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Hardware Pixel Buffers are a special kind of buffer that stores graphical data in graphics card memory, generally for use as textures. Pixel buffers can represent a one dimensional, two dimensional or three dimensional image. A texture can consist of a multiple of these buffers.
In contrary to vertex and index buffers, pixel buffers are not constructed directly. When creating a texture, the necessary pixel buffers to hold its data are constructed automatically.
This document was generated on August 20, 2012 using texi2html 5.0.