an 'identity' projection. | |||||||
| void | setUseIdentityView (bool useIdentityView) | ||||||
| Sets whether or not to use an 'identity' view. | |||||||
| bool | getUseIdentityView (void) const | ||||||
| Returns whether or not to use an 'identity' view. | |||||||
| virtual bool | getCastsShadows (void) const | ||||||
| Method which reports whether this renderable would normally cast a shadow. | |||||||
| void | setCustomParameter (size_t index, const Vector4 &value) | ||||||
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |||||||
| const Vector4 & | getCustomParameter (size_t index) const | ||||||
| Gets the custom value associated with this Renderable at the given index. | |||||||
| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | ||||||
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | |||||||
| virtual void | setPolygonModeOverrideable (bool override) | ||||||
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |||||||
| virtual bool | getPolygonModeOverrideable (void) const | ||||||
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |||||||
| virtual RenderSystemData * | getRenderSystemData () const | ||||||
| Sets render system private data. | |||||||
| virtual void | setRenderSystemData (RenderSystemData *val) const | ||||||
| gets render system private data | |||||||
| virtual void | objectDestroyed (MovableObject *) | ||||||
| MovableObject is being destroyed. | |||||||
| virtual void | objectAttached (MovableObject *) | ||||||
| MovableObject has been attached to a node. | |||||||
| virtual void | objectDetached (MovableObject *) | ||||||
| MovableObject has been detached from a node. | |||||||
| virtual void | objectMoved (MovableObject *) | ||||||
| MovableObject has been moved. | |||||||
| virtual bool | objectRendering (const MovableObject *, const Camera *) | ||||||
| Called when the movable object of the camera to be used for rendering. | |||||||
| virtual const LightList * | objectQueryLights (const MovableObject *) | ||||||
| Called when the movable object needs to query a light list. | |||||||
Static Public Member Functions | |||||||
| static void | setDefaultQueryFlags (uint32 flags) | ||||||
| Set the default query flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultQueryFlags () | ||||||
| Get the default query flags for all future MovableObject instances. | |||||||
| static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
| Set the default visibility flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultVisibilityFlags () | ||||||
| Get the default visibility flags for all future MovableObject instances. | |||||||
| static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
| Utility method for extruding vertices based on a light. | |||||||
Protected Types | |||||||
| typedef std::vector < size_t > | IndexVector | ||||||
| Mapping of nodes to chain segments. | |||||||
| typedef std::map < const Node *, size_t > | NodeToChainSegmentMap | ||||||
| typedef std::vector < ColourValue > | ColourValueList | ||||||
| typedef std::vector < Real > | RealList | ||||||
| typedef std::vector < ChainSegment > | ChainSegmentList | ||||||
| typedef std::map < String, StringVector > | AnimableDictionaryMap | ||||||
| typedef std::map < size_t, Vector4 > | CustomParameterMap | ||||||
Protected Member Functions | |||||||
| virtual void | manageController (void) | ||||||
| Manage updates to the time controller. | |||||||
| virtual void | updateTrail (size_t index, const Node *node) | ||||||
| Node has changed position, update. | |||||||
| virtual void | resetTrail (size_t index, const Node *node) | ||||||
| Reset the tracked chain to initial state. | |||||||
| virtual void | resetAllTrails (void) | ||||||
| Reset all tracked chains to initial state. | |||||||
| virtual void | setupChainContainers (void) | ||||||
| Setup the STL collections. | |||||||
| virtual void | setupVertexDeclaration (void) | ||||||
| Setup vertex declaration. | |||||||
| virtual void | setupBuffers (void) | ||||||
| virtual void | updateVertexBuffer (Camera *cam) | ||||||
| Update the contents of the vertex buffer. | |||||||
| virtual void | updateIndexBuffer (void) | ||||||
| Update the contents of the index buffer. | |||||||
| virtual void | updateBoundingBox (void) const | ||||||
| Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
| Helper method for calculating extrusion distance. | |||||||
| virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
| Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
| virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
| virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
| Utility method for extruding a bounding box. | |||||||
| virtual const String & | getAnimableDictionaryName (void) const | ||||||
| Get the name of the animable dictionary for this class. | |||||||
| void | createAnimableDictionary (void) const | ||||||
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
| StringVector & | _getAnimableValueNames (void) | ||||||
| Get an updateable reference to animable value list. | |||||||
| virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||
Protected Attributes | |||||||
| NodeList | mNodeList | ||||||
| List of nodes being trailed. | |||||||
| IndexVector | mNodeToChainSegment | ||||||
| Ordered like mNodeList, contains chain index. | |||||||
| IndexVector | mFreeChains | ||||||
| NodeToChainSegmentMap | mNodeToSegMap | ||||||
| Real | mTrailLength | ||||||
| Total length of trail in world units. | |||||||
| Real | mElemLength | ||||||
| length of each element | |||||||
| Real | mSquaredElemLength | ||||||
| Squared length of each element. | |||||||
| ColourValueList | mInitialColour | ||||||
| Initial colour of the ribbon. | |||||||
| ColourValueList | mDeltaColour | ||||||
| fade amount per second | |||||||
| RealList | mInitialWidth | ||||||
| Initial width of the ribbon. | |||||||
| RealList | mDeltaWidth | ||||||
| Delta width of the ribbon. | |||||||
| Controller< Real > * | mFadeController | ||||||
| controller used to hook up frame time to fader | |||||||
| ControllerValueRealPtr | mTimeControllerValue | ||||||
| controller value for hooking up frame time to fader | |||||||
| size_t | mMaxElementsPerChain | ||||||
| Maximum length of each chain. | |||||||
| size_t | mChainCount | ||||||
| Number of chains. | |||||||
| bool | mUseTexCoords | ||||||
| Use texture coords? | |||||||
| bool | mUseVertexColour | ||||||
| Use vertex colour? | |||||||
| bool | mDynamic | ||||||
| Dynamic use? | |||||||
| VertexData * | mVertexData | ||||||
| Vertex data. | |||||||
| IndexData * | mIndexData | ||||||
| Index data (to allow multiple unconnected chains). | |||||||
| bool | mVertexDeclDirty | ||||||
| Is the vertex declaration dirty? | |||||||
| bool | mBuffersNeedRecreating | ||||||
| Do the buffers need recreating? | |||||||
| bool | mBoundsDirty | ||||||
| Do the bounds need redefining? | |||||||
| bool | mIndexContentDirty | ||||||
| Is the index buffer dirty? | |||||||
| AxisAlignedBox | mAABB | ||||||
| AABB. | |||||||
| Real | mRadius | ||||||
| Bounding radius. | |||||||
| String | mMaterialName | ||||||
| Material. | |||||||
| MaterialPtr | mMaterial | ||||||
| TexCoordDirection | mTexCoordDir | ||||||
| Texture coord direction. | |||||||
| Real | mOtherTexCoordRange [2] | ||||||
| Other texture coord range. | |||||||
| ElementList | mChainElementList | ||||||
| The list holding the chain elements. | |||||||
| ChainSegmentList | mChainSegmentList | ||||||
| String | mName | ||||||
| Name of this object. | |||||||
| MovableObjectFactory * | mCreator | ||||||
| Creator of this object (if created by a factory). | |||||||
| SceneManager * | mManager | ||||||
| SceneManager holding this object (if applicable). | |||||||
| Node * | mParentNode | ||||||
| node to which this object is attached | |||||||
| bool | mParentIsTagPoint | ||||||
| bool | mVisible | ||||||
| Is this object visible? | |||||||
| bool | mDebugDisplay | ||||||
| Is debug display enabled? | |||||||
| Real | mUpperDistance | ||||||
| Upper distance to still render. | |||||||
| Real | mSquaredUpperDistance | ||||||
| bool | mBeyondFarDistance | ||||||
| Hidden because of distance? | |||||||
| Any | mUserAny | ||||||
| User defined link to another object / value / whatever. | |||||||
| Any | mUserAny | ||||||
| uint8 | mRenderQueueID | ||||||
| The render queue to use when rendering this object. | |||||||
| bool | mRenderQueueIDSet | ||||||
| Flags whether the RenderQueue's default should be used. | |||||||
| uint32 | mQueryFlags | ||||||
| Flags determining whether this object is included / excluded from scene queries. | |||||||
| uint32 | mVisibilityFlags | ||||||
| Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
| AxisAlignedBox | mWorldAABB | ||||||
| Cached world AABB of this object. | |||||||
| Sphere | mWorldBoundingSphere | ||||||
| AxisAlignedBox | mWorldDarkCapBounds | ||||||
| World space AABB of this object's dark cap. | |||||||
| bool | mCastShadows | ||||||
| Does this object cast shadows? | |||||||
| bool | mRenderingDisabled | ||||||
| Does rendering this object disabled by listener? | |||||||
| Listener * | mListener | ||||||
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
| LightList | mLightList | ||||||
| List of lights for this object. | |||||||
| ulong | mLightListUpdated | ||||||
| The last frame that this light list was updated in. | |||||||
| CustomParameterMap | mCustomParameters | ||||||
| bool | mPolygonModeOverrideable | ||||||
| bool | mUseIdentityProjection | ||||||
| bool | mUseIdentityView | ||||||
| RenderSystemData * | mRenderSystemData | ||||||
Static Protected Attributes | |||||||
| static const size_t | SEGMENT_EMPTY | ||||||
| Chain segment has no elements. | |||||||
| static uint32 | msDefaultQueryFlags | ||||||
| Default query flags. | |||||||
| static uint32 | msDefaultVisibilityFlags | ||||||
| Default visibility flags. | |||||||
| static AnimableDictionaryMap | msAnimableDictionary | ||||||
| Static map of class name to list of animable value names. | |||||||
Definition at line 65 of file OgreRibbonTrail.h.
| typedef std::vector<Node*> Ogre::RibbonTrail::NodeList |
Definition at line 82 of file OgreRibbonTrail.h.
Definition at line 83 of file OgreRibbonTrail.h.
typedef std::vector<size_t> Ogre::RibbonTrail::IndexVector [protected] |
typedef std::map<const Node*, size_t> Ogre::RibbonTrail::NodeToChainSegmentMap [protected] |
Definition at line 184 of file OgreRibbonTrail.h.
typedef std::vector<ColourValue> Ogre::RibbonTrail::ColourValueList [protected] |
Definition at line 193 of file OgreRibbonTrail.h.