Welcome to the documentation section of the site. Whether you’re looking for materials to learn from, or whether you’re looking for a quick online reference, this section should hopefully give you what you need.
New to OGRE? Or just wanting to brush up on an area you haven’t encountered before? We have the following resources you will probably be interested in:
|The OGRE Wiki is your primary online source of learning material. There you can find code tutorials, art tutorials, examples, framework suggestions, lists of other projects using OGRE, articles on approaches other users have taken to solve certain problems, and much more. This is a community resource and it is constantly being extended and refined by the people that know about using OGRE best – those who actually use it in their day-to-day projects.|
|Written by Gregory Junker, Pro Ogre 3D Programming is the first book dedicated to teaching new users the fundamentals of using OGRE. It starts from the basics of installation and progresses to more advanced topics like shadows, exploring all the major parts of OGRE along the way such as the powerful material management system.|
|Recommended reading – we’re always asked what books we have read and found useful in the area of graphics and related fields, so this local Amazon book store facility allows us to collect them all together. Have a browse and see if there’s anything you like the look of.|
|OGRE Manual||The OGRE Manual covers script formats such as material scripts, font scripts and compositor scripts, and is the primarly place you should go for information on their syntax. It also covers many of the important concepts in OGRE such as buffer management, shaders and shadows.|
|OGRE API Reference||The complete API reference for all the classes in the core system. Generated from the Doxygen comments embedded in the code, we take pride in ensuring that our API is well documented.|