#include <OgreSkeletonInstance.h>

Public Types | |||||||
| typedef std::vector < Bone * > | BoneList | ||||||
| typedef VectorIterator < BoneList > | BoneIterator | ||||||
| typedef std::vector < LinkedSkeletonAnimationSource > | LinkedSkeletonAnimSourceList | ||||||
| typedef ConstVectorIterator < LinkedSkeletonAnimSourceList > | LinkedSkeletonAnimSourceIterator | ||||||
| typedef std::vector < ushort > | BoneHandleMap | ||||||
| Map to translate bone handle from one skeleton to another skeleton. | |||||||
| enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } | ||||||
| Enum identifying the loading state of the resource. More... | |||||||
Public Member Functions | |||||||
| SkeletonInstance (const SkeletonPtr &masterCopy) | |||||||
| Constructor, don't call directly, this will be created automatically when you create an Entity based on a skeletally animated Mesh. | |||||||
| ~SkeletonInstance () | |||||||
| unsigned short | getNumAnimations (void) const | ||||||
| Gets the number of animations on this skeleton. | |||||||
| Animation * | getAnimation (unsigned short index) const | ||||||
| Gets a single animation by index. | |||||||
| Animation * | _getAnimationImpl (const String &name, const LinkedSkeletonAnimationSource **linker=0) const | ||||||
| Internal accessor for animations (returns null if animation does not exist). | |||||||
| Animation * | createAnimation (const String &name, Real length) | ||||||
| Creates a new Animation object for animating this skeleton. | |||||||
| Animation * | getAnimation (const String &name, const LinkedSkeletonAnimationSource **linker=0) const | ||||||
| Returns the named Animation object. | |||||||
| void | removeAnimation (const String &name) | ||||||
| Removes an Animation from this skeleton. | |||||||
| TagPoint * | createTagPointOnBone (Bone *bone, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) | ||||||
| Creates a TagPoint ready to be attached to a bone. | |||||||
| void | freeTagPoint (TagPoint *tagPoint) | ||||||
| Frees a TagPoint that already attached to a bone. | |||||||
| void | addLinkedSkeletonAnimationSource (const String &skelName, Real scale=1.0f) | ||||||
| Allows you to use the animations from another Skeleton object to animate this skeleton.
| |||||||
| void | removeAllLinkedSkeletonAnimationSources (void) | ||||||
| Remove all links to other skeletons for the purposes of sharing animation. | |||||||
| LinkedSkeletonAnimSourceIterator | getLinkedSkeletonAnimationSourceIterator (void) const | ||||||
| Get an iterator over the linked skeletons used as animation sources. | |||||||
| void | _initAnimationState (AnimationStateSet *animSet) | ||||||
| Initialise an animation set suitable for use with this skeleton.
| |||||||
| void | _refreshAnimationState (AnimationStateSet *animSet) | ||||||
| Refresh an animation set suitable for use with this skeleton.
| |||||||
| const String & | getName (void) const | ||||||
| Gets resource name. | |||||||
| ResourceHandle | getHandle (void) const | ||||||
| | |||||||
| const String & | getGroup (void) | ||||||
| Gets the group which this resource is a member of. | |||||||
| virtual Bone * | createBone (void) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual Bone * | createBone (unsigned short handle) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual Bone * | createBone (const String &name) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual Bone * | createBone (const String &name, unsigned short handle) | ||||||
| Creates a brand new Bone owned by this Skeleton. | |||||||
| virtual unsigned short | getNumBones (void) const | ||||||
| Returns the number of bones in this skeleton. | |||||||
| virtual Bone * | getRootBone (void) const | ||||||
| Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator. | |||||||
| virtual BoneIterator | getRootBoneIterator (void) | ||||||
| Get an iterator over the root bones in the skeleton, ie those with no parents. | |||||||
| virtual BoneIterator | getBoneIterator (void) | ||||||
| Get an iterator over all the bones in the skeleton. | |||||||
| virtual Bone * | getBone (unsigned short handle) const | ||||||
| Gets a bone by it's handle. | |||||||
| virtual Bone * | getBone (const String &name) const | ||||||
| Gets a bone by it's name. | |||||||
| virtual bool | hasBone (const String &name) const | ||||||
| Returns whether this skeleton contains the named bone. | |||||||
| virtual void | setBindingPose (void) | ||||||
| Sets the current position / orientation to be the 'binding pose' i.e. | |||||||
| virtual void | reset (bool resetManualBones=false) | ||||||
| Resets the position and orientation of all bones in this skeleton to their original binding position. | |||||||
| virtual bool | hasAnimation (const String &name) | ||||||
| Returns whether this skeleton contains the named animation. | |||||||
| virtual void | setAnimationState (const AnimationStateSet &animSet) | ||||||
| Changes the state of the skeleton to reflect the application of the passed in collection of animations. | |||||||
| virtual void | _getBoneMatrices (Matrix4 *pMatrices) | ||||||
| Populates the passed in array with the bone matrices based on the current position. | |||||||
| virtual SkeletonAnimationBlendMode | getBlendMode () const | ||||||
| Gets the animation blending mode which this skeleton will use. | |||||||
| virtual void | setBlendMode (SkeletonAnimationBlendMode state) | ||||||
| Sets the animation blending mode this skeleton will use. | |||||||
| virtual void | _updateTransforms (void) | ||||||
| Updates all the derived transforms in the skeleton. | |||||||
| virtual void | optimiseAllAnimations (bool preservingIdentityNodeTracks=false) | ||||||
| Optimise all of this skeleton's animations. | |||||||
| virtual void | _notifyManualBonesDirty (void) | ||||||
| Internal method for marking the manual bones as dirty. | |||||||
| virtual void | _notifyManualBoneStateChange (Bone *bone) | ||||||
| Internal method for notifying that a bone is manual. | |||||||
| virtual bool | getManualBonesDirty (void) const | ||||||
| Have manual bones been modified since the skeleton was last updated? | |||||||
| virtual bool | hasManualBones (void) const | ||||||
| Are there any manually controlled bones? | |||||||
| virtual void | _mergeSkeletonAnimations (const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector()) | ||||||
| Merge animations from another Skeleton object into this skeleton. | |||||||
| virtual void | _buildMapBoneByHandle (const Skeleton *source, BoneHandleMap &boneHandleMap) const | ||||||
| Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations. | |||||||
| virtual void | _buildMapBoneByName (const Skeleton *source, BoneHandleMap &boneHandleMap) const | ||||||
| Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations. | |||||||
| virtual void | prepare () | ||||||
| Prepares the resource for load, if it is not already. | |||||||
| virtual void | load (bool backgroundThread=false) | ||||||
| Loads the resource, if it is not already. | |||||||
| virtual void | reload (void) | ||||||
| Reloads the resource, if it is already loaded. | |||||||
| virtual bool | isReloadable (void) const | ||||||
| Returns true if the Resource is reloadable, false otherwise. | |||||||
| virtual bool | isManuallyLoaded (void) const | ||||||
| Is this resource manually loaded? | |||||||
| virtual void | unload (void) | ||||||
| Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |||||||
| virtual size_t | getSize (void) const | ||||||
| Retrieves info about the size of the resource. | |||||||
| virtual void | touch (void) | ||||||
| 'Touches' the resource to indicate it has been used. | |||||||
| virtual bool | isPrepared (void) const | ||||||
| Returns true if the Resource has been prepared, false otherwise. | |||||||
| virtual bool | isLoaded (void) const | ||||||
| Returns true if the Resource has been loaded, false otherwise. | |||||||
| virtual bool | isLoading () const | ||||||
| Returns whether the resource is currently in the process of background loading. | |||||||
| virtual LoadingState | getLoadingState () const | ||||||
| Returns the current loading state. | |||||||
| virtual bool | isBackgroundLoaded (void) const | ||||||
| Returns whether this Resource has been earmarked for background loading. | |||||||
| virtual void | setBackgroundLoaded (bool bl) | ||||||
| Tells the resource whether it is background loaded or not. | |||||||
| virtual void | escalateLoading () | ||||||
| Escalates the loading of a background loaded resource. | |||||||
| virtual void | addListener (Listener *lis) | ||||||
| Register a listener on this resource. | |||||||
| virtual void | removeListener (Listener *lis) | ||||||
| Remove a listener on this resource. | |||||||
| virtual void | changeGroupOwnership (const String &newGroup) | ||||||
| Change the resource group ownership of a Resource. | |||||||
| virtual ResourceManager * | getCreator (void) | ||||||
| Gets the manager which created this resource. | |||||||
| virtual const String & | getOrigin (void) const | ||||||
| Get the origin of this resource, e.g. | |||||||
| virtual void | _notifyOrigin (const String &origin) | ||||||
| Notify this resource of it's origin. | |||||||
| virtual size_t | getStateCount () const | ||||||
| Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |||||||
| virtual void | _dirtyState () | ||||||
| Manually mark the state of this resource as having been changed. | |||||||
| virtual void | _fireBackgroundLoadingComplete (void) | ||||||
| Firing of background loading complete event. | |||||||
| virtual void | _fireBackgroundPreparingComplete (void) | ||||||
| Firing of background preparing complete event. | |||||||
| ParamDictionary * | getParamDictionary (void) | ||||||
| Retrieves the parameter dictionary for this class. | |||||||
| const ParamDictionary * | getParamDictionary (void) const | ||||||
| const ParameterList & | getParameters (void) const | ||||||
| Retrieves a list of parameters valid for this object. | |||||||
| virtual bool | setParameter (const String &name, const String &value) | ||||||
| Generic parameter setting method. | |||||||
| virtual void | setParameterList (const NameValuePairList ¶mList) | ||||||
| Generic multiple parameter setting method. | |||||||
| virtual String | getParameter (const String &name) const | ||||||
| Generic parameter retrieval method. | |||||||
| virtual void | copyParametersTo (StringInterface *dest) const | ||||||
| Method for copying this object's parameters to another object. | |||||||
| void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
| operator new, with debug line info | |||||||
| void * | operator new (size_t sz) | ||||||
| void * | operator new (size_t sz, void *ptr) | ||||||
| placement operator new | |||||||
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
| array operator new, with debug line info | |||||||
| void * | operator new[] (size_t sz) | ||||||
| void | operator delete (void *ptr) | ||||||
| void | operator delete (void *ptr, const char *, int, const char *) | ||||||
| void | operator delete[] (void *ptr) | ||||||
| void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
Static Public Member Functions | |||||||
| static void | cleanupDictionary () | ||||||
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |||||||
Protected Types | |||||||
| typedef std::list < TagPoint * > | TagPointList | ||||||
| typedef std::map < String, Bone * > | BoneListByName | ||||||
| Lookup by bone name. | |||||||
| typedef std::set < Bone * > | BoneSet | ||||||
| typedef std::map < String, Animation * > | AnimationList | ||||||
| Storage of animations, lookup by name. | |||||||
| typedef std::list < Listener * > | ListenerList | ||||||
Protected Member Functions | |||||||
| void | cloneBoneAndChildren (Bone *source, Bone *parent) | ||||||
| void | loadImpl (void) | ||||||
| Overridden from Skeleton. | |||||||
| void | unloadImpl (void) | ||||||
| Overridden from Skeleton. | |||||||
| void | deriveRootBone (void) const | ||||||
| Internal method which parses the bones to derive the root bone. | |||||||
| void | _dumpContents (const String &filename) | ||||||
| Debugging method. | |||||||
| size_t | calculateSize (void) const | ||||||
| Calculate the size of a resource; this will only be called after 'load'. | |||||||
| virtual void | preLoadImpl (void) | ||||||
| Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. | |||||||
| virtual void | postLoadImpl (void) | ||||||
| Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. | |||||||
| virtual void | preUnloadImpl (void) | ||||||
| Internal hook to perform actions before the unload process. | |||||||
| virtual void | postUnloadImpl (void) | ||||||
| Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. | |||||||
| virtual void | prepareImpl (void) | ||||||
| Internal implementation of the meat of the 'prepare' action. | |||||||
| virtual void | unprepareImpl (void) | ||||||
| Internal function for undoing the 'prepare' action. | |||||||
| virtual void | queueFireBackgroundLoadingComplete (void) | ||||||
| Queue the firing of background loading complete event. | |||||||
| virtual void | queueFireBackgroundPreparingComplete (void) | ||||||
| Queue the firing of background preparing complete event. | |||||||
| bool | createParamDictionary (const String &className) | ||||||
| Internal method for creating a parameter dictionary for the class, if it does not already exist. | |||||||
Protected Attributes | |||||||
| SkeletonPtr | mSkeleton | ||||||
| Pointer back to master Skeleton. | |||||||
| TagPointList | mActiveTagPoints | ||||||
| Active tag point list. | |||||||
| TagPointList | mFreeTagPoints | ||||||
| Free tag point list. | |||||||
| unsigned short | mNextTagPointAutoHandle | ||||||
| TagPoint automatic handles. | |||||||
| SkeletonAnimationBlendMode | mBlendState | ||||||
| BoneList | mBoneList | ||||||
| Storage of bones, indexed by bone handle. | |||||||
| BoneListByName | mBoneListByName | ||||||
| BoneList | mRootBones | ||||||
| Pointer to root bones (can now have multiple roots). | |||||||
| unsigned short | mNextAutoHandle | ||||||
| Bone automatic handles. | |||||||
| BoneSet | mManualBones | ||||||
| Manual bones. | |||||||
| bool | mManualBonesDirty | ||||||
| Manual bones dirty? | |||||||
| AnimationList | mAnimationsList | ||||||
| LinkedSkeletonAnimSourceList | mLinkedSkeletonAnimSourceList | ||||||
| List of references to other skeletons to use animations from. | |||||||
| ResourceManager * | mCreator | ||||||
| Creator. | |||||||
| String | mName | ||||||
| Unique name of the resource. | |||||||
| String | mGroup | ||||||
| The name of the resource group. | |||||||
| ResourceHandle | mHandle | ||||||
| Numeric handle for more efficient look up than name. | |||||||
| AtomicScalar < LoadingState > | mLoadingState | ||||||
| Is the resource currently loaded? | |||||||
| volatile bool | mIsBackgroundLoaded | ||||||
| Is this resource going to be background loaded? Only applicable for multithreaded. | |||||||
| size_t | mSize | ||||||
| The size of the resource in bytes. | |||||||
| bool | mIsManual | ||||||
| Is this file manually loaded? | |||||||
| String | mOrigin | ||||||
| Origin of this resource (e.g. script name) - optional. | |||||||
| ManualResourceLoader * | mLoader | ||||||
| Optional manual loader; if provided, data is loaded from here instead of a file. | |||||||
| size_t | mStateCount | ||||||
| State count, the number of times this resource has changed state. | |||||||
| ListenerList | mListenerList | ||||||
| String | mParamDictName | ||||||
| Class name for this instance to be used as a lookup (must be initialised by subclasses). | |||||||
Static Protected Attributes | |||||||
| static ParamDictionaryMap | msDictionary | ||||||
| Dictionary of parameters. | |||||||
Definition at line 47 of file OgreSkeletonInstance.h.
typedef std::list<TagPoint*> Ogre::SkeletonInstance::TagPointList [protected] |
Definition at line 118 of file OgreSkeletonInstance.h.
typedef std::vector<Bone*> Ogre::Skeleton::BoneList [inherited] |
Definition at line 171 of file OgreSkeleton.h.
typedef VectorIterator<BoneList> Ogre::Skeleton::BoneIterator [inherited] |
Definition at line 172 of file OgreSkeleton.h.
typedef std::vector<LinkedSkeletonAnimationSource> Ogre::Skeleton::LinkedSkeletonAnimSourceList [inherited] |
Definition at line 330 of file OgreSkeleton.h.
typedef ConstVectorIterator<LinkedSkeletonAnimSourceList> Ogre::Skeleton::LinkedSkeletonAnimSourceIterator [inherited] |
Definition at line 332 of file OgreSkeleton.h.
typedef std::vector<ushort> Ogre::Skeleton::BoneHandleMap [inherited] |
Map to translate bone handle from one skeleton to another skeleton.
Definition at line 348 of file OgreSkeleton.h.
typedef std::map<String, Bone*> Ogre::Skeleton::BoneListByName [protected, inherited] |
typedef std::set<Bone*> Ogre::Skeleton::BoneSet [protected, inherited] |
Definition at line 414 of file OgreSkeleton.h.
typedef std::map<String, Animation*> Ogre::Skeleton::AnimationList [protected, inherited] |
typedef std::list<Listener*> Ogre::Resource::ListenerList [protected, inherited] |
Definition at line 148 of file OgreResource.h.
enum Ogre::Resource::LoadingState [inherited] |
Enum identifying the loading state of the resource.
Definition at line 109 of file OgreResource.h.
| Ogre::SkeletonInstance::SkeletonInstance | ( | const SkeletonPtr & | masterCopy | ) |
| Ogre::SkeletonInstance::~SkeletonInstance | ( | ) |
| unsigned short Ogre::SkeletonInstance::getNumAnimations | ( | void | ) | const [virtual] |
| Animation* Ogre::SkeletonInstance::getAnimation | ( | unsigned short | index | ) | const [virtual] |
| Animation* Ogre::SkeletonInstance::_getAnimationImpl | ( | const String & | name, | |
| const LinkedSkeletonAnimationSource ** | linker = 0 | |||
| ) | const [virtual] |
Internal accessor for animations (returns null if animation does not exist).
Reimplemented from Ogre::Skeleton.
Creates a new Animation object for animating this skeleton.
| name | The name of this animation | |
| length | The length of the animation in seconds |
Reimplemented from Ogre::Skeleton.
| Animation* Ogre::SkeletonInstance::getAnimation | ( | const String & | name, | |
| const LinkedSkeletonAnimationSource ** | linker = 0 | |||
| ) | const [virtual] |
| void Ogre::SkeletonInstance::removeAnimation | ( | const String & | name | ) | [virtual] |
Removes an Animation from this skeleton.
Reimplemented from Ogre::Skeleton.
| TagPoint* Ogre::SkeletonInstance::createTagPointOnBone | ( | Bone * | bone, | |
| const Quaternion & | offsetOrientation = Quaternion::IDENTITY, |
|||
| const Vector3 & | offsetPosition = Vector3::ZERO | |||
| ) |
Creates a TagPoint ready to be attached to a bone.
| void Ogre::SkeletonInstance::freeTagPoint | ( | TagPoint * | tagPoint | ) |
Frees a TagPoint that already attached to a bone.
| void Ogre::SkeletonInstance::addLinkedSkeletonAnimationSource | ( | const String & | skelName, | |
| Real | scale = 1.0f | |||
| ) | [virtual] |
Allows you to use the animations from another Skeleton object to animate this skeleton.
| skelName | Name of the skeleton to link animations from. This skeleton will be loaded immediately if this skeleton is already loaded, otherwise it will be loaded when this skeleton is. | |
| scale | A scale factor to apply to translation and scaling elements of the keyframes in the other skeleton when applying the animations to this one. Compensates for skeleton size differences. |
Reimplemented from Ogre::Skeleton.
| void Ogre::SkeletonInstance::removeAllLinkedSkeletonAnimationSources | ( | void | ) | [virtual] |
Remove all links to other skeletons for the purposes of sharing animation.
Reimplemented from Ogre::Skeleton.
| LinkedSkeletonAnimSourceIterator Ogre::SkeletonInstance::getLinkedSkeletonAnimationSourceIterator | ( | void | ) | const [virtual] |
Get an iterator over the linked skeletons used as animation sources.
Reimplemented from Ogre::Skeleton.
| void Ogre::SkeletonInstance::_initAnimationState | ( | AnimationStateSet * | animSet | ) | [virtual] |
Initialise an animation set suitable for use with this skeleton.
Reimplemented from Ogre::Skeleton.
| void Ogre::SkeletonInstance::_refreshAnimationState | ( | AnimationStateSet * | animSet | ) | [virtual] |
Refresh an animation set suitable for use with this skeleton.
Reimplemented from Ogre::Skeleton.
| const String& Ogre::SkeletonInstance::getName | ( | void | ) | const [virtual] |
| ResourceHandle Ogre::SkeletonInstance::getHandle | ( | void | ) | const [virtual] |
| const String& Ogre::SkeletonInstance::getGroup | ( | void | ) | [virtual] |
| void Ogre::SkeletonInstance::loadImpl | ( | void | ) | [protected, virtual] |
| void Ogre::SkeletonInstance::unloadImpl | ( | void | ) | [protected, virtual] |
| virtual Bone* Ogre::Skeleton::createBone | ( | void | ) | [virtual, inherited] |
Creates a brand new Bone owned by this Skeleton.
| virtual Bone* Ogre::Skeleton::createBone | ( | unsigned short | handle | ) | [virtual, inherited] |
Creates a brand new Bone owned by this Skeleton.
| handle | The handle to give to this new bone - must be unique within this skeleton. You should also ensure that all bone handles are eventually contiguous (this is to simplify their compilation into an indexed array of transformation matrices). For this reason it is advised that you use the simpler createBone method which automatically assigns a sequential handle starting from 0. |
Creates a brand new Bone owned by this Skeleton.
| name | The name to give to this new bone - must be unique within this skeleton. Note that the way OGRE looks up bones is via a numeric handle, so if you name a Bone this way it will be given an automatic sequential handle. The name is just for your convenience, although it is recommended that you only use the handle to retrieve the bone in performance-critical code. |
| virtual Bone* Ogre::Skeleton::createBone | ( | const String & | name, | |
| unsigned short | handle | |||
| ) | [virtual, inherited] |
Creates a brand new Bone owned by this Skeleton.
| name | The name to give to this new bone - must be unique within this skeleton. | |
| handle | The handle to give to this new bone - must be unique within this skeleton. |
| virtual unsigned short Ogre::Skeleton::getNumBones | ( | void | ) | const [virtual, inherited] |
Returns the number of bones in this skeleton.
| virtual Bone* Ogre::Skeleton::getRootBone | ( | void | ) | const [virtual, inherited] |
Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator.
| virtual BoneIterator Ogre::Skeleton::getRootBoneIterator | ( | void | ) | [virtual, inherited] |
Get an iterator over the root bones in the skeleton, ie those with no parents.
| virtual BoneIterator Ogre::Skeleton::getBoneIterator | ( | void | ) | [virtual, inherited] |
Get an iterator over all the bones in the skeleton.
| virtual Bone* Ogre::Skeleton::getBone | ( | unsigned short | handle | ) | const [virtual, inherited] |
Gets a bone by it's handle.
Gets a bone by it's name.
| virtual bool Ogre::Skeleton::hasBone | ( | const String & | name | ) | const [virtual, inherited] |
Returns whether this skeleton contains the named bone.
| virtual void Ogre::Skeleton::setBindingPose | ( | void&n |