Ogre Namespace Reference


Classes

class  ConfigDialog
 Defines the behaviour of an automatic renderer configuration dialog. More...
class  ErrorDialog
 Class for displaying the error dialog if Ogre fails badly. More...
class  Timer
 Timer class. More...
class  AlignedMemory
 Class to provide aligned memory allocate functionality. More...
class  AnimableValue
 Defines an object property which is animable, i.e. More...
class  AnimableObject
 Defines an interface to classes which have one or more AnimableValue instances to expose. More...
class  Animation
 An animation sequence. More...
class  AnimationState
 Represents the state of an animation and the weight of it's influence. More...
class  AnimationStateSet
 Class encapsulating a set of AnimationState objects. More...
class  AnimationStateControllerValue
 ControllerValue wrapper class for AnimationState. More...
class  TimeIndex
 Time index object used to search keyframe at the given position. More...
class  AnimationTrack
 A 'track' in an animation sequence, i.e. More...
class  NumericAnimationTrack
 Specialised AnimationTrack for dealing with generic animable values. More...
class  NodeAnimationTrack
 Specialised AnimationTrack for dealing with node transforms. More...
class  VertexAnimationTrack
 Specialised AnimationTrack for dealing with changing vertex position information. More...
class  Any
 Variant type that can hold Any other type. More...
class  AnyNumeric
 Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...
struct  FileInfo
 Information about a file/directory within the archive will be returned using a FileInfo struct. More...
class  Archive
 Archive-handling class. More...
class  ArchiveFactory
 Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
class  ArchiveManager
 This class manages the available ArchiveFactory plugins. More...
class  AtomicObject
class  AtomicScalar
class  AutoParamDataSource
 This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...
class  AxisAlignedBox
 A 3D box aligned with the x/y/z axes. More...
class  Billboard
 A billboard is a primitive which always faces the camera in every frame. More...
class  BillboardChain
 Allows the rendering of a chain of connected billboards. More...
class  BillboardChainFactory
 Factory object for creating BillboardChain instances. More...
class  BillboardParticleRenderer
 Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...
class  BillboardParticleRendererFactory
 Factory class for BillboardParticleRenderer. More...
class  BillboardSet
 A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...
class  BillboardSetFactory
 Factory object for creating BillboardSet instances. More...
class  Bitwise
 Class for manipulating bit patterns. More...
class  LayerBlendModeEx
 Class which manages blending of both colour and alpha components. More...
class  Bone
 A bone in a skeleton. More...
class  BorderPanelOverlayElement
 A specialisation of the PanelOverlayElement to provide a panel with a border. More...
class  BorderRenderable
 Class for rendering the border of a BorderPanelOverlayElement. More...
class  Camera
 A viewpoint from which the scene will be rendered. More...
class  Codec
 Abstract class that defines a 'codec'. More...
class  ColourValue
 Class representing colour. More...
struct  TRect
struct  Box
 Structure used to define a box in a 3-D integer space. More...
class  Compiler2Pass
 Compiler2Pass is a generic 2 pass compiler/assembler. More...
class  CompositionPass
 Object representing one pass or operation in a composition sequence. More...
class  CompositionTargetPass
 Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
class  CompositionTechnique
 Base composition technique, can be subclassed in plugins. More...
class  Compositor
 Class representing a Compositor object. More...
class  CompositorPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr. More...
class  CompositorChain
 Chain of compositor effects applying to one viewport. More...
class  CompositorInstance
 An instance of a Compositor object for one Viewport. More...
class  CompositorManager
 Class for managing Compositor settings for Ogre. More...
class  CompositorScriptCompiler
 Compiler for parsing & lexing .compositor scripts. More...
class  CompositorScriptCompilerListener
 This is the listener specific to the compositor compiler. More...
class  CompositorScriptCompiler2
 This class uses the new ScriptCompiler to compile compositor scripts. More...
class  CompositorSerializer
 Class for serializing Compositors to / from a .compositor script. More...
class  ConfigFile
 Class for quickly loading settings from a text file. More...
struct  _ConfigOption
 Packages the details of a configuration option. More...
class  ControllerFunction
 Subclasses of this class are responsible for performing a function on an input value for a Controller. More...
class  ControllerValue
 Can either be used as an input or output value. More...
class  Controller
 Instances of this class 'control' the value of another object in the system. More...
class  ControllerManager
 Class for managing Controller instances. More...
class  ConvexBody
 Holds a solid representation of a convex body. More...
class  DataStream
 General purpose class used for encapsulating the reading of data. More...
class  MemoryDataStream
 Common subclass of DataStream for handling data from chunks of memory. More...
class  FileStreamDataStream
 Common subclass of DataStream for handling data from std::basic_istream. More...
class  FileHandleDataStream
 Common subclass of DataStream for handling data from C-style file handles. More...
class  DDSCodec
 Codec specialized in loading DDS (Direct Draw Surface) images. More...
class  DefaultHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for emulation. More...
class  DefaultHardwareIndexBuffer
 Specialisation of HardwareIndexBuffer for emulation. More...
class  DefaultHardwareBufferManager
 Specialisation of HardwareBufferManager to emulate hardware buffers. More...
class  DynLib
 Resource holding data about a dynamic library. More...
class  DynLibManager
 Manager for Dynamic-loading Libraries. More...
class  EdgeData
 This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...
class  EdgeListBuilder
 General utility class for building edge lists for geometry. More...
class  Entity
 Defines an instance of a discrete, movable object based on a Mesh. More...
class  EntityFactory
 Factory object for creating Entity instances. More...
class  Exception
 When thrown, provides information about an error that has occurred inside the engine. More...
struct  ExceptionCodeType
 Template struct which creates a distinct type for each exception code. More...
class  UnimplementedException
class  FileNotFoundException
class  IOException
class  InvalidStateException
class  InvalidParametersException
class  ItemIdentityException
class  InternalErrorException
class  RenderingAPIException
class  RuntimeAssertionException
class  ExceptionFactory
 Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More...
class  ExternalTextureSource
 IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More...
class  ExternalTextureSourceManager
 Singleton Class which handles the registering and control of texture plugins. More...
class  FactoryObj
 Abstract factory class. More...
class  FileSystemArchive
 Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...
class  FileSystemArchiveFactory
 Specialisation of ArchiveFactory for FileSystem files. More...
class  Font
 Class representing a font in the system. More...
class  FontPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More...
class  FontManager
 Manages Font resources, parsing .fontdef files and generally organising them. More...
struct  FrameEvent
 Struct containing information about a frame event. More...
class  FrameListener
 A interface class defining a listener which can be used to receive notifications of frame events. More...
class  FreeImageCodec
 Codec specialized in images loaded using FreeImage. More...
class  Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
struct  GpuConstantDefinition
 Information about predefined program constants. More...
struct  GpuNamedConstants
 Struct collecting together the information for named constants. More...
class  GpuNamedConstantsSerializer
 Simple class for loading / saving GpuNamedConstants. More...
struct  GpuLogicalIndexUse
 Structure recording the use of a physical buffer by a logical parameter index. More...
struct  GpuLogicalBufferStruct
 Container struct to allow params to safely & update shared list of logical buffer assignments. More...
class  GpuProgramParameters
 Collects together the program parameters used for a GpuProgram. More...
class  GpuProgram
 Defines a program which runs on the GPU such as a vertex or fragment program. More...
class  GpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More...
class  GpuProgramManager
class  GpuProgramUsage
 This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...
class  HardwareBuffer
 Abstract class defining common features of hardware buffers. More...
class  HardwareBufferLicensee
 Abstract interface representing a 'licensee' of a hardware buffer copy. More...
class  TempBlendedBufferInfo
 Structure for recording the use of temporary blend buffers. More...
class  HardwareBufferManager
 Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...
class  HardwareIndexBuffer
 Specialisation of HardwareBuffer for vertex index buffers, still abstract. More...
class  HardwareIndexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...
class  HardwareOcclusionQuery
 This is a abstract class that that provides the interface for the query class for hardware occlusion. More...
class  HardwarePixelBuffer
 Specialisation of HardwareBuffer for a pixel buffer. More...
class  HardwarePixelBufferSharedPtr
 Shared pointer implementation used to share pixel buffers. More...
class  HardwareVertexBuffer
 Specialisation of HardwareBuffer for a vertex buffer. More...
class  HardwareVertexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...
class  VertexElement
 This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...
class  VertexDeclaration
 This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
class  VertexBufferBinding
 Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...
class  HighLevelGpuProgram
 Abstract base class representing a high-level program (a vertex or fragment program). More...
class  HighLevelGpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More...
class  HighLevelGpuProgramFactory
 Interface definition for factories of HighLevelGpuProgram. More...
class  HighLevelGpuProgramManager
 This ResourceManager manages high-level vertex and fragment programs. More...
class  ILCodecs
class  ILImageCodec
 Codec specialized in images loaded using DevIL. More...
class  ILUtil
class  Image
 Class representing an image file. More...
class  ImageCodec
 Codec specialized in images. More...
class  InstancedGeometry
 Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene. More...
class  VectorIterator
 Wraps iteration over a vector. More...
class  MapIterator
 Wraps iteration over a map. More...
class  ConstVectorIterator
 Wraps iteration over a const vector. More...
class  ConstMapIterator
 Wraps iteration over a const map. More...
class  KeyFrame
 A key frame in an animation sequence defined by an AnimationTrack. More...
class  NumericKeyFrame
 Specialised KeyFrame which stores any numeric value. More...
class  TransformKeyFrame
 Specialised KeyFrame which stores a full transform. More...
class  VertexMorphKeyFrame
 Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
class  VertexPoseKeyFrame
 Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
class  Light
 Representation of a dynamic light source in the scene. More...
class  LightFactory
 Factory object for creating Light instances. More...
class  LogListener
 
Remarks:
Pure Abstract class, derive this class and register to the Log to listen to log messages
More...
class  Log
 
Remarks:
Log class for writing debug/log data to files.
More...
class  LogManager
 The log manager handles the creation and retrieval of logs for the application. More...
class  ManualObject
 Class providing a much simplified interface to generating manual objects with custom geometry. More...
class  ManualObjectFactory
 Factory object for creating ManualObject instances. More...
class  Material
 Class encapsulates rendering properties of an object. More...
class  MaterialPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More...
class  MaterialManager
 Class for managing Material settings for Ogre. More...
struct  MaterialScriptProgramDefinition
 Struct for holding a program definition which is in progress. More...
struct  MaterialScriptContext
 Struct for holding the script context while parsing. More...
class  MaterialSerializer
 Class for serializing Materials to / from a .material script. More...
class  Radian
 Wrapper class which indicates a given angle value is in Radians. More...
class  Degree
 Wrapper class which indicates a given angle value is in Degrees. More...
class  Angle
 Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...
class  Math
 Class to provide access to common mathematical functions. More...
class  Matrix3
 A 3x3 matrix which can represent rotations around axes. More...
class  Matrix4
 Class encapsulating a standard 4x4 homogeneous matrix. More...
class  AllocatedObject
 Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called. More...
class  CategorisedAllocPolicy
class  CategorisedAlignAllocPolicy
class  NedAllocImpl
 Non-templated utility class just to hide nedmalloc. More...
class  NedAllocPolicy
 An allocation policy for use with AllocatedObject and STLAllocator. More...
class  NedAlignedAllocPolicy
 An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2). More...
class  StdAllocPolicy
 A "standard" allocation policy for use with AllocatedObject and STLAllocator. More...
class  StdAlignedAllocPolicy
 A "standard" allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2). More...
class  STLAllocator
 Wrapper class for operating as an STL container allocator. More...
class  Mesh
class  MeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More...
struct  MeshLodUsage
 A way of recording the way each LODs is recorded this Mesh. More...
class  MeshManager
 Handles the management of mesh resources. More...
class  MeshSerializer
 Class for serialising mesh data to/from an OGRE .mesh file. More...
class  MeshSerializerListener
 
Remarks:
This class allows users to hook into the mesh loading process and modify references within the mesh as they are loading.
More...
class  MeshSerializerImpl
 Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
class  MeshSerializerImpl_v1_3
 Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More...
class  MeshSerializerImpl_v1_2
 Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...
class  MeshSerializerImpl_v1_1
 Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...
class  MovableObject
 Abstract class defining a movable object in a scene. More...
class  MovableObjectFactory
 Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
class  MovablePlane
 Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...
class  Node
 Class representing a general-purpose node an articulated scene graph. More...
class  NumericSolver
 Provides numeric solvers for Ogre. More...
class  OptimisedUtil
 Utility class for provides optimised functions. More...
class  Overlay
 Represents a layer which is rendered on top of the 'normal' scene contents. More...
class  OverlayContainer
 A 2D element which contains other OverlayElement instances. More...
class  OverlayElement
 Abstract definition of a 2D element to be displayed in an Overlay. More...
class  OverlayElementFactory
 Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More...
class  PanelOverlayElementFactory
 Factory for creating PanelOverlayElement instances. More...
class  BorderPanelOverlayElementFactory
 Factory for creating BorderPanelOverlayElement instances. More...
class  TextAreaOverlayElementFactory
 Factory for creating TextAreaOverlayElement instances. More...
class  OverlayManager
 Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...
class  PanelOverlayElement
 OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...
class  ParticleVisualData
 Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...
class  Particle
 Class representing a single particle instance. More...
class  ParticleAffector
 Abstract class defining the interface to be implemented by particle affectors. More...
class  ParticleAffectorFactory
 Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...
class  ParticleEmitter
 Abstract class defining the interface to be implemented by particle emitters. More...
class  ParticleEmitterFactory
 Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...
class  ParticleIterator
 Convenience class to make it easy to step through all particles in a ParticleSystem. More...
class  ParticleScriptCompilerListener
 This is the specific listener for the particle script compiler. More...
class  ParticleScriptCompiler
class  ParticleSystem
 Class defining particle system based special effects. More...
class  ParticleSystemManager
 Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...
class  ParticleSystemFactory
 Factory object for creating ParticleSystem instances. More...
class  ParticleSystemRenderer
 Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...
class  ParticleSystemRendererFactory
 Abstract class definition of a factory object for ParticleSystemRenderer. More...
class  Pass
 Class defining a single pass of a Technique (of a Material), i.e. More...
struct  IlluminationPass
 Struct recording a pass which can be used for a specific illumination stage. More...
class  PatchMesh
 Patch specialisation of Mesh. More...
class  PatchMeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...
class  PatchSurface
 A surface which is defined by curves of some kind to form a patch, e.g. More...
class  PixelBox
 A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...
class  PixelUtil
 Some utility functions for packing and unpacking pixel data. More...
class  Plane
 Defines a plane in 3D space. More...
class  PlaneBoundedVolume
 Represents a convex volume bounded by planes. More...
class  PlatformInformation
 Class which provides the run-time platform information Ogre runs on. More...
class  Plugin
 Class defining a generic OGRE plugin. More...
class  Polygon
 The class represents a polygon in 3D space. More...
class  Pose
 A pose is a linked set of vertex offsets applying to one set of vertex data. More...
class  FrameTimeControllerValue
 Predefined controller value for getting the latest frame time. More...
class  TextureFrameControllerValue
 Predefined controller value for getting / setting the frame number of a texture layer. More...
class  TexCoordModifierControllerValue
 Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
class  FloatGpuParameterControllerValue
 Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More...
class  PassthroughControllerFunction
 Predefined controller function which just passes through the original source directly to dest. More...
class  AnimationControllerFunction
 Predefined controller function for dealing with animation. More...
class  ScaleControllerFunction
 Predefined controller function which simply scales an input to an output value. More...
class  WaveformControllerFunction
 Predefined controller function based on a waveform. More...
class  PrefabFactory
 A factory class that can create various mesh prefabs. More...
class  Profile
 An individual profile that will be processed by the Profiler. More...
class  Profiler
 The profiler allows you to measure the performance of your code. More...
class  ProgressiveMesh
 This class reduces the complexity of the geometry it is given. More...
class  Quaternion
 Implementation of a Quaternion, i.e. More...
class  RadixSort
 Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...
class  Ray
 Representation of a ray in space, i.e. More...
struct  Rectangle
class  Rectangle2D
 Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More...
class  Renderable
 Abstract class defining the interface all renderable objects must implement. More...
class  RenderOperation
 'New' rendering operation using vertex buffers. More...
class  RenderQueue
 Class to manage the scene object rendering queue. More...
class  RenderQueueInvocation
 Class representing the invocation of queue groups in a RenderQueue. More...
class  RenderQueueInvocationSequence
 Class to hold a linear sequence of RenderQueueInvocation objects. More...
class  RenderQueueListener
 Abstract interface which classes must implement if they wish to receive events from the render queue. More...
struct  RenderablePass
 Struct associating a single Pass with a single Renderable. More...
class  QueuedRenderableVisitor
 Visitor interface for items in a QueuedRenderableCollection. More...
class  QueuedRenderableCollection
 Lowest level collection of renderables. More...
class  RenderPriorityGroup
 Collection of renderables by priority. More...
class  RenderQueueGroup
 A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...
class  RenderSystem
 Defines the functionality of a 3D API. More...
struct  DriverVersion
 DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More...
class  RenderSystemCapabilities
 singleton class for storing the capabilities of the graphics card. More...
class  RenderSystemCapabilitiesManager
 Class for managing RenderSystemCapabilities database for Ogre. More...
class  RenderSystemCapabilitiesSerializer
 Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More...
class  RenderTarget
 A 'canvas' which can receive the results of a rendering operation. More...
struct  RenderTargetEvent
 Struct containing information about a RenderTarget event. More...
struct  RenderTargetViewportEvent
 Struct containing information about a RenderTarget Viewport-specific event. More...
class  RenderTargetListener
 A interface class defining a listener which can be used to receive notifications of RenderTarget events. More...
class  RenderTexture
 This class represents a RenderTarget that renders to a Texture. More...
class  MultiRenderTarget
 This class represents a render target that renders to multiple RenderTextures at once. More...
class  RenderToVertexBuffer
 An object which renders geometry to a vertex. More...
class  RenderWindow
 Manages the target rendering window. More...
class  Resource
 Abstract class representing a loadable resource (e.g. More...
class  ManualResourceLoader
 Interface describing a manual resource loader. More...
struct  BackgroundProcessResult
 Encapsulates the result of a background queue request. More...
class  ResourceBackgroundQueue
 This class is used to perform Resource operations in a background thread. More...
class  ResourceGroupListener
 This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
class  ResourceLoadingListener
 
Remarks:
This class allows users to override resource loading behavior.
More...
class  ResourceGroupManager
 This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
class  ResourceManager
 Defines a generic resource handler. More...
class  RibbonTrail
 Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More...
class  RibbonTrailFactory
 Factory object for creating RibbonTrail instances. More...
class  Root
 The root class of the Ogre system. More...
class  RotationalSpline
 This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...
struct  ViewPoint
 Structure for holding a position & orientation pair. More...
struct  VisibleObjectsBoundsInfo
 Structure collecting together information about the visible objects that have been discovered in a scene. More...
class  SceneManager
 Manages the organisation and rendering of a 'scene' i.e. More...
class  DefaultIntersectionSceneQuery
 Default implementation of IntersectionSceneQuery. More...
class  DefaultRaySceneQuery
 Default implementation of RaySceneQuery. More...
class  DefaultSphereSceneQuery
 Default implementation of SphereSceneQuery. More...
class  DefaultPlaneBoundedVolumeListSceneQuery
 Default implementation of PlaneBoundedVolumeListSceneQuery. More...
class  DefaultAxisAlignedBoxSceneQuery
 Default implementation of AxisAlignedBoxSceneQuery. More...
struct  SceneManagerMetaData
 Structure containing information about a scene manager. More...
class  SceneManagerFactory
 Class which will create instances of a given SceneManager. More...
class  DefaultSceneManagerFactory
 Factory for default scene manager. More...
class  DefaultSceneManager
 Default scene manager. More...
class  SceneManagerEnumerator
 Enumerates the SceneManager classes available to applications. More...
class  SceneNode
 Class representing a node in the scene graph. More...
class  SceneQuery
 A class for performing queries on a scene. More...
class  SceneQueryListener
 This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
struct  SceneQueryResult
 Holds the results of a scene query. More...
class  RegionSceneQuery
 Abstract class defining a query which returns single results from a region. More...
class  AxisAlignedBoxSceneQuery
 Specialises the SceneQuery class for querying within an axis aligned box. More...
class  SphereSceneQuery
 Specialises the SceneQuery class for querying within a sphere. More...
class  PlaneBoundedVolumeListSceneQuery
 Specialises the SceneQuery class for querying within a plane-bounded volume. More...
class  RaySceneQueryListener
 Alternative listener class for dealing with RaySceneQuery. More...
struct  RaySceneQueryResultEntry
 This struct allows a single comparison of result data no matter what the type. More...
class  RaySceneQuery
 Specialises the SceneQuery class for querying along a ray. More...
class  IntersectionSceneQueryListener
 Alternative listener class for dealing with IntersectionSceneQuery. More...
struct  IntersectionSceneQueryResult
 Holds the results of an intersection scene query (pair values). More...
class  IntersectionSceneQuery
 Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...
struct  ConcreteNode
class  AbstractNode
class  AtomAbstractNode
 This is an abstract node which cannot be broken down further. More...
class  ObjectAbstractNode
 This specific abstract node represents a script object. More...
class  PropertyAbstractNode
 This abstract node represents a script property. More...
class  ImportAbstractNode
 This abstract node represents an import statement. More...
class  VariableAccessAbstractNode
 This abstract node represents a variable assignment. More...
class  ScriptCompiler
 This is the main class for the compiler. More...
class  ScriptCompilerListener
 This is a listener for the compiler. More...
class  ScriptCompilerManager
 Manages threaded compilation of scripts. More...
struct  ScriptToken
 This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
class  ScriptLexer
class  ScriptLoader
 Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
class  ScriptParser
class  ScriptTranslator
 This class translates script AST (abstract syntax tree) into Ogre resources. More...
class  ScriptTranslatorManager
 The ScriptTranslatorManager manages the lifetime and access to script translators. More...
class  MaterialTranslator
class  TechniqueTranslator
class  PassTranslator
class  TextureUnitTranslator
class  TextureSourceTranslator
class  GpuProgramTranslator
class  ParticleSystemTranslator
class  ParticleEmitterTranslator
class  ParticleAffectorTranslator
class  CompositorTranslator
class  CompositionTechniqueTranslator
class  CompositionTargetPassTranslator
class  CompositionPassTranslator
class  CompositionPassClearTranslator
class  CompositionPassStencilTranslator
class  BuiltinScriptTranslatorManager
 This class manages the builtin translators. More...
class  Serializer
 Generic class for serialising data to / from binary stream-based files. More...
class  ShadowCameraSetup
 This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
class  DefaultShadowCameraSetup
 Implements default shadow camera setup. More...
class  FocusedShadowCameraSetup
 Implements the uniform shadow mapping algorithm in focused mode. More...
class  LiSPSMShadowCameraSetup
 Implements the Light Space Perspective Shadow Mapping Algorithm. More...
class  PlaneOptimalShadowCameraSetup
 Implements the plane optimal shadow camera algorithm. More...
class  PSSMShadowCameraSetup
 Parallel Split Shadow Map (PSSM) shadow camera setup. More...
class  ShadowRenderable
 Class which represents the renderable aspects of a set of shadow volume faces. More...
class  ShadowCaster
 This class defines the interface that must be implemented by shadow casters. More...
struct  ShadowTextureConfig
 Structure containing the configuration for one shadow texture. More...
class  ShadowTextureManager
 Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...
class  ShadowVolumeExtrudeProgram
 Static class containing source for vertex programs for extruding shadow volumes. More...
class  SharedPtr
 Reference-counted shared pointer, used for objects where implicit destruction is required. More...
class  SimpleRenderable
class  SimpleSpline
 A very simple spline class which implements the Catmull-Rom class of splines. More...
class  Singleton
 Template class for creating single-instance global classes. More...
class  Skeleton
 A collection of Bone objects used to animate a skinned mesh. More...
class  SkeletonPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...
struct  LinkedSkeletonAnimationSource
 Link to another skeleton to share animations. More...
class  SkeletonInstance
 A SkeletonInstance is a single instance of a Skeleton used by a world object. More...
class  SkeletonManager
 Handles the management of skeleton resources. More...
class  SkeletonSerializer
 Class for serialising skeleton data to/from an OGRE .skeleton file. More...
class  Sphere
 A sphere primitive, mostly used for bounds checking. More...
struct  StaticFaceGroup
 Collects a group of static i.e. More...
class  StaticGeometry
 Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
class  StringUtil
 Utility class for manipulating Strings. More...
class  StringConverter
 Class for converting the core Ogre data types to/from Strings. More...
class  ParameterDef
 Definition of a parameter supported by a StringInterface class, for introspection. More...
class  ParamCommand
 Abstract class which is command object which gets/sets parameters. More...
class  ParamDictionary
 Class to hold a dictionary of parameters for a single class. More...
class  StringInterface
 Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...
class  SubEntity
 Utility class which defines the sub-parts of an Entity. More...
class  SubMesh
 Defines a part of a complete mesh. More...
class  TagPoint
 A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...
class  TangentSpaceCalc
 Class for calculating a tangent space basis. More...
class  Technique
 Class representing an approach to rendering this particular Material. More...
class  TextAreaOverlayElement
 This class implements an overlay element which contains simple unformatted text. More...
class  Texture
 Abstract class representing a Texture resource. More...
class  TexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr. More...
class  TextureManager
 Class for loading & managing textures. More...
class  TextureUnitState
 Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
class  UnifiedHighLevelGpuProgram
 Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
class  UnifiedHighLevelGpuProgramFactory
 Factory class for Unified programs. More...
class  UserDefinedObject
 This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine. More...
class  Vector2
 Standard 2-dimensional vector. More...
class  Vector3
 Standard 3-dimensional vector. More...
class  Vector4
 4-dimensional homogeneous vector. More...
struct  VertexBoneAssignment_s
 Records the assignment of a single vertex to a single bone with the corresponding weight. More...
class  VertexData
 Summary class collecting together vertex source information. More...
class  IndexData
 Summary class collecting together index data source information. More...
class  VertexCacheProfiler
 Vertex cache profiler. More...
class  Viewport
 An abstraction of a viewport, i.e. More...
class  WindowEventListener
 Callback class used to send out window events to client app More...
class  WindowEventUtilities
 Utility class to handle Window Events/Pumping/Messages More...
class  WireBoundingBox
 Allows the rendering of a wireframe bounding box. More...
class  ZipArchive
 Specialisation of the Archive class to allow reading of files from a zip format source archive. More...
class  ZipArchiveFactory
 Specialisation of ArchiveFactory for Zip files. More...
class  ZipDataStream
 Specialisation of DataStream to handle streaming data from zip archives. More...
struct  NearestResampler
struct  LinearResampler
struct  LinearResampler_Float32
struct  LinearResampler_Byte

Namespaces

namespace  EmitterCommands
namespace  OverlayElementCommands

Typedefs

typedef SharedPtr
< AnimableValue
AnimableValuePtr
typedef std::map
< String,
AnimationState * > 
AnimationStateMap
typedef MapIterator
< AnimationStateMap
AnimationStateIterator
typedef
ConstMapIterator
< AnimationStateMap
ConstAnimationStateIterator
typedef std::list
< AnimationState * > 
EnabledAnimationStateList
typedef
ConstVectorIterator
< EnabledAnimationStateList
ConstEnabledAnimationStateIterator
typedef std::vector
< FileInfo
FileInfoList
typedef SharedPtr
< FileInfoList
FileInfoListPtr
typedef uint32 RGBA
typedef uint32 ARGB
typedef uint32 ABGR
typedef uint32 BGRA
typedef int TrackVertexColourType
 An enumeration describing which material properties should track the vertex colours.
typedef std::vector
< Light * > 
LightList
typedef std::map
< String, bool > 
UnaryOptionList
typedef std::map
< String, String
BinaryOptionList
typedef std::map
< String, String
NameValuePairList
 Name / value parameter pair (first = name, second = value).
typedef std::map
< String, String
AliasTextureNamePairList
 Alias / Texture name pair (first = alias, second = texture name).
typedef TRect< float > FloatRect
 Structure used to define a rectangle in a 2-D floating point space.
typedef TRect< RealRealRect
 Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings.
typedef TRect< long > Rect
 Structure used to define a rectangle in a 2-D integer space.
typedef struct
Ogre::_ConfigOption 
ConfigOption
 Packages the details of a configuration option.
typedef std::map
< String,
ConfigOption
ConfigOptionMap
typedef SharedPtr
< ControllerValue
< Real > > 
ControllerValueRealPtr
typedef SharedPtr
< ControllerFunction
< Real > > 
ControllerFunctionRealPtr
typedef SharedPtr
< DataStream
DataStreamPtr
 Shared pointer to allow data streams to be passed around without worrying about deallocation.
typedef std::list
< DataStreamPtr
DataStreamList
 List of DataStream items.
typedef SharedPtr
< DataStreamList
DataStreamListPtr
 Shared pointer to list of DataStream items.
typedef SharedPtr
< MemoryDataStream
MemoryDataStreamPtr
 Shared pointer to allow memory data streams to be passed around without worrying about deallocation.
typedef std::map
< String,
GpuConstantDefinition
GpuConstantDefinitionMap
typedef
ConstMapIterator
< GpuConstantDefinitionMap
GpuConstantDefinitionIterator
typedef std::map
< size_t,
GpuLogicalIndexUse
GpuLogicalIndexUseMap
typedef SharedPtr
< GpuProgramParameters
GpuProgramParametersSharedPtr
 Shared pointer used to hold references to GpuProgramParameters instances.
typedef std::vector
< Image * > 
ImagePtrList
typedef std::vector
< const Image * > 
ConstImagePtrList
typedef bool(* ATTRIBUTE_PARSER )(String &params, MaterialScriptContext &context)
 Function def for material attribute parser; return value determines if the next line should be {.
typedef
CategorisedAllocPolicy
< MEMCATEGORY_GENERAL > 
GeneralAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_GEOMETRY > 
GeometryAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_ANIMATION > 
AnimationAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_SCENE_CONTROL > 
SceneCtlAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_SCENE_OBJECTS > 
SceneObjAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_RESOURCE > 
ResourceAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_SCRIPTING > 
ScriptingAllocPolicy
typedef
CategorisedAllocPolicy
< MEMCATEGORY_RENDERSYS > 
RenderSysAllocPolicy
typedef
AllocatedObject
< GeneralAllocPolicy
GeneralAllocatedObject
typedef
AllocatedObject
< GeometryAllocPolicy
GeometryAllocatedObject
typedef
AllocatedObject
< AnimationAllocPolicy
AnimationAllocatedObject
typedef
AllocatedObject
< SceneCtlAllocPolicy
SceneCtlAllocatedObject
typedef
AllocatedObject
< SceneObjAllocPolicy
SceneObjAllocatedObject
typedef
AllocatedObject
< ResourceAllocPolicy
ResourceAllocatedObject
typedef
AllocatedObject
< ScriptingAllocPolicy
ScriptingAllocatedObject
typedef
AllocatedObject
< RenderSysAllocPolicy
RenderSysAllocatedObject
typedef
ScriptingAllocatedObject 
AbstractNodeAlloc
typedef
AnimationAllocatedObject 
AnimableAlloc
typedef
AnimationAllocatedObject 
AnimationAlloc
typedef
GeneralAllocatedObject 
ArchiveAlloc
typedef
GeometryAllocatedObject 
BatchedGeometryAlloc
typedef
RenderSysAllocatedObject 
BufferAlloc
typedef
GeneralAllocatedObject 
CodecAlloc
typedef
ResourceAllocatedObject 
CompositorInstAlloc
typedef
GeneralAllocatedObject 
ConfigAlloc
typedef
GeneralAllocatedObject 
ControllerAlloc
typedef
GeometryAllocatedObject 
DebugGeomAlloc
typedef
GeneralAllocatedObject 
DynLibAlloc
typedef
GeometryAllocatedObject 
EdgeDataAlloc
typedef
GeneralAllocatedObject 
FactoryAlloc
typedef
SceneObjAllocatedObject 
FXAlloc
typedef
GeneralAllocatedObject 
ImageAlloc
typedef
GeometryAllocatedObject 
IndexDataAlloc
typedef
GeneralAllocatedObject 
LogAlloc
typedef
SceneObjAllocatedObject 
MovableAlloc
typedef
SceneCtlAllocatedObject 
NodeAlloc
typedef
SceneObjAllocatedObject 
OverlayAlloc
typedef
RenderSysAllocatedObject 
GpuParamsAlloc
typedef
ResourceAllocatedObject 
PassAlloc
typedef
GeometryAllocatedObject 
PatchAlloc
typedef
GeneralAllocatedObject 
PluginAlloc
typedef
GeneralAllocatedObject 
ProfilerAlloc
typedef
GeometryAllocatedObject 
ProgMeshAlloc
typedef
SceneCtlAllocatedObject 
RenderQueueAlloc
typedef
RenderSysAllocatedObject 
RenderSysAlloc
typedef
GeneralAllocatedObject 
RootAlloc
typedef
ResourceAllocatedObject 
ResourceAlloc
typedef
GeneralAllocatedObject 
SerializerAlloc
typedef
SceneCtlAllocatedObject 
SceneMgtAlloc
typedef
ScriptingAllocatedObject 
ScriptCompilerAlloc
typedef
ScriptingAllocatedObject 
ScriptTranslatorAlloc
typedef
SceneCtlAllocatedObject 
ShadowDataAlloc
typedef
GeneralAllocatedObject 
StreamAlloc
typedef
SceneObjAllocatedObject 
SubEntityAlloc
typedef
ResourceAllocatedObject 
SubMeshAlloc
typedef
ResourceAllocatedObject 
TechniqueAlloc
typedef
GeneralAllocatedObject 
TimerAlloc
typedef
ResourceAllocatedObject 
TextureUnitStateAlloc
typedef
GeneralAllocatedObject 
UtilityAlloc
typedef
GeometryAllocatedObject 
VertexDataAlloc
typedef
RenderSysAllocatedObject 
ViewportAlloc
typedef double PreciseReal
 Real type for numeric solvers.
typedef UTFString DisplayString
typedef std::vector
< IlluminationPass * > 
IlluminationPassList
typedef std::vector
< PixelFormat
PixelFormatList
typedef std::vector
< Plane
PlaneList
typedef std::vector
< PlaneBoundedVolume
PlaneBoundedVolumeList
typedef unsigned int uint32
typedef unsigned short uint16
typedef unsigned char uint8
typedef unsigned
long long 
uint64
typedef std::vector
< Pose * > 
PoseList
typedef float Real
 Software floating point type.
typedef unsigned char uchar
 In order to avoid finger-aches :).
typedef unsigned short ushort
typedef unsigned int uint
typedef unsigned long ulong
typedef std::string _StringBase
typedef _StringBase String
typedef std::vector
< RenderQueueInvocation * > 
RenderQueueInvocationList
 List of RenderQueueInvocations.
typedef
VectorIterator
< RenderQueueInvocationList
RenderQueueInvocationIterator
typedef std::map
< String,
RenderTarget * > 
RenderTargetMap
typedef
std::multimap< uchar,
RenderTarget * > 
RenderTargetPriorityMap
typedef SharedPtr
< RenderToVertexBuffer
RenderToVertexBufferSharedPtr
typedef unsigned long ResourceHandle
typedef SharedPtr
< Resource
ResourcePtr
 Shared pointer to a Resource.
typedef unsigned long BackgroundProcessTicket
 Identifier of a background process.
typedef std::vector
< RenderSystem * > 
RenderSystemList
typedef uint16 SceneTypeMask
 Bitmask containing scene types.
typedef std::list
< MovableObject * > 
SceneQueryResultMovableList
typedef std::list
< SceneQuery::WorldFragment * > 
SceneQueryResultWorldFragmentList
typedef std::vector
< RaySceneQueryResultEntry
RaySceneQueryResult
typedef std::pair
< MovableObject *,
MovableObject * > 
SceneQueryMovableObjectPair
typedef std::pair
< MovableObject *,
SceneQuery::WorldFragment * > 
SceneQueryMovableObjectWorldFragmentPair
typedef std::list
< SceneQueryMovableObjectPair
SceneQueryMovableIntersectionList
typedef std::list
< SceneQueryMovableObjectWorldFragmentPair
SceneQueryMovableWorldFragmentIntersectionList
typedef SharedPtr
< ConcreteNode
ConcreteNodePtr
typedef std::list
< ConcreteNodePtr
ConcreteNodeList
typedef SharedPtr
< ConcreteNodeList
ConcreteNodeListPtr
typedef SharedPtr
< AbstractNode
AbstractNodePtr
typedef std::list
< AbstractNodePtr
AbstractNodeList
typedef SharedPtr
< AbstractNodeList
AbstractNodeListPtr
typedef SharedPtr
< ScriptToken
ScriptTokenPtr
typedef std::vector
< ScriptTokenPtr
ScriptTokenList
typedef SharedPtr
< ScriptTokenList
ScriptTokenListPtr
typedef SharedPtr
< ShadowCameraSetup
ShadowCameraSetupPtr
typedef std::vector
< TexturePtr
ShadowTextureList
typedef std::vector
< ShadowTextureConfig
ShadowTextureConfigList
typedef
ConstVectorIterator
< ShadowTextureConfigList
ConstShadowTextureConfigIterator
typedef
stdext::hash_compare
< _StringBase,
std::less
< _StringBase > > 
_StringHash
typedef std::vector
< ParameterDef
ParameterList
typedef std::map
< String,
ParamCommand * > 
ParamCommandMap
typedef std::map
< String,
ParamDictionary
ParamDictionaryMap
typedef std::vector
< String
StringVector
typedef SharedPtr
< StringVector
StringVectorPtr
typedef struct
Ogre::VertexBoneAssignment_s 
VertexBoneAssignment
 Records the assignment of a single vertex to a single bone with the corresponding weight.
typedef std::vector
< HardwareBuffer::Usage
BufferUsageList
 Define a list of usage flags.

Enumerations

enum  VertexAnimationType { VAT_NONE = 0, VAT_MORPH = 1, VAT_POSE = 2 }
 Type of vertex animation. More...
enum  BillboardOrigin {
  BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT,
  BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER,
  BBO_BOTTOM_RIGHT
}
 Enum covering what exactly a billboard's position means (center, top-left etc). More...
enum  BillboardRotationType { BBR_VERTEX, BBR_TEXCOORD }
 The rotation type of billboard. More...
enum  BillboardType {
  BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF, BBT_PERPENDICULAR_COMMON,
  BBT_PERPENDICULAR_SELF
}
 The type of billboard to use. More...
enum  LayerBlendType { LBT_COLOUR, LBT_ALPHA }
 Type of texture blend mode. More...
enum  LayerBlendOperation { LBO_REPLACE, LBO_ADD, LBO_MODULATE, LBO_ALPHA_BLEND }
 List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
enum  LayerBlendOperationEx {
  LBX_SOURCE1, LBX_SOURCE2, LBX_MODULATE, LBX_MODULATE_X2,
  LBX_MODULATE_X4, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH,
  LBX_SUBTRACT, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_TEXTURE_ALPHA, LBX_BLEND_CURRENT_ALPHA,
  LBX_BLEND_MANUAL, LBX_DOTPRODUCT, LBX_BLEND_DIFFUSE_COLOUR
}
 Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum  LayerBlendSource {
  LBS_CURRENT, LBS_TEXTURE, LBS_DIFFUSE, LBS_SPECULAR,
  LBS_MANUAL
}
 List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum  SceneBlendType {
  SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SBT_ADD, SBT_MODULATE,
  SBT_REPLACE
}
 Types of blending that you can specify between an object and the existing contents of the scene. More...
enum  SceneBlendFactor {
  SBF_ONE, SBF_ZERO, SBF_DEST_COLOUR, SBF_SOURCE_COLOUR,
  SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_DEST_ALPHA, SBF_SOURCE_ALPHA,
  SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA
}
 Blending factors for manually blending objects with the scene. More...
enum  CompareFunction {
  CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_LESS, CMPF_LESS_EQUAL,
  CMPF_EQUAL, CMPF_NOT_EQUAL, CMPF_GREATER_EQUAL, CMPF_GREATER
}
 Comparison functions used for the depth/stencil buffer operations and others. More...
enum  TextureFilterOptions { TFO_NONE, TFO_BILINEAR, TFO_TRILINEAR, TFO_ANISOTROPIC }
 High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More...
enum  FilterType { FT_MIN, FT_MAG, FT_MIP }
enum  FilterOptions { FO_NONE, FO_POINT, FO_LINEAR, FO_ANISOTROPIC }
 Filtering options for textures / mipmaps. More...
enum  ShadeOptions { SO_FLAT, SO_GOURAUD, SO_PHONG }
 Light shading modes. More...
enum  FogMode { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR }
 Fog modes. More...
enum  CullingMode { CULL_NONE = 1, CULL_CLOCKWISE = 2, CULL_ANTICLOCKWISE = 3 }
 Hardware culling modes based on vertex winding. More...
enum  ManualCullingMode { MANUAL_CULL_NONE = 1, MANUAL_CULL_BACK = 2, MANUAL_CULL_FRONT = 3 }
 Manual culling modes based on vertex normals. More...
enum  WaveformType {
  WFT_SINE, WFT_TRIANGLE, WFT_SQUARE, WFT_SAWTOOTH,
  WFT_INVERSE_SAWTOOTH, WFT_PWM
}
 Enumerates the wave types usable with the Ogre engine. More...
enum  PolygonMode { PM_POINTS = 1, PM_WIREFRAME = 2, PM_SOLID = 3 }
 The polygon mode to use when rasterising. More...
enum  ShadowTechnique {
  SHADOWTYPE_NONE = 0x00, SHADOWDETAILTYPE_ADDITIVE = 0x01, SHADOWDETAILTYPE_MODULATIVE = 0x02, SHADOWDETAILTYPE_INTEGRATED = 0x04,
  SHADOWDETAILTYPE_STENCIL = 0x10, SHADOWDETAILTYPE_TEXTURE = 0x20, SHADOWTYPE_STENCIL_MODULATIVE = 0x12, SHADOWTYPE_STENCIL_ADDITIVE = 0x11,
  SHADOWTYPE_TEXTURE_MODULATIVE = 0x22, SHADOWTYPE_TEXTURE_ADDITIVE = 0x21, SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED = 0x25, SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED = 0x26
}
 An enumeration of broad shadow techniques. More...
enum  TrackVertexColourEnum {
  TVC_NONE = 0x0, TVC_AMBIENT = 0x1, TVC_DIFFUSE = 0x2, TVC_SPECULAR = 0x4,
  TVC_EMISSIVE = 0x8
}
enum  SortMode { SM_DIRECTION, SM_DISTANCE }
 Sort mode for billboard-set and particle-system. More...
enum  FrameBufferType { FBT_COLOUR = 0x1, FBT_DEPTH = 0x2, FBT_STENCIL = 0x4 }
 Defines the frame buffer types. More...
enum  ClipResult { CLIPPED_NONE = 0, CLIPPED_SOME = 1, CLIPPED_ALL = 2 }
 Generic result of clipping. More...
enum  eTexturePlayMode { TextureEffectPause = 0, TextureEffectPlay_ASAP = 1, TextureEffectPlay_Looping = 2 }
 Enum for type of texture play mode. More...
enum  FontType { FT_TRUETYPE = 1, FT_IMAGE = 2 }
 Enumerates the types of Font usable in the engine. More...
enum  ProjectionType { PT_ORTHOGRAPHIC, PT_PERSPECTIVE }
 Specifies perspective (realistic) or orthographic (architectural) projection. More...
enum  FrustumPlane {
  FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3,
  FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5
}
 Worldspace clipping planes. More...
enum  GpuProgramType { GPT_VERTEX_PROGRAM, GPT_FRAGMENT_PROGRAM, GPT_GEOMETRY_PROGRAM }
 Enumerates the types of programs which can run on the GPU. More...
enum  GpuConstantType {
  GCT_FLOAT1 = 1, GCT_FLOAT2 = 2, GCT_FLOAT3 = 3, GCT_FLOAT4 = 4,
  GCT_SAMPLER1D = 5, GCT_SAMPLER2D = 6, GCT_SAMPLER3D = 7, GCT_SAMPLERCUBE = 8,
  GCT_SAMPLER1DSHADOW = 9, GCT_SAMPLER2DSHADOW = 10, GCT_MATRIX_2X2 = 11, GCT_MATRIX_2X3 = 12,
  GCT_MATRIX_2X4 = 13, GCT_MATRIX_3X2 = 14, GCT_MATRIX_3X3 = 15, GCT_MATRIX_3X4 = 16,
  GCT_MATRIX_4X2 = 17, GCT_MATRIX_4X3 = 18, GCT_MATRIX_4X4 = 19, GCT_INT1 = 20,
  GCT_INT2 = 21, GCT_INT3 = 22, GCT_INT4 = 23, GCT_UNKNOWN = 99
}
 Enumeration of the types of constant we may encounter in programs. More...
enum  VertexElementSemantic {
  VES_POSITION = 1, VES_BLEND_WEIGHTS = 2, VES_BLEND_INDICES = 3, VES_NORMAL = 4,
  VES_DIFFUSE = 5, VES_SPECULAR = 6, VES_TEXTURE_COORDINATES = 7, VES_BINORMAL = 8,
  VES_TANGENT = 9
}
 Vertex element semantics, used to identify the meaning of vertex buffer contents. More...
enum  VertexElementType {
  VET_FLOAT1 = 0, VET_FLOAT2 = 1, VET_FLOAT3 = 2, VET_FLOAT4 = 3,
  VET_COLOUR = 4, VET_SHORT1 = 5, VET_SHORT2 = 6, VET_SHORT3 = 7,
  VET_SHORT4 = 8, VET_UBYTE4 = 9, VET_COLOUR_ARGB = 10, VET_COLOUR_ABGR = 11
}
 Vertex element type, used to identify the base types of the vertex contents. More...
enum  ImageFlags { IF_COMPRESSED = 0x00000001, IF_CUBEMAP = 0x00000002, IF_3D_TEXTURE = 0x00000004 }
enum  LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 }
 The level of detail to which the log will go into. More...
enum  LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 }
 The importance of a logged message. More...
enum  MaterialScriptSection {
  MSS_NONE, MSS_MATERIAL, MSS_TECHNIQUE, MSS_PASS,
  MSS_TEXTUREUNIT, MSS_PROGRAM_REF, MSS_PROGRAM, MSS_DEFAULT_PARAMETERS,
  MSS_TEXTURESOURCE
}
 Enum to identify material sections. More...
enum  MemoryCategory {
  MEMCATEGORY_GENERAL = 0, MEMCATEGORY_GEOMETRY = 1, MEMCATEGORY_ANIMATION = 2, MEMCATEGORY_SCENE_CONTROL = 3,
  MEMCATEGORY_SCENE_OBJECTS = 4, MEMCATEGORY_RESOURCE = 5, MEMCATEGORY_SCRIPTING = 6, MEMCATEGORY_RENDERSYS = 7,
  MEMCATEGORY_COUNT = 8
}
 A set of categories that indicate the purpose of a chunk of memory being allocated. More...
enum  MeshChunkID {
  M_HEADER = 0x1000, M_MESH = 0x3000, M_SUBMESH = 0x4000, M_SUBMESH_OPERATION = 0x4010,
  M_SUBMESH_BONE_ASSIGNMENT = 0x4100, M_SUBMESH_TEXTURE_ALIAS = 0x4200, M_GEOMETRY = 0x5000, M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
  M_GEOMETRY_VERTEX_ELEMENT = 0x5110, M_GEOMETRY_VERTEX_BUFFER = 0x5200, M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, M_MESH_SKELETON_LINK = 0x6000,
  M_MESH_BONE_ASSIGNMENT = 0x7000, M_MESH_LOD = 0x8000, M_MESH_LOD_USAGE = 0x8100, M_MESH_LOD_MANUAL = 0x8110,
  M_MESH_LOD_GENERATED = 0x8120, M_MESH_BOUNDS = 0x9000, M_SUBMESH_NAME_TABLE = 0xA000, M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
  M_EDGE_LISTS = 0xB000, M_EDGE_LIST_LOD = 0xB100, M_EDGE_GROUP = 0xB110, M_POSES = 0xC000,
  M_POSE = 0xC100, M_POSE_VERTEX = 0xC111, M_ANIMATIONS = 0xD000, M_ANIMATION = 0xD100,
  M_ANIMATION_TRACK = 0xD110, M_ANIMATION_MORPH_KEYFRAME = 0xD111, M_ANIMATION_POSE_KEYFRAME = 0xD112, M_ANIMATION_POSE_REF = 0xD113,
  M_TABLE_EXTREMES = 0xE000, M_GEOMETRY_NORMALS = 0x5100, M_GEOMETRY_COLOURS = 0x5200, M_GEOMETRY_TEXCOORDS = 0x5300
}
 Definition of the OGRE .mesh file format. More...
enum  GuiMetricsMode { GMM_RELATIVE, GMM_PIXELS, GMM_RELATIVE_ASPECT_ADJUSTED }
 Enum describing how the position / size of an element is to be recorded. More...
enum  GuiHorizontalAlignment { GHA_LEFT, GHA_CENTER, GHA_RIGHT }
 Enum describing where '0' is in relation to the parent in the horizontal dimension. More...
enum  GuiVerticalAlignment { GVA_TOP, GVA_CENTER, GVA_BOTTOM }
 Enum describing where '0' is in relation to the parent in the vertical dimension. More...
enum  IlluminationStage { IS_AMBIENT, IS_PER_LIGHT, IS_DECAL, IS_UNKNOWN }
 Categorisation of passes for the purpose of additive lighting. More...
enum  PixelFormat {
  PF_UNKNOWN = 0, PF_L8 = 1, PF_BYTE_L = PF_L8, PF_L16 = 2,
  PF_SHORT_L = PF_L16, PF_A8 = 3, PF_BYTE_A = PF_A8, PF_A4L4 = 4,
  PF_BYTE_LA = 5, PF_R5G6B5 = 6, PF_B5G6R5 = 7, PF_R3G3B2 = 31,
  PF_A4R4G4B4 = 8, PF_A1R5G5B5 = 9, PF_R8G8B8 = 10, PF_B8G8R8 = 11,
  PF_A8R8G8B8 = 12, PF_A8B8G8R8 = 13, PF_B8G8R8A8 = 14, PF_R8G8B8A8 = 28,
  PF_X8R8G8B8 = 26, PF_X8B8G8R8 = 27, PF_BYTE_RGB = PF_B8G8R8, PF_BYTE_BGR = PF_R8G8B8,
  PF_BYTE_BGRA = PF_A8R8G8B8, PF_BYTE_RGBA = PF_A8B8G8R8, PF_A2R10G10B10 = 15, PF_A2B10G10R10 = 16,
  PF_DXT1 = 17, PF_DXT2 = 18, PF_DXT3 = 19, PF_DXT4 = 20,
  PF_DXT5 = 21, PF_FLOAT16_R = 32, PF_FLOAT16_RGB = 22, PF_FLOAT16_RGBA = 23,
  PF_FLOAT32_R = 33, PF_FLOAT32_RGB = 24, PF_FLOAT32_RGBA = 25, PF_FLOAT16_GR = 35,
  PF_FLOAT32_GR = 36, PF_DEPTH = 29, PF_SHORT_RGBA = 30, PF_SHORT_GR = 34,
  PF_SHORT_RGB = 37, PF_COUNT = 38
}
 The pixel format used for images, textures, and render surfaces. More...
enum  PixelFormatFlags {
  PFF_HASALPHA = 0x00000001, PFF_COMPRESSED = 0x00000002, PFF_FLOAT = 0x00000004, PFF_DEPTH = 0x00000008,
  PFF_NATIVEENDIAN = 0x00000010, PFF_LUMINANCE = 0x00000020
}
 Flags defining some on/off properties of pixel formats. More...
enum  PixelComponentType {
  PCT_BYTE = 0, PCT_SHORT = 1, PCT_FLOAT16 = 2, PCT_FLOAT32 = 3,
  PCT_COUNT = 4
}
 Pixel component format. More...
enum  RenderQueueGroupID {
  RENDER_QUEUE_BACKGROUND = 0, RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20,
  RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, RENDER_QUEUE_MAIN = 50,
  RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, RENDER_QUEUE_8 = 80,
  RENDER_QUEUE_9 = 90, RENDER_QUEUE_SKIES_LATE = 95, RENDER_QUEUE_OVERLAY = 100, RENDER_QUEUE_MAX = 105
}
 Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More...
enum  TexCoordCalcMethod {
  TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...
enum  StencilOperation {
  SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT,
  SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT
}
 Enum describing the various actions which can be taken onthe stencil buffer. More...
enum  CapabilitiesCategory {
  CAPS_CATEGORY_COMMON = 0, CAPS_CATEGORY_COMMON_2 = 1, CAPS_CATEGORY_D3D9 = 2, CAPS_CATEGORY_GL = 3,
  CAPS_CATEGORY_COUNT = 4
}
 Enumerates the categories of capabilities. More...
enum  Capabilities {
  RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3),
  RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9),
  RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), RSC_SCISSOR_TEST = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12), RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13),
  RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14), RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15), RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16), RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17),
  RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18), RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19), RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20), RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21),
  RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22), RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23), RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24), RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25),
  RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26), RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27), RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0), RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1),
  RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2), RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3), RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4), RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5),
  RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0), RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1), RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2), RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3),
  RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4), RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5), RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6)
}
 Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability. More...
enum  GPUVendor {
  GPU_UNKNOWN = 0, GPU_NVIDIA = 1, GPU_ATI = 2, GPU_INTEL = 3,
  GPU_S3 = 4, GPU_MATROX = 5, GPU_3DLABS = 6, GPU_VENDOR_COUNT = 7
}
 Enumeration of GPU vendors. More...
enum  SceneType {
  ST_GENERIC = 1, ST_EXTERIOR_CLOSE = 2, ST_EXTERIOR_FAR = 4, ST_EXTERIOR_REAL_FAR = 8,
  ST_INTERIOR = 16
}
 Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...
enum  ConcreteNodeType {
  CNT_VARIABLE, CNT_VARIABLE_ASSIGN, CNT_WORD, CNT_IMPORT,
  CNT_QUOTE, CNT_LBRACE, CNT_RBRACE, CNT_COLON
}
 These enums hold the types of the concrete parsed nodes. More...
enum  AbstractNodeType {
  ANT_UNKNOWN, ANT_ATOM, ANT_OBJECT, ANT_PROPERTY,
  ANT_IMPORT, ANT_VARIABLE_SET, ANT_VARIABLE_ACCESS
}
 This enum holds the types of the possible abstract nodes. More...
enum  {
  ID_MATERIAL = 3, ID_VERTEX_PROGRAM, ID_GEOMETRY_PROGRAM, ID_FRAGMENT_PROGRAM,
  ID_TECHNIQUE, ID_PASS, ID_TEXTURE_UNIT, ID_VERTEX_PROGRAM_REF,
  ID_GEOMETRY_PROGRAM_REF, ID_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_VERTEX_PROGRAM_REF, ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF,
  ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_MATERIAL, ID_SHADOW_RECEIVER_MATERIAL, ID_LOD_DISTANCES,
  ID_RECEIVE_SHADOWS, ID_TRANSPARENCY_CASTS_SHADOWS, ID_SET_TEXTURE_ALIAS, ID_SOURCE,
  ID_SYNTAX, ID_DEFAULT_PARAMS, ID_PARAM_INDEXED, ID_PARAM_NAMED,
  ID_PARAM_INDEXED_AUTO, ID_PARAM_NAMED_AUTO, ID_SCHEME, ID_LOD_INDEX,
  ID_GPU_VENDOR_RULE, ID_GPU_DEVICE_RULE, ID_INCLUDE, ID_EXCLUDE,
  ID_AMBIENT, ID_DIFFUSE, ID_SPECULAR, ID_EMISSIVE,
  ID_VERTEXCOLOUR, ID_SCENE_BLEND, ID_COLOUR_BLEND, ID_ONE,
  ID_ZERO, ID_DEST_COLOUR, ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR,
  ID_ONE_MINUS_SRC_COLOUR, ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA,
  ID_ONE_MINUS_SRC_ALPHA, ID_SEPARATE_SCENE_BLEND, ID_DEPTH_CHECK, ID_DEPTH_WRITE,
  ID_DEPTH_FUNC, ID_DEPTH_BIAS, ID_ITERATION_DEPTH_BIAS, ID_ALWAYS_FAIL,
  ID_ALWAYS_PASS, ID_LESS_EQUAL, ID_LESS, ID_EQUAL,
  ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER, ID_ALPHA_REJECTION,
  ID_ALPHA_TO_COVERAGE, ID_LIGHT_SCISSOR, ID_LIGHT_CLIP_PLANES, ID_TRANSPARENT_SORTING,
  ID_ILLUMINATION_STAGE, ID_DECAL, ID_CULL_HARDWARE, ID_CLOCKWISE,
  ID_ANTICLOCKWISE, ID_CULL_SOFTWARE, ID_BACK, ID_FRONT,
  ID_NORMALISE_NORMALS, ID_LIGHTING, ID_SHADING, ID_FLAT,
  ID_GOURAUD, ID_PHONG, ID_POLYGON_MODE, ID_SOLID,
  ID_WIREFRAME, ID_POINTS, ID_POLYGON_MODE_OVERRIDEABLE, ID_FOG_OVERRIDE,
  ID_NONE, ID_LINEAR, ID_EXP, ID_EXP2,
  ID_COLOUR_WRITE, ID_MAX_LIGHTS, ID_START_LIGHT, ID_ITERATION,
  ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_PER_N_LIGHTS,
  ID_POINT, ID_SPOT, ID_DIRECTIONAL, ID_POINT_SIZE,
  ID_POINT_SPRITES, ID_POINT_SIZE_ATTENUATION, ID_POINT_SIZE_MIN, ID_POINT_SIZE_MAX,
  ID_TEXTURE_ALIAS, ID_TEXTURE, ID_1D, ID_2D,
  ID_3D, ID_CUBIC, ID_UNLIMITED, ID_ALPHA,
  ID_GAMMA, ID_ANIM_TEXTURE, ID_CUBIC_TEXTURE, ID_SEPARATE_UV,
  ID_COMBINED_UVW, ID_TEX_COORD_SET, ID_TEX_ADDRESS_MODE, ID_WRAP,
  ID_CLAMP, ID_BORDER, ID_MIRROR, ID_TEX_BORDER_COLOUR,
  ID_FILTERING, ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC,
  ID_MAX_ANISOTROPY, ID_MIPMAP_BIAS, ID_COLOUR_OP, ID_REPLACE,
  ID_ADD, ID_MODULATE, ID_ALPHA_BLEND, ID_COLOUR_OP_EX,
  ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4,
  ID_ADD_SIGNED, ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR,
  ID_BLEND_DIFFUSE_ALPHA, ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL,
  ID_DOT_PRODUCT, ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE,
  ID_SRC_SPECULAR, ID_SRC_MANUAL, ID_COLOUR_OP_MULTIPASS_FALLBACK, ID_ALPHA_OP_EX,
  ID_ENV_MAP, ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION,
  ID_CUBIC_NORMAL, ID_SCROLL, ID_SCROLL_ANIM, ID_ROTATE,
  ID_ROTATE_ANIM, ID_SCALE, ID_WAVE_XFORM, ID_SCROLL_X,
  ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE,
  ID_TRIANGLE, ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH,
  ID_TRANSFORM, ID_BINDING_TYPE, ID_VERTEX, ID_FRAGMENT,
  ID_CONTENT_TYPE, ID_NAMED, ID_SHADOW, ID_TEXTURE_SOURCE,
  ID_PARTICLE_SYSTEM, ID_EMITTER, ID_AFFECTOR, ID_COMPOSITOR,
  ID_TARGET, ID_TARGET_OUTPUT, ID_INPUT, ID_PREVIOUS,
  ID_TARGET_WIDTH, ID_TARGET_HEIGHT, ID_TARGET_WIDTH_SCALED, ID_TARGET_HEIGHT_SCALED,
  ID_ONLY_INITIAL, ID_VISIBILITY_MASK, ID_LOD_BIAS, ID_MATERIAL_SCHEME,
  ID_SHADOWS_ENABLED, ID_CLEAR, ID_STENCIL, ID_RENDER_SCENE,
  ID_RENDER_QUAD, ID_IDENTIFIER, ID_FIRST_RENDER_QUEUE, ID_LAST_RENDER_QUEUE,
  ID_BUFFERS, ID_COLOUR, ID_DEPTH, ID_COLOUR_VALUE,
  ID_DEPTH_VALUE, ID_STENCIL_VALUE, ID_CHECK, ID_COMP_FUNC,
  ID_REF_VALUE, ID_MASK, ID_FAIL_OP, ID_KEEP,
  ID_INCREMENT, ID_DECREMENT, ID_INCREMENT_WRAP, ID_DECREMENT_WRAP,
  ID_INVERT, ID_DEPTH_FAIL_OP, ID_PASS_OP, ID_TWO_SIDED,
  ID_END_BUILTIN_IDS
}
 This enum defines the integer ids for keywords this compiler handles. More...
enum  {
  TID_LBRACKET = 0, TID_RBRACKET, TID_COLON, TID_VARIABLE,
  TID_WORD, TID_QUOTE, TID_NEWLINE, TID_UNKNOWN,
  TID_END
}
 These codes represent token IDs which are numerical translations of specific lexemes. More...
enum  ShadowRenderableFlags { SRF_INCLUDE_LIGHT_CAP = 0x00000001, SRF_INCLUDE_DARK_CAP = 0x00000002, SRF_EXTRUDE_TO_INFINITY = 0x00000004 }
 A set of flags that can be used to influence ShadowRenderable creation. More...
enum  SharedPtrFreeMethod { SPFM_DELETE, SPFM_DELETE_T, SPFM_FREE }
 The method to use to free memory on destruction. More...
enum  SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE }
enum  SkeletonChunkID {
  SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000,
  SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, SKELETON_ANIMATION_LINK = 0x5000
}
 Definition of the OGRE .skeleton file format. More...
enum  FaceGroupType { FGT_FACE_LIST, FGT_PATCH, FGT_UNKNOWN }
 A type of face group, i.e. More...
enum  ParameterType {
  PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT,
  PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG,
  PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4,
  PT_QUATERNION, PT_COLOURVALUE
}
 List of parameter types available. More...
enum  TextureUsage {
  TU_STATIC = HardwareBuffer::HBU_STATIC, TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
  TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, TU_AUTOMIPMAP = 0x100, TU_RENDERTARGET = 0x200,
  TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
}
 Enum identifying the texture usage. More...
enum  TextureType { TEX_TYPE_1D = 1, TEX_TYPE_2D = 2, TEX_TYPE_3D = 3, TEX_TYPE_CUBE_MAP = 4 }
 Enum identifying the texture type. More...
enum  TextureMipmap { MIP_UNLIMITED = 0x7FFFFFFF, MIP_DEFAULT = -1 }
 Enum identifying special mipmap numbers. More...

Functions

template<typename ValueType>
ValueType * any_cast (Any *operand)
template<typename ValueType>
const ValueType * any_cast (const Any *operand)
template<typename ValueType>
ValueType any_cast (const Any &operand)
int _OgreExport findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
 Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.
Radian operator * (Real a, const Radian &b)
Radian operator/ (Real a, const Radian &b)
Degree operator * (Real a, const Degree &b)
Degree operator/ (Real a, const Degree &b)
Vector4 operator * (const Vector4 &v, const Matrix4 &mat)
template<typename T>
T * constructN (T *basePtr, size_t count)
 Utility function for constructing an array of objects with placement new, without using new[] (which allocates an undocumented amount of extra memory and so isn't appropriate for custom allocators).
template<typename T, typename T2, typename P>
bool operator== (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename P, typename OtherAllocator>
bool operator== (STLAllocator< T, P > const &, OtherAllocator const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename T2, typename P>
bool operator!= (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename P, typename OtherAllocator>
bool operator!= (STLAllocator< T, P > const &, OtherAllocator const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<class T>
static FORCEINLINE T * rawOffsetPointer (T *ptr, ptrdiff_t offset)
 Returns raw offseted of the given pointer.
template<class T>
static FORCEINLINE void advanceRawPointer (T *&ptr, ptrdiff_t offset)
 Advance the pointer with raw offset.
Rectangle intersect (const Rectangle &lhs, const Rectangle &rhs)
 Geometric intersection of two rectanglar regions.
_OgreExport bool operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
_OgreExport bool operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
template<class T, class U>
bool operator== (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T, class U>
bool operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T, class U>
bool operator< (SharedPtr< T > const &a, SharedPtr< U > const &b)

Variables

const size_t RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1
unsigned char SPOT_SHADOW_FADE_PNG [SPOT_SHADOW_FADE_PNG_SIZE]


Typedef Documentation

typedef std::string Ogre::_StringBase

Definition at line 156 of file OgrePrerequisites.h.

typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > Ogre::_StringHash

Definition at line 167 of file OgreString.h.

typedef uint32 Ogre::ABGR

Definition at line 38 of file OgreColourValue.h.

typedef ScriptingAllocatedObject Ogre::AbstractNodeAlloc

Definition at line 241 of file OgreMemoryAllocatorConfig.h.

typedef std::list<AbstractNodePtr> Ogre::AbstractNodeList

Definition at line 82 of file OgreScriptCompiler.h.

typedef SharedPtr<AbstractNodeList> Ogre::AbstractNodeListPtr

Definition at line 83 of file OgreScriptCompiler.h.

typedef SharedPtr<AbstractNode> Ogre::AbstractNodePtr

Definition at line 80 of file OgreScriptCompiler.h.

typedef std::map<String, String> Ogre::AliasTextureNamePairList

Alias / Texture name pair (first = alias, second = texture name).

Definition at line 300 of file OgreCommon.h.

typedef AnimationAllocatedObject Ogre::AnimableAlloc

Definition at line 242 of file OgreMemoryAllocatorConfig.h.

typedef SharedPtr<AnimableValue> Ogre::AnimableValuePtr

Definition at line 224 of file OgreAnimable.h.

typedef AnimationAllocatedObject Ogre::AnimationAlloc

Definition at line 243 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<AnimationAllocPolicy> Ogre::AnimationAllocatedObject

Definition at line 229 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_ANIMATION> Ogre::AnimationAllocPolicy

Definition at line 219 of file OgreMemoryAllocatorConfig.h.

typedef MapIterator<AnimationStateMap> Ogre::AnimationStateIterator

Definition at line 169 of file OgreAnimationState.h.

typedef std::map<String, AnimationState*> Ogre::AnimationStateMap

Definition at line 168 of file OgreAnimationState.h.

typedef GeneralAllocatedObject Ogre::ArchiveAlloc

Definition at line 244 of file OgreMemoryAllocatorConfig.h.

typedef uint32 Ogre::ARGB

Definition at line 37 of file OgreColourValue.h.

typedef bool(* Ogre::ATTRIBUTE_PARSER)(String &params, MaterialScriptContext &context)

Function def for material attribute parser; return value determines if the next line should be {.

Definition at line 96 of file OgreMaterialSerializer.h.

typedef unsigned long Ogre::BackgroundProcessTicket

Identifier of a background process.

Definition at line 41 of file OgreResourceBackgroundQueue.h.

typedef GeometryAllocatedObject Ogre::BatchedGeometryAlloc

Definition at line 245 of file OgreMemoryAllocatorConfig.h.

typedef uint32 Ogre::BGRA

Definition at line 39 of file OgreColourValue.h.

typedef std::map<String, String> Ogre::BinaryOptionList

Definition at line 294 of file OgreCommon.h.

typedef RenderSysAllocatedObject Ogre::BufferAlloc

Definition at line 246 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<HardwareBuffer::Usage> Ogre::BufferUsageList

Define a list of usage flags.

Definition at line 39 of file OgreVertexIndexData.h.

typedef GeneralAllocatedObject Ogre::CodecAlloc

Definition at line 247 of file OgreMemoryAllocatorConfig.h.

typedef ResourceAllocatedObject Ogre::CompositorInstAlloc

Definition at line 248 of file OgreMemoryAllocatorConfig.h.

typedef std::list<ConcreteNodePtr> Ogre::ConcreteNodeList

Definition at line 58 of file OgreScriptCompiler.h.

typedef SharedPtr<ConcreteNodeList> Ogre::ConcreteNodeListPtr

Definition at line 59 of file OgreScriptCompiler.h.

typedef SharedPtr<ConcreteNode> Ogre::ConcreteNodePtr

Definition at line 56 of file OgreScriptCompiler.h.

typedef GeneralAllocatedObject Ogre::ConfigAlloc

Definition at line 249 of file OgreMemoryAllocatorConfig.h.

typedef struct Ogre::_ConfigOption Ogre::ConfigOption

Packages the details of a configuration option.

Remarks:
Used for RenderSystem::getConfigOptions. If immutable is true, this option must be disabled for modifying.

typedef std::map< String, ConfigOption > Ogre::ConfigOptionMap

Definition at line 53 of file OgreConfigOptionMap.h.

typedef ConstMapIterator<AnimationStateMap> Ogre::ConstAnimationStateIterator

Definition at line 170 of file OgreAnimationState.h.

typedef ConstVectorIterator<EnabledAnimationStateList> Ogre::ConstEnabledAnimationStateIterator

Definition at line 173 of file OgreAnimationState.h.

typedef std::vector<const Image*> Ogre::ConstImagePtrList

Definition at line 437 of file OgreImage.h.

typedef ConstVectorIterator<ShadowTextureConfigList> Ogre::ConstShadowTextureConfigIterator

Definition at line 56 of file OgreShadowTextureManager.h.

typedef GeneralAllocatedObject Ogre::ControllerAlloc

Definition at line 250 of file OgreMemoryAllocatorConfig.h.

typedef SharedPtr< ControllerFunction<Real> > Ogre::ControllerFunctionRealPtr

Definition at line 44 of file OgreControllerManager.h.

typedef SharedPtr< ControllerValue<Real> > Ogre::ControllerValueRealPtr

Definition at line 43 of file OgreControllerManager.h.

typedef std::list<DataStreamPtr> Ogre::DataStreamList

List of DataStream items.

Definition at line 163 of file OgreDataStream.h.

typedef SharedPtr<DataStreamList> Ogre::DataStreamListPtr

Shared pointer to list of DataStream items.

Definition at line 165 of file OgreDataStream.h.

typedef SharedPtr<DataStream> Ogre::DataStreamPtr

Shared pointer to allow data streams to be passed around without worrying about deallocation.

Definition at line 160 of file OgreDataStream.h.

typedef GeometryAllocatedObject Ogre::DebugGeomAlloc

Definition at line 251 of file OgreMemoryAllocatorConfig.h.

typedef UTFString Ogre::DisplayString

Definition at line 46 of file OgreOverlayElement.h.

typedef GeneralAllocatedObject Ogre::DynLibAlloc

Definition at line 252 of file OgreMemoryAllocatorConfig.h.

typedef GeometryAllocatedObject Ogre::EdgeDataAlloc

Definition at line 253 of file OgreMemoryAllocatorConfig.h.

typedef std::list<AnimationState*> Ogre::EnabledAnimationStateList

Definition at line 172 of file OgreAnimationState.h.

typedef GeneralAllocatedObject Ogre::FactoryAlloc

Definition at line 254 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<FileInfo> Ogre::FileInfoList

Definition at line 62 of file OgreArchive.h.

typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr

Definition at line 63 of file OgreArchive.h.

typedef TRect<float> Ogre::FloatRect

Structure used to define a rectangle in a 2-D floating point space.

Definition at line 334 of file OgreCommon.h.

typedef SceneObjAllocatedObject Ogre::FXAlloc

Definition at line 255 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<GeneralAllocPolicy> Ogre::GeneralAllocatedObject

Definition at line 227 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_GENERAL> Ogre::GeneralAllocPolicy

Definition at line 217 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<GeometryAllocPolicy> Ogre::GeometryAllocatedObject

Definition at line 228 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_GEOMETRY> Ogre::GeometryAllocPolicy

Definition at line 218 of file OgreMemoryAllocatorConfig.h.

typedef ConstMapIterator<GpuConstantDefinitionMap> Ogre::GpuConstantDefinitionIterator

Definition at line 146 of file OgreGpuProgram.h.

typedef std::map<String, GpuConstantDefinition> Ogre::GpuConstantDefinitionMap

Definition at line 145 of file OgreGpuProgram.h.

typedef std::map<size_t, GpuLogicalIndexUse> Ogre::GpuLogicalIndexUseMap

Definition at line 226 of file OgreGpuProgram.h.

typedef RenderSysAllocatedObject Ogre::GpuParamsAlloc

Definition at line 262 of file OgreMemoryAllocatorConfig.h.

typedef SharedPtr<GpuProgramParameters> Ogre::GpuProgramParametersSharedPtr

Shared pointer used to hold references to GpuProgramParameters instances.

Definition at line 1393 of file OgreGpuProgram.h.

typedef std::vector<IlluminationPass*> Ogre::IlluminationPassList

Definition at line 1597 of file OgrePass.h.

typedef GeneralAllocatedObject Ogre::ImageAlloc

Definition at line 256 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<Image*> Ogre::ImagePtrList

Definition at line 436 of file OgreImage.h.

typedef GeometryAllocatedObject Ogre::IndexDataAlloc

Definition at line 257 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<Light*> Ogre::LightList

Definition at line 290 of file OgreCommon.h.

typedef GeneralAllocatedObject Ogre::LogAlloc

Definition at line 258 of file OgreMemoryAllocatorConfig.h.

typedef SharedPtr<MemoryDataStream> Ogre::MemoryDataStreamPtr

Shared pointer to allow memory data streams to be passed around without worrying about deallocation.

Definition at line 323 of file OgreDataStream.h.

typedef SceneObjAllocatedObject Ogre::MovableAlloc

Definition at line 259 of file OgreMemoryAllocatorConfig.h.

typedef std::map<String, String> Ogre::NameValuePairList

Name / value parameter pair (first = name, second = value).

Definition at line 297 of file OgreCommon.h.

typedef SceneCtlAllocatedObject Ogre::NodeAlloc

Definition at line 260 of file OgreMemoryAllocatorConfig.h.

typedef SceneObjAllocatedObject Ogre::OverlayAlloc

Definition at line 261 of file OgreMemoryAllocatorConfig.h.

typedef std::map<String, ParamCommand* > Ogre::ParamCommandMap

Definition at line 80 of file OgreStringInterface.h.

typedef std::map<String, ParamDictionary> Ogre::ParamDictionaryMap

Definition at line 145 of file OgreStringInterface.h.

typedef std::vector<ParameterDef> Ogre::ParameterList

Definition at line 69 of file OgreStringInterface.h.

typedef ResourceAllocatedObject Ogre::PassAlloc

Definition at line 263 of file OgreMemoryAllocatorConfig.h.

typedef GeometryAllocatedObject Ogre::PatchAlloc

Definition at line 264 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<PixelFormat> Ogre::PixelFormatList

Definition at line 142 of file OgrePixelFormat.h.

typedef std::vector<PlaneBoundedVolume> Ogre::PlaneBoundedVolumeList

Definition at line 122 of file OgrePlaneBoundedVolume.h.

typedef std::vector<Plane> Ogre::PlaneList

Definition at line 152 of file OgrePlane.h.

typedef GeneralAllocatedObject Ogre::PluginAlloc

Definition at line 265 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<Pose*> Ogre::PoseList

Definition at line 106 of file OgrePose.h.

typedef double Ogre::PreciseReal

Real type for numeric solvers.

Definition at line 35 of file OgreNumerics.h.

typedef GeneralAllocatedObject Ogre::ProfilerAlloc

Definition at line 266 of file OgreMemoryAllocatorConfig.h.

typedef GeometryAllocatedObject Ogre::ProgMeshAlloc

Definition at line 267 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<RaySceneQueryResultEntry> Ogre::RaySceneQueryResult

Definition at line 367 of file OgreSceneQuery.h.

typedef float Ogre::Real

Software floating point type.

Note:
Not valid as a pointer to GPU buffers / parameters

Definition at line 120 of file OgrePrerequisites.h.

typedef TRect<Real> Ogre::RealRect

Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings.

Definition at line 339 of file OgreCommon.h.

typedef TRect< long > Ogre::Rect

Structure used to define a rectangle in a 2-D integer space.

Definition at line 343 of file OgreCommon.h.

typedef SceneCtlAllocatedObject Ogre::RenderQueueAlloc

Definition at line 268 of file OgreMemoryAllocatorConfig.h.

typedef VectorIterator<RenderQueueInvocationList> Ogre::RenderQueueInvocationIterator

Definition at line 156 of file OgreRenderQueueInvocation.h.

typedef std::vector<RenderQueueInvocation*> Ogre::RenderQueueInvocationList

List of RenderQueueInvocations.

Definition at line 155 of file OgreRenderQueueInvocation.h.

typedef RenderSysAllocatedObject Ogre::RenderSysAlloc

Definition at line 269 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<RenderSysAllocPolicy> Ogre::RenderSysAllocatedObject

Definition at line 234 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_RENDERSYS> Ogre::RenderSysAllocPolicy

Definition at line 224 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<RenderSystem*> Ogre::RenderSystemList

Definition at line 44 of file OgreRoot.h.

typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap

Definition at line 52 of file OgreRenderSystem.h.

typedef std::multimap<uchar, RenderTarget * > Ogre::RenderTargetPriorityMap

Definition at line 53 of file OgreRenderSystem.h.

typedef SharedPtr<RenderToVertexBuffer> Ogre::RenderToVertexBufferSharedPtr

Definition at line 141 of file OgreRenderToVertexBuffer.h.

typedef ResourceAllocatedObject Ogre::ResourceAlloc

Definition at line 271 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<ResourceAllocPolicy> Ogre::ResourceAllocatedObject

Definition at line 232 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_RESOURCE> Ogre::ResourceAllocPolicy

Definition at line 222 of file OgreMemoryAllocatorConfig.h.

typedef unsigned long Ogre::ResourceHandle

Definition at line 40 of file OgreResource.h.

typedef SharedPtr<Resource> Ogre::ResourcePtr

Shared pointer to a Resource.

Remarks:
This shared pointer allows many references to a resource to be held, and when the final reference is removed, the resource will be destroyed. Note that the ResourceManager which created this Resource will be holding at least one reference, so this resource will not get destroyed until someone removes the resource from the manager - this at least gives you strong control over when resources are freed. But the nature of the shared pointer means that if anyone refers to the removed resource in the meantime, the resource will remain valid.
You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed around internally within Ogre. These are 'weak references' ie they do not increment the reference count on the Resource. This is done for efficiency in temporary operations that shouldn't need to incur the overhead of maintaining the reference count; however we don't recommend you do it yourself since these references are not guaranteed to remain valid.

Definition at line 466 of file OgreResource.h.

typedef uint32 Ogre::RGBA

Definition at line 36 of file OgreColourValue.h.

typedef GeneralAllocatedObject Ogre::RootAlloc

Definition at line 270 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<SceneCtlAllocPolicy> Ogre::SceneCtlAllocatedObject

Definition at line 230 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_SCENE_CONTROL> Ogre::SceneCtlAllocPolicy

Definition at line 220 of file OgreMemoryAllocatorConfig.h.

typedef SceneCtlAllocatedObject Ogre::SceneMgtAlloc

Definition at line 273 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<SceneObjAllocPolicy> Ogre::SceneObjAllocatedObject

Definition at line 231 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_SCENE_OBJECTS> Ogre::SceneObjAllocPolicy

Definition at line 221 of file OgreMemoryAllocatorConfig.h.

typedef std::list<SceneQueryMovableObjectPair> Ogre::SceneQueryMovableIntersectionList

Definition at line 484 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, MovableObject*> Ogre::SceneQueryMovableObjectPair

Definition at line 482 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> Ogre::SceneQueryMovableObjectWorldFragmentPair

Definition at line 483 of file OgreSceneQuery.h.

typedef std::list<SceneQueryMovableObjectWorldFragmentPair> Ogre::SceneQueryMovableWorldFragmentIntersectionList

Definition at line 485 of file OgreSceneQuery.h.

typedef std::list<MovableObject*> Ogre::SceneQueryResultMovableList

Definition at line 200 of file OgreSceneQuery.h.

typedef std::list<SceneQuery::WorldFragment*> Ogre::SceneQueryResultWorldFragmentList

Definition at line 201 of file OgreSceneQuery.h.

typedef uint16 Ogre::SceneTypeMask

Bitmask containing scene types.

Definition at line 3171 of file OgreSceneManager.h.

typedef ScriptingAllocatedObject Ogre::ScriptCompilerAlloc

Definition at line 274 of file OgreMemoryAllocatorConfig.h.

typedef AllocatedObject<ScriptingAllocPolicy> Ogre::ScriptingAllocatedObject

Definition at line 233 of file OgreMemoryAllocatorConfig.h.

typedef CategorisedAllocPolicy<MEMCATEGORY_SCRIPTING> Ogre::ScriptingAllocPolicy

Definition at line 223 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<ScriptTokenPtr> Ogre::ScriptTokenList

Definition at line 70 of file OgreScriptLexer.h.

typedef SharedPtr<ScriptTokenList> Ogre::ScriptTokenListPtr

Definition at line 71 of file OgreScriptLexer.h.

typedef SharedPtr<ScriptToken> Ogre::ScriptTokenPtr

Definition at line 69 of file OgreScriptLexer.h.

typedef ScriptingAllocatedObject Ogre::ScriptTranslatorAlloc

Definition at line 275 of file OgreMemoryAllocatorConfig.h.

typedef GeneralAllocatedObject Ogre::SerializerAlloc

Definition at line 272 of file OgreMemoryAllocatorConfig.h.

typedef SharedPtr<ShadowCameraSetup> Ogre::ShadowCameraSetupPtr

Definition at line 96 of file OgreShadowCameraSetup.h.

typedef SceneCtlAllocatedObject Ogre::ShadowDataAlloc

Definition at line 276 of file OgreMemoryAllocatorConfig.h.

typedef std::vector<ShadowTextureConfig> Ogre::ShadowTextureConfigList

Definition at line 55 of file OgreShadowTextureManager.h.

typedef std::vector<TexturePtr> Ogre::ShadowTextureList

Definition at line 42 of file OgreShadowTextureManager.h.

typedef GeneralAllocatedObject Ogre::StreamAlloc

Definition at line 277 of file OgreMemoryAllocatorConfig.h.

typedef _StringBase Ogre::String

Definition at line 159 of file OgrePrerequisites.h.

typedef std::vector<String> Ogre::StringVector

Definition at line 40 of file OgreStringVector.h.

typedef SharedPtr<StringVector> Ogre::StringVectorPtr

Definition at line 41 of file OgreStringVector.h.

typedef SceneObjAllocatedObject Ogre::SubEntityAlloc

Definition at line 278 of file OgreMemoryAllocatorConfig.h.

typedef ResourceAllocatedObject Ogre::SubMeshAlloc

Definition at line 279 of file OgreMemoryAllocatorConfig.h.

typedef ResourceAllocatedObject Ogre::TechniqueAlloc

Definition at line 280 of file OgreMemoryAllocatorConfig.h.

typedef ResourceAllocatedObject Ogre::TextureUnitStateAlloc

Definition at line 282 of file OgreMemoryAllocatorConfig.h.

typedef GeneralAllocatedObject Ogre::TimerAlloc

Definition at line 281 of file OgreMemoryAllocatorConfig.h.

typedef int Ogre::TrackVertexColourType

An enumeration describing which material properties should track the vertex colours.

Definition at line 264 of file OgreCommon.h.

typedef unsigned char Ogre::uchar

In order to avoid finger-aches :).

Definition at line 148 of file OgrePrerequisites.h.

typedef unsigned int Ogre::uint

Definition at line 150 of file OgrePrerequisites.h.

typedef unsigned short Ogre::uint16

Definition at line 214 of file OgrePlatform.h.

typedef unsigned int Ogre::uint32

Definition at line 213 of file OgrePlatform.h.

typedef unsigned long long Ogre::uint64

Definition at line 220 of file OgrePlatform.h.

typedef unsigned char Ogre::uint8

Definition at line 215 of file OgrePlatform.h.

typedef unsigned long Ogre::ulong

Definition at line 151 of file OgrePrerequisites.h.

typedef std::map<String, bool> Ogre::UnaryOptionList

Definition at line 293 of file OgreCommon.h.

typedef unsigned short Ogre::ushort

Definition at line 149 of file OgrePrerequisites.h.

typedef GeneralAllocatedObject Ogre::UtilityAlloc

Definition at line 283 of file OgreMemoryAllocatorConfig.h.

typedef struct Ogre::VertexBoneAssignment_s Ogre::VertexBoneAssignment

Records the assignment of a single vertex to a single bone with the corresponding weight.

Remarks:
This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.

typedef GeometryAllocatedObject Ogre::VertexDataAlloc

Definition at line 284 of file OgreMemoryAllocatorConfig.h.

typedef RenderSysAllocatedObject Ogre::ViewportAlloc

Definition at line 285 of file OgreMemoryAllocatorConfig.h.


Enumeration Type Documentation

anonymous enum

These codes represent token IDs which are numerical translations of specific lexemes.

Specific compilers using the lexer can register their own token IDs which are given precedence over these built-in ones.

Enumerator:
TID_LBRACKET 
TID_RBRACKET 
TID_COLON 
TID_VARIABLE 
TID_WORD 
TID_QUOTE 
TID_NEWLINE 
TID_UNKNOWN 
TID_END 

Definition at line 45 of file OgreScriptLexer.h.

anonymous enum

This enum defines the integer ids for keywords this compiler handles.

Enumerator:
ID_MATERIAL 
ID_VERTEX_PROGRAM 
ID_GEOMETRY_PROGRAM 
ID_FRAGMENT_PROGRAM 
ID_TECHNIQUE 
ID_PASS 
ID_TEXTURE_UNIT 
ID_VERTEX_PROGRAM_REF 
ID_GEOMETRY_PROGRAM_REF 
ID_FRAGMENT_PROGRAM_REF 
ID_SHADOW_CASTER_VERTEX_PROGRAM_REF 
ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF 
ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF 
ID_SHADOW_CASTER_MATERIAL 
ID_SHADOW_RECEIVER_MATERIAL 
ID_LOD_DISTANCES 
ID_RECEIVE_SHADOWS 
ID_TRANSPARENCY_CASTS_SHADOWS 
ID_SET_TEXTURE_ALIAS 
ID_SOURCE 
ID_SYNTAX 
ID_DEFAULT_PARAMS 
ID_PARAM_INDEXED 
ID_PARAM_NAMED 
ID_PARAM_INDEXED_AUTO 
ID_PARAM_NAMED_AUTO 
ID_SCHEME 
ID_LOD_INDEX 
ID_GPU_VENDOR_RULE 
ID_GPU_DEVICE_RULE 
ID_INCLUDE 
ID_EXCLUDE 
ID_AMBIENT 
ID_DIFFUSE 
ID_SPECULAR 
ID_EMISSIVE 
ID_VERTEXCOLOUR 
ID_SCENE_BLEND 
ID_COLOUR_BLEND 
ID_ONE 
ID_ZERO 
ID_DEST_COLOUR 
ID_SRC_COLOUR 
ID_ONE_MINUS_DEST_COLOUR 
ID_ONE_MINUS_SRC_COLOUR 
ID_DEST_ALPHA 
ID_SRC_ALPHA 
ID_ONE_MINUS_DEST_ALPHA 
ID_ONE_MINUS_SRC_ALPHA 
ID_SEPARATE_SCENE_BLEND 
ID_DEPTH_CHECK 
ID_DEPTH_WRITE 
ID_DEPTH_FUNC 
ID_DEPTH_BIAS 
ID_ITERATION_DEPTH_BIAS 
ID_ALWAYS_FAIL 
ID_ALWAYS_PASS 
ID_LESS_EQUAL 
ID_LESS 
ID_EQUAL 
ID_NOT_EQUAL 
ID_GREATER_EQUAL 
ID_GREATER 
ID_ALPHA_REJECTION 
ID_ALPHA_TO_COVERAGE 
ID_LIGHT_SCISSOR 
ID_LIGHT_CLIP_PLANES 
ID_TRANSPARENT_SORTING 
ID_ILLUMINATION_STAGE 
ID_DECAL 
ID_CULL_HARDWARE 
ID_CLOCKWISE 
ID_ANTICLOCKWISE 
ID_CULL_SOFTWARE 
ID_BACK 
ID_FRONT