|
Classes |
| class | ConfigDialog |
| | Defines the behaviour of an automatic renderer configuration dialog. More...
|
| class | ErrorDialog |
| | Class for displaying the error dialog if Ogre fails badly. More...
|
| class | Timer |
| | Timer class. More...
|
| class | AlignedMemory |
| | Class to provide aligned memory allocate functionality. More...
|
| class | AnimableValue |
| | Defines an object property which is animable, i.e. More...
|
| class | AnimableObject |
| | Defines an interface to classes which have one or more AnimableValue instances to expose. More...
|
| class | Animation |
| | An animation sequence. More...
|
| class | AnimationState |
| | Represents the state of an animation and the weight of it's influence. More...
|
| class | AnimationStateSet |
| | Class encapsulating a set of AnimationState objects. More...
|
| class | AnimationStateControllerValue |
| | ControllerValue wrapper class for AnimationState. More...
|
| class | TimeIndex |
| | Time index object used to search keyframe at the given position. More...
|
| class | AnimationTrack |
| | A 'track' in an animation sequence, i.e. More...
|
| class | NumericAnimationTrack |
| | Specialised AnimationTrack for dealing with generic animable values. More...
|
| class | NodeAnimationTrack |
| | Specialised AnimationTrack for dealing with node transforms. More...
|
| class | VertexAnimationTrack |
| | Specialised AnimationTrack for dealing with changing vertex position information. More...
|
| class | Any |
| | Variant type that can hold Any other type. More...
|
| class | AnyNumeric |
| | Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...
|
| struct | FileInfo |
| | Information about a file/directory within the archive will be returned using a FileInfo struct. More...
|
| class | Archive |
| | Archive-handling class. More...
|
| class | ArchiveFactory |
| | Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
|
| class | ArchiveManager |
| | This class manages the available ArchiveFactory plugins. More...
|
| class | AtomicObject |
| class | AtomicScalar |
| class | AutoParamDataSource |
| | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...
|
| class | AxisAlignedBox |
| | A 3D box aligned with the x/y/z axes. More...
|
| class | Billboard |
| | A billboard is a primitive which always faces the camera in every frame. More...
|
| class | BillboardChain |
| | Allows the rendering of a chain of connected billboards. More...
|
| class | BillboardChainFactory |
| | Factory object for creating BillboardChain instances. More...
|
| class | BillboardParticleRenderer |
| | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...
|
| class | BillboardParticleRendererFactory |
| | Factory class for BillboardParticleRenderer. More...
|
| class | BillboardSet |
| | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...
|
| class | BillboardSetFactory |
| | Factory object for creating BillboardSet instances. More...
|
| class | Bitwise |
| | Class for manipulating bit patterns. More...
|
| class | LayerBlendModeEx |
| | Class which manages blending of both colour and alpha components. More...
|
| class | Bone |
| | A bone in a skeleton. More...
|
| class | BorderPanelOverlayElement |
| | A specialisation of the PanelOverlayElement to provide a panel with a border. More...
|
| class | BorderRenderable |
| | Class for rendering the border of a BorderPanelOverlayElement. More...
|
| class | Camera |
| | A viewpoint from which the scene will be rendered. More...
|
| class | Codec |
| | Abstract class that defines a 'codec'. More...
|
| class | ColourValue |
| | Class representing colour. More...
|
| struct | TRect |
| struct | Box |
| | Structure used to define a box in a 3-D integer space. More...
|
| class | Compiler2Pass |
| | Compiler2Pass is a generic 2 pass compiler/assembler. More...
|
| class | CompositionPass |
| | Object representing one pass or operation in a composition sequence. More...
|
| class | CompositionTargetPass |
| | Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
|
| class | CompositionTechnique |
| | Base composition technique, can be subclassed in plugins. More...
|
| class | Compositor |
| | Class representing a Compositor object. More...
|
| class | CompositorPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr. More...
|
| class | CompositorChain |
| | Chain of compositor effects applying to one viewport. More...
|
| class | CompositorInstance |
| | An instance of a Compositor object for one Viewport. More...
|
| class | CompositorManager |
| | Class for managing Compositor settings for Ogre. More...
|
| class | CompositorScriptCompiler |
| | Compiler for parsing & lexing .compositor scripts. More...
|
| class | CompositorScriptCompilerListener |
| | This is the listener specific to the compositor compiler. More...
|
| class | CompositorScriptCompiler2 |
| | This class uses the new ScriptCompiler to compile compositor scripts. More...
|
| class | CompositorSerializer |
| | Class for serializing Compositors to / from a .compositor script. More...
|
| class | ConfigFile |
| | Class for quickly loading settings from a text file. More...
|
| struct | _ConfigOption |
| | Packages the details of a configuration option. More...
|
| class | ControllerFunction |
| | Subclasses of this class are responsible for performing a function on an input value for a Controller. More...
|
| class | ControllerValue |
| | Can either be used as an input or output value. More...
|
| class | Controller |
| | Instances of this class 'control' the value of another object in the system. More...
|
| class | ControllerManager |
| | Class for managing Controller instances. More...
|
| class | ConvexBody |
| | Holds a solid representation of a convex body. More...
|
| class | DataStream |
| | General purpose class used for encapsulating the reading of data. More...
|
| class | MemoryDataStream |
| | Common subclass of DataStream for handling data from chunks of memory. More...
|
| class | FileStreamDataStream |
| | Common subclass of DataStream for handling data from std::basic_istream. More...
|
| class | FileHandleDataStream |
| | Common subclass of DataStream for handling data from C-style file handles. More...
|
| class | DDSCodec |
| | Codec specialized in loading DDS (Direct Draw Surface) images. More...
|
| class | DefaultHardwareVertexBuffer |
| | Specialisation of HardwareVertexBuffer for emulation. More...
|
| class | DefaultHardwareIndexBuffer |
| | Specialisation of HardwareIndexBuffer for emulation. More...
|
| class | DefaultHardwareBufferManager |
| | Specialisation of HardwareBufferManager to emulate hardware buffers. More...
|
| class | DynLib |
| | Resource holding data about a dynamic library. More...
|
| class | DynLibManager |
| | Manager for Dynamic-loading Libraries. More...
|
| class | EdgeData |
| | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...
|
| class | EdgeListBuilder |
| | General utility class for building edge lists for geometry. More...
|
| class | Entity |
| | Defines an instance of a discrete, movable object based on a Mesh. More...
|
| class | EntityFactory |
| | Factory object for creating Entity instances. More...
|
| class | Exception |
| | When thrown, provides information about an error that has occurred inside the engine. More...
|
| struct | ExceptionCodeType |
| | Template struct which creates a distinct type for each exception code. More...
|
| class | UnimplementedException |
| class | FileNotFoundException |
| class | IOException |
| class | InvalidStateException |
| class | InvalidParametersException |
| class | ItemIdentityException |
| class | InternalErrorException |
| class | RenderingAPIException |
| class | RuntimeAssertionException |
| class | ExceptionFactory |
| | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More...
|
| class | ExternalTextureSource |
| | IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More...
|
| class | ExternalTextureSourceManager |
| | Singleton Class which handles the registering and control of texture plugins. More...
|
| class | FactoryObj |
| | Abstract factory class. More...
|
| class | FileSystemArchive |
| | Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...
|
| class | FileSystemArchiveFactory |
| | Specialisation of ArchiveFactory for FileSystem files. More...
|
| class | Font |
| | Class representing a font in the system. More...
|
| class | FontPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More...
|
| class | FontManager |
| | Manages Font resources, parsing .fontdef files and generally organising them. More...
|
| struct | FrameEvent |
| | Struct containing information about a frame event. More...
|
| class | FrameListener |
| | A interface class defining a listener which can be used to receive notifications of frame events. More...
|
| class | FreeImageCodec |
| | Codec specialized in images loaded using FreeImage. More...
|
| class | Frustum |
| | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
|
| struct | GpuConstantDefinition |
| | Information about predefined program constants. More...
|
| struct | GpuNamedConstants |
| | Struct collecting together the information for named constants. More...
|
| class | GpuNamedConstantsSerializer |
| | Simple class for loading / saving GpuNamedConstants. More...
|
| struct | GpuLogicalIndexUse |
| | Structure recording the use of a physical buffer by a logical parameter index. More...
|
| struct | GpuLogicalBufferStruct |
| | Container struct to allow params to safely & update shared list of logical buffer assignments. More...
|
| class | GpuProgramParameters |
| | Collects together the program parameters used for a GpuProgram. More...
|
| class | GpuProgram |
| | Defines a program which runs on the GPU such as a vertex or fragment program. More...
|
| class | GpuProgramPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More...
|
| class | GpuProgramManager |
| class | GpuProgramUsage |
| | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...
|
| class | HardwareBuffer |
| | Abstract class defining common features of hardware buffers. More...
|
| class | HardwareBufferLicensee |
| | Abstract interface representing a 'licensee' of a hardware buffer copy. More...
|
| class | TempBlendedBufferInfo |
| | Structure for recording the use of temporary blend buffers. More...
|
| class | HardwareBufferManager |
| | Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...
|
| class | HardwareIndexBuffer |
| | Specialisation of HardwareBuffer for vertex index buffers, still abstract. More...
|
| class | HardwareIndexBufferSharedPtr |
| | Shared pointer implementation used to share index buffers. More...
|
| class | HardwareOcclusionQuery |
| | This is a abstract class that that provides the interface for the query class for hardware occlusion. More...
|
| class | HardwarePixelBuffer |
| | Specialisation of HardwareBuffer for a pixel buffer. More...
|
| class | HardwarePixelBufferSharedPtr |
| | Shared pointer implementation used to share pixel buffers. More...
|
| class | HardwareVertexBuffer |
| | Specialisation of HardwareBuffer for a vertex buffer. More...
|
| class | HardwareVertexBufferSharedPtr |
| | Shared pointer implementation used to share index buffers. More...
|
| class | VertexElement |
| | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...
|
| class | VertexDeclaration |
| | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
|
| class | VertexBufferBinding |
| | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...
|
| class | HighLevelGpuProgram |
| | Abstract base class representing a high-level program (a vertex or fragment program). More...
|
| class | HighLevelGpuProgramPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More...
|
| class | HighLevelGpuProgramFactory |
| | Interface definition for factories of HighLevelGpuProgram. More...
|
| class | HighLevelGpuProgramManager |
| | This ResourceManager manages high-level vertex and fragment programs. More...
|
| class | ILCodecs |
| class | ILImageCodec |
| | Codec specialized in images loaded using DevIL. More...
|
| class | ILUtil |
| class | Image |
| | Class representing an image file. More...
|
| class | ImageCodec |
| | Codec specialized in images. More...
|
| class | InstancedGeometry |
| | Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene. More...
|
| class | VectorIterator |
| | Wraps iteration over a vector. More...
|
| class | MapIterator |
| | Wraps iteration over a map. More...
|
| class | ConstVectorIterator |
| | Wraps iteration over a const vector. More...
|
| class | ConstMapIterator |
| | Wraps iteration over a const map. More...
|
| class | KeyFrame |
| | A key frame in an animation sequence defined by an AnimationTrack. More...
|
| class | NumericKeyFrame |
| | Specialised KeyFrame which stores any numeric value. More...
|
| class | TransformKeyFrame |
| | Specialised KeyFrame which stores a full transform. More...
|
| class | VertexMorphKeyFrame |
| | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
|
| class | VertexPoseKeyFrame |
| | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
|
| class | Light |
| | Representation of a dynamic light source in the scene. More...
|
| class | LightFactory |
| | Factory object for creating Light instances. More...
|
| class | LogListener |
| |
More...
|
| class | Log |
| |
More...
|
| class | LogManager |
| | The log manager handles the creation and retrieval of logs for the application. More...
|
| class | ManualObject |
| | Class providing a much simplified interface to generating manual objects with custom geometry. More...
|
| class | ManualObjectFactory |
| | Factory object for creating ManualObject instances. More...
|
| class | Material |
| | Class encapsulates rendering properties of an object. More...
|
| class | MaterialPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More...
|
| class | MaterialManager |
| | Class for managing Material settings for Ogre. More...
|
| struct | MaterialScriptProgramDefinition |
| | Struct for holding a program definition which is in progress. More...
|
| struct | MaterialScriptContext |
| | Struct for holding the script context while parsing. More...
|
| class | MaterialSerializer |
| | Class for serializing Materials to / from a .material script. More...
|
| class | Radian |
| | Wrapper class which indicates a given angle value is in Radians. More...
|
| class | Degree |
| | Wrapper class which indicates a given angle value is in Degrees. More...
|
| class | Angle |
| | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...
|
| class | Math |
| | Class to provide access to common mathematical functions. More...
|
| class | Matrix3 |
| | A 3x3 matrix which can represent rotations around axes. More...
|
| class | Matrix4 |
| | Class encapsulating a standard 4x4 homogeneous matrix. More...
|
| class | AllocatedObject |
| | Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called. More...
|
| class | CategorisedAllocPolicy |
| class | CategorisedAlignAllocPolicy |
| class | NedAllocPolicy |
| | An allocation policy for use with AllocatedObject and STLAllocator. More...
|
| class | NedAlignedAllocPolicy |
| | An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2). More...
|
| class | StdAllocPolicy |
| | A "standard" allocation policy for use with AllocatedObject and STLAllocator. More...
|
| class | StdAlignedAllocPolicy |
| | A "standard" allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2). More...
|
| class | STLAllocator |
| | Wrapper class for operating as an STL container allocator. More...
|
| class | Mesh |
| class | MeshPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More...
|
| struct | MeshLodUsage |
| | A way of recording the way each LODs is recorded this Mesh. More...
|
| class | MeshManager |
| | Handles the management of mesh resources. More...
|
| class | MeshSerializer |
| | Class for serialising mesh data to/from an OGRE .mesh file. More...
|
| class | MeshSerializerListener |
| |
More...
|
| class | MeshSerializerImpl |
| | Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
|
| class | MeshSerializerImpl_v1_3 |
| | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More...
|
| class | MeshSerializerImpl_v1_2 |
| | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...
|
| class | MeshSerializerImpl_v1_1 |
| | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...
|
| class | MovableObject |
| | Abstract class defining a movable object in a scene. More...
|
| class | MovableObjectFactory |
| | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
|
| class | MovablePlane |
| | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...
|
| class | Node |
| | Class representing a general-purpose node an articulated scene graph. More...
|
| class | NumericSolver |
| | Provides numeric solvers for Ogre. More...
|
| class | OptimisedUtil |
| | Utility class for provides optimised functions. More...
|
| class | Overlay |
| | Represents a layer which is rendered on top of the 'normal' scene contents. More...
|
| class | OverlayContainer |
| | A 2D element which contains other OverlayElement instances. More...
|
| class | OverlayElement |
| | Abstract definition of a 2D element to be displayed in an Overlay. More...
|
| class | OverlayElementFactory |
| | Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More...
|
| class | PanelOverlayElementFactory |
| | Factory for creating PanelOverlayElement instances. More...
|
| class | BorderPanelOverlayElementFactory |
| | Factory for creating BorderPanelOverlayElement instances. More...
|
| class | TextAreaOverlayElementFactory |
| | Factory for creating TextAreaOverlayElement instances. More...
|
| class | OverlayManager |
| | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...
|
| class | PanelOverlayElement |
| | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...
|
| class | ParticleVisualData |
| | Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...
|
| class | Particle |
| | Class representing a single particle instance. More...
|
| class | ParticleAffector |
| | Abstract class defining the interface to be implemented by particle affectors. More...
|
| class | ParticleAffectorFactory |
| | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...
|
| class | ParticleEmitter |
| | Abstract class defining the interface to be implemented by particle emitters. More...
|
| class | ParticleEmitterFactory |
| | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...
|
| class | ParticleIterator |
| | Convenience class to make it easy to step through all particles in a ParticleSystem. More...
|
| class | ParticleScriptCompilerListener |
| | This is the specific listener for the particle script compiler. More...
|
| class | ParticleScriptCompiler |
| class | ParticleSystem |
| | Class defining particle system based special effects. More...
|
| class | ParticleSystemManager |
| | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...
|
| class | ParticleSystemFactory |
| | Factory object for creating ParticleSystem instances. More...
|
| class | ParticleSystemRenderer |
| | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...
|
| class | ParticleSystemRendererFactory |
| | Abstract class definition of a factory object for ParticleSystemRenderer. More...
|
| class | Pass |
| | Class defining a single pass of a Technique (of a Material), i.e. More...
|
| struct | IlluminationPass |
| | Struct recording a pass which can be used for a specific illumination stage. More...
|
| class | PatchMesh |
| | Patch specialisation of Mesh. More...
|
| class | PatchMeshPtr |
| | Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...
|
| class | PatchSurface |
| | A surface which is defined by curves of some kind to form a patch, e.g. More...
|
| class | PixelBox |
| | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...
|
| class | PixelUtil |
| | Some utility functions for packing and unpacking pixel data. More...
|
| class | Plane |
| | Defines a plane in 3D space. More...
|
| class | PlaneBoundedVolume |
| | Represents a convex volume bounded by planes. More...
|
| class | PlatformInformation |
| | Class which provides the run-time platform information Ogre runs on. More...
|
| class | Plugin |
| | Class defining a generic OGRE plugin. More...
|
| class | Polygon |
| | The class represents a polygon in 3D space. More...
|
| class | Pose |
| | A pose is a linked set of vertex offsets applying to one set of vertex data. More...
|
| class | FrameTimeControllerValue |
| | Predefined controller value for getting the latest frame time. More...
|
| class | TextureFrameControllerValue |
| | Predefined controller value for getting / setting the frame number of a texture layer. More...
|
| class | TexCoordModifierControllerValue |
| | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
|
| class | FloatGpuParameterControllerValue |
| | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More...
|
| class | PassthroughControllerFunction |
| | Predefined controller function which just passes through the original source directly to dest. More...
|
| class | AnimationControllerFunction |
| | Predefined controller function for dealing with animation. More...
|
| class | ScaleControllerFunction |
| | Predefined controller function which simply scales an input to an output value. More...
|
| class | WaveformControllerFunction |
| | Predefined controller function based on a waveform. More...
|
| class | PrefabFactory |
| | A factory class that can create various mesh prefabs. More...
|
| class | Profile |
| | An individual profile that will be processed by the Profiler. More...
|
| class | Profiler |
| | The profiler allows you to measure the performance of your code. More...
|
| class | ProgressiveMesh |
| | This class reduces the complexity of the geometry it is given. More...
|
| class | Quaternion |
| | Implementation of a Quaternion, i.e. More...
|
| class | RadixSort |
| | Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...
|
| class | Ray |
| | Representation of a ray in space, i.e. More...
|
| struct | Rectangle |
| class | Rectangle2D |
| | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More...
|
| class | Renderable |
| | Abstract class defining the interface all renderable objects must implement. More...
|
| class | RenderOperation |
| | 'New' rendering operation using vertex buffers. More...
|
| class | RenderQueue |
| | Class to manage the scene object rendering queue. More...
|
| class | RenderQueueInvocation |
| | Class representing the invocation of queue groups in a RenderQueue. More...
|
| class | RenderQueueInvocationSequence |
| | Class to hold a linear sequence of RenderQueueInvocation objects. More...
|
| class | RenderQueueListener |
| | Abstract interface which classes must implement if they wish to receive events from the render queue. More...
|
| struct | RenderablePass |
| | Struct associating a single Pass with a single Renderable. More...
|
| class | QueuedRenderableVisitor |
| | Visitor interface for items in a QueuedRenderableCollection. More...
|
| class | QueuedRenderableCollection |
| | Lowest level collection of renderables. More...
|
| class | RenderPriorityGroup |
| | Collection of renderables by priority. More...
|
| class | RenderQueueGroup |
| | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...
|
| class | RenderSystem |
| | Defines the functionality of a 3D API. More...
|
| struct | DriverVersion |
| | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More...
|
| class | RenderSystemCapabilities |
| | singleton class for storing the capabilities of the graphics card. More...
|
| class | RenderSystemCapabilitiesManager |
| | Class for managing RenderSystemCapabilities database for Ogre. More...
|
| class | RenderSystemCapabilitiesSerializer |
| | Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More...
|
| class | RenderTarget |
| | A 'canvas' which can receive the results of a rendering operation. More...
|
| struct | RenderTargetEvent |
| | Struct containing information about a RenderTarget event. More...
|
| struct | RenderTargetViewportEvent |
| | Struct containing information about a RenderTarget Viewport-specific event. More...
|
| class | RenderTargetListener |
| | A interface class defining a listener which can be used to receive notifications of RenderTarget events. More...
|
| class | RenderTexture |
| | This class represents a RenderTarget that renders to a Texture. More...
|
| class | MultiRenderTarget |
| | This class represents a render target that renders to multiple RenderTextures at once. More...
|
| class | RenderToVertexBuffer |
| | An object which renders geometry to a vertex. More...
|
| class | RenderWindow |
| | Manages the target rendering window. More...
|
| class | Resource |
| | Abstract class representing a loadable resource (e.g. More...
|
| class | ManualResourceLoader |
| | Interface describing a manual resource loader. More...
|
| struct | BackgroundProcessResult |
| | Encapsulates the result of a background queue request. More...
|
| class | ResourceBackgroundQueue |
| | This class is used to perform Resource operations in a background thread. More...
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| class | ResourceGroupListener |
| | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
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| class | ResourceLoadingListener |
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More...
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| class | ResourceGroupManager |
| | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
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| class | ResourceManager |
| | Defines a generic resource handler. More...
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| class | RibbonTrail |
| | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More...
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| class | RibbonTrailFactory |
| | Factory object for creating RibbonTrail instances. More...
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| class | Root |
| | The root class of the Ogre system. More...
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