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	<title>OGRE - Open Source 3D Graphics Engine</title>
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	<link>http://www.ogre3d.org</link>
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		<title>NeoAxis Game Engine: Release v.1.2</title>
		<link>http://www.ogre3d.org/2012/05/01/neoaxis-game-engine-release-v-1-2</link>
		<comments>http://www.ogre3d.org/2012/05/01/neoaxis-game-engine-release-v-1-2#comments</comments>
		<pubDate>Tue, 01 May 2012 10:15:06 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[commercial products]]></category>
		<category><![CDATA[neoaxis]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1609</guid>
		<description><![CDATA[The guys over at NeoAxis Group Ltd. have released yet another update to their Ogre-based game engine &#8220;NeoAxis Game Engine&#8221;. The main new features are: New post-effects, such as Depth of field, Volumetric Light Scattering (God Rays) and a Vignette effect Intel HD Graphics support Direct import of new 3D formats Extended localization support Toolset [...]]]></description>
			<content:encoded><![CDATA[<p>The guys over at <a href="http://www.neoaxis.com/">NeoAxis Group Ltd.</a> have released yet another update to their Ogre-based game engine &#8220;NeoAxis Game Engine&#8221;.</p>
<p><a href="http://www.neoaxis.com/news/neoaxis_engine_1_2_released"><img class="aligncenter size-full wp-image-1611" title="neoaxis_engine_12_released" src="http://www.ogre3d.org/wp-content/uploads/2012/05/neoaxis_engine_12_released.jpg" alt="" width="709" height="300" /></a></p>
<p><strong><em>The main new features are</em>:</strong></p>
<ul>
<blockquote>
<li>New post-effects, such as Depth of field, Volumetric Light Scattering (God Rays) and a Vignette effect</li>
<li>Intel HD Graphics support</li>
<li>Direct import of new 3D formats</li>
<li>Extended localization support</li>
<li>Toolset improvements</li>
</blockquote>
</ul>
<p>More detailed information and links to the complete change log and customer references, can be found on their <a href="http://www.neoaxis.com/news/neoaxis_engine_1_2_released">detailed release page</a>.</p>
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		<title>[GSoC 2012] Projects announced officially</title>
		<link>http://www.ogre3d.org/2012/04/23/gsoc-2012-projects-announced-officially</link>
		<comments>http://www.ogre3d.org/2012/04/23/gsoc-2012-projects-announced-officially#comments</comments>
		<pubDate>Mon, 23 Apr 2012 20:24:09 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1590</guid>
		<description><![CDATA[It is official now: Ogre has been awarded four GSoC 2012 slots this year! It took quite a bit of discussion within the team to pick our top four projects, but we finally made it and are now looking forward to this coding summer and hope that the students can help to really move Ogre [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="GSoC 2012 banner" src="http://www.google-melange.com/soc/content/2-0-20120317/images/v2/gsoc/logo/banner-gsoc2012.png" alt="" width="924" height="156" /></p>
<p>It is official now: <strong>Ogre has been awarded four GSoC 2012 slots this year!</strong> It took quite a bit of discussion within the team to pick our top four projects, but we finally made it and are now looking forward to this coding summer and hope that the students can help to really move Ogre forward a notch.</p>
<p>The selected projects are (in no particular order):</p>
<p><span id="more-1590"></span></p>
<ul>
<li> <strong>Improve ands Demo the Terrain System</strong> (covered by <em>Xiao Xiangquan</em>)<br />
Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69553">Link</a><br />
Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=40051">xiaoxiangquan</a></li>
</ul>
<ul>
<li><strong>Completion of DirectX11 Render System</strong> (covered by <em>Robert Sasu</em>)<br />
Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69655">Link</a><br />
Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=40281">robert_sasu</a></li>
</ul>
<ul>
<li><strong>Volume Rendering with LOD aimed at Terrain</strong> (covered by <em>Philip LB</em>)<br />
Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69449">Link</a><br />
Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=24916">PhilipLB</a></li>
</ul>
<ul>
<li><strong>Implementation of Off-Screen Particles</strong> (covered by <em>Karol Badowski</em>)<br />
Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69771">Link</a><br />
Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=40337">Karol Badowski 1989</a></li>
</ul>
<p><strong>Congratulations to the four of you!</strong></p>
<p>Also, we want to thank our three mentors who committed to support the students: <strong><em>Assaf Raman, David Rogers</em></strong> and <em><strong>Mattan Furst</strong></em>. They will assist the students and ensure that the agreed goals are met and will also handle the evaluations Google requests for each student.</p>
<p>Additionally, we encourage everyone to closely track the progress of those projects to  help with testing and join the discussions along the project path to support the students and their efforts.</p>
<p>All those parts<strong> -</strong><em> highly motivated ans skilled students, very committed mentors plus an active community </em><strong>- </strong>should form a<strong> <em>great foundation for yet another successful GSoC for Ogre!</em> </strong></p>
<p><strong>So all the best!</strong></p>
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		<title>NeoAxis Game Engine: Release v.1.1 + new Success Story</title>
		<link>http://www.ogre3d.org/2012/03/18/neoaxis-game-engine-release-v-1-1-new-success-story</link>
		<comments>http://www.ogre3d.org/2012/03/18/neoaxis-game-engine-release-v-1-1-new-success-story#comments</comments>
		<pubDate>Sun, 18 Mar 2012 20:14:59 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[commercial products]]></category>
		<category><![CDATA[neoaxis]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1576</guid>
		<description><![CDATA[Towards the end of last year the developers of the NeoAxis Game Engine (which uses Ogre3D for the rendering part) released their version v1.1 which introduced quite some new features, like: Depth buffer access — the long-expected option to use depth buffer as usual texture has been added. This feature allows to integrate numerous modern [...]]]></description>
			<content:encoded><![CDATA[<p>Towards the end of last year the developers of the <a href="http://www.neoaxis.com/">NeoAxis Game Engine</a> (which uses Ogre3D for the rendering part) released their <a href="http://www.neoaxis.com/news/neoaxis_engine_1_1_released">version v1.1</a> which introduced quite some new features, like<strong>:</strong></p>
<p style="text-align: center;"><strong><img class="aligncenter" title="NeoAxis v.1.1" src="http://www.neoaxis.com/images/1_1/neoaxis_1_1_released.jpg" alt="" width="450" height="200" /><br />
</strong></p>
<p><span id="more-1576"></span></p>
<ul>
<li>
<ul>
<li><strong>Depth buffer access</strong> — the long-expected option to  use depth buffer as usual texture has been added. This feature allows to  integrate numerous modern rendering features such as Soft Particles,  Depth of Field, SSAO, etc.</li>
<li><strong>Soft Particles</strong> — built-in Soft Particles technology  support based on the new depth buffer access feature. Soft Particles is  intended to eliminate graphic artifacts that can appear when particle  intersects with scene geometry.</li>
<li><strong>Animation Tree System</strong> — a new Animation Tree system  has been added. With this major feature you can configure animations  much easier. You don&#8217;t need to write that much code for animation  support anymore — now you can do this by means of an animation tree  file, which is a scheme with operations and connections. A visual editor  will also be added in later versions..</li>
<li><strong>Navigation mesh pathfinding</strong> — new navigation mesh  pathfinding has been added. In addition to grid based and way point  navigation systems NeoAxis SDK now includes powerful pathfinding system  based on navigation mesh technology. The engine uses the open-source  Recast pathfinding system internally.</li>
<li><strong>Vegetation material</strong> — advanced Vegetation Material  has been added. With this material it is now possible to make high  quality trees, shrubs and grass.</li>
<li><strong>FXAA anti-aliasing</strong> — new anti-aliasing post-effect  allows to achieve better image quality with less resources and higher  performance, rather than when using FSAA or MSAA algorythms.</li>
<li><strong>Awesomium</strong> — the Awesomium library has been  integrated into NeoAxis 3D Game Engine. The Awesomium library enables  embedding full-fledged web browser functionality into applications and  games. The library is provided as an additional engine plug-in.</li>
<li><strong>Localization</strong> — the toolset supports localization now and can be easily translated to another language. Russian localization has been added.</li>
</ul>
</li>
</ul>
<p>They also added a really nice looking, new demo:</p>
<div style="width: 400px; margin: 0pt auto;"><object style="height: 360px; width: 480px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/-u9B31MzSI8?version=3" /><param name="allowfullscreen" value="true" /><embed style="height: 360px; width: 480px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/-u9B31MzSI8?version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>While all of those features sound great on paper, the real value of such an engine has always to be proven in real projects&#8230;and the guys from NeoAxis proofed again that their engine is indeed production-ready and can be used for real world applications with their latest Success Story: A training simulator for chemical facility employees. You can read more about this &#8220;fully-fledged training suite&#8221; on their <a href="http://www.neoaxis.com/blogs/ivan-efimov/success-story-neoaxis-game-engine-used-chemical-factory-staff-training">blog entry</a>.</p>
<p><img class="alignleft" title="NeoAxis Chemical Simulation Pic 01" src="http://www.neoaxis.com/files/NeoAxis_Sistemotechnica_Map1_03.jpg" alt="" width="400" height="275" /><img class="alignright" title="NeoAxis Chemical Pic 02" src="http://www.neoaxis.com/files/NeoAxis_Sistemotechnica_Map1_08.jpg" alt="" width="400" height="275" /></p>
<p><br style="clear: both;" /></p>
<p>For more details and additional images as well as a video about this simulation project, have a look at their <a href="http://www.neoaxis.com/neoaxis/clients_and_titles/non_game_projects/systemotechnica">reference customer entry</a>.</p>
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		<title>[GSoC 2012] OGRE has been accepted (again)!</title>
		<link>http://www.ogre3d.org/2012/03/17/gsoc-2012-ogre-has-been-accepted-again</link>
		<comments>http://www.ogre3d.org/2012/03/17/gsoc-2012-ogre-has-been-accepted-again#comments</comments>
		<pubDate>Sat, 17 Mar 2012 23:06:15 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1564</guid>
		<description><![CDATA[For the 6th time, we were accepted as one of the 180 open-source projects to participate in this year&#8217;s Google Summer of Code! As you can guess, we are very thrilled about it and are now looking for some talented people to tackle some interesting projects and help evolving Ogre even further. So, if you [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="GSoC 2012 banner" src="http://www.google-melange.com/soc/content/2-0-20120317/images/v2/gsoc/logo/banner-gsoc2012.png" alt="" width="924" height="156" /></p>
<p>For the 6th time, we were accepted as one of the 180 open-source projects to participate in this year&#8217;s <a href="http://www.google-melange.com/gsoc/homepage/google/gsoc2012">Google Summer of Code</a>! As you can guess, we are very thrilled about it and are now looking for some talented people to tackle some interesting projects and help evolving Ogre even further.</p>
<p>So, if you are a student and don&#8217;t know what to do over the summer yet: <strong><em>This is your chance!</em></strong></p>
<p>We have put together all relevant information, e.g. on how apply for an Ogre GSoC slot or where to find project ideas in this announcement thread: <strong><a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69382">Ogre GSoC 2012 Guide</a></strong></p>
<p>In case you have any questions, feel free to open a thread in our <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">GSoC forums section</a>. The same applies if you want to discuss or pitch in ideas you have, regardless of whether you plan to tackle them yourself or just want to help our soon-to-be GSoC students to find their perfect project. All input in this matter is highly appreciated!</p>
<p><strong>We are looking forward to another great coding summer! Best of luck to everyone participating this year!</strong></p>
<p><strong><em>So, let the summer begin!</em></strong></p>
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		<title>BigFly Baseball Preview</title>
		<link>http://www.ogre3d.org/2012/03/12/bigfly-baseball-preview</link>
		<comments>http://www.ogre3d.org/2012/03/12/bigfly-baseball-preview#comments</comments>
		<pubDate>Mon, 12 Mar 2012 20:47:28 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1551</guid>
		<description><![CDATA[Some days ago the guys from the MetalheadSoftware released some preview footage from their upcoming game featuring Ogre as the rendering engine: BigFly Baseball (http://www.bigflybaseball.com) &#8220;We are developing a fast, light-hearted, atmospheric, and accessible baseball game. It mixes a unique cartoon art style with a simulation that is true to the sport.&#8221; - Co-Founder, Metalhead [...]]]></description>
			<content:encoded><![CDATA[<p>Some days ago the guys from the <a href="http://www.metalheadsoftware.com/">MetalheadSoftware </a>released some preview footage from their upcoming game featuring Ogre as the rendering engine:</p>
<h2><strong>BigFly Baseball </strong></h2>
<address>(<a href="http://www.bigflybaseball.com/">http://www.bigflybaseball.com</a>)</address>
<div style="width: 400px; margin: 0pt auto;"><object style="height: 360px; width: 480px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/V1pNtkV1T1E?version=3" /><param name="allowfullscreen" value="true" /><embed style="height: 360px; width: 480px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/V1pNtkV1T1E?version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p style="text-align: right;"><em>&#8220;We are developing a fast, light-hearted, atmospheric, and accessible baseball game. It mixes a unique cartoon art style with a simulation that is true to the sport.&#8221;<br />
</em>- Co-Founder, Metalhead Software Inc.</p>
<p>The game is driven by a custom made game engine (MetalTech) consisting of Ogre, bullet, Lua, FMOD and CEGUI. They are using 3dsMax for art&amp;animation and OgreMax to export it all (in addition to a great many custom 3dsMax scripts as they told us). The team only consists of three guys, 2 IT guys and 1 artist. Nonetheless they managed to deliver a game that already looks great and fun in this stage of development and they obviously put in a lot of effort into the details like the stadium surroundings (Statue of Liberty, Air Force fly-by, &#8230;) and the cheering crowds (find more technical details about their implementation in the <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=69157">showcase thread</a>).</p>
<p>BTW: MetalheadSoftware is currently in the process of striking a deal with a major 3rd party publisher. Best of luck with that!</p>
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		<title>Happy New Year 2012!</title>
		<link>http://www.ogre3d.org/2012/01/01/happy-new-year-2012</link>
		<comments>http://www.ogre3d.org/2012/01/01/happy-new-year-2012#comments</comments>
		<pubDate>Sun, 01 Jan 2012 16:07:46 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1534</guid>
		<description><![CDATA[With yet another successful Ogre year coming to an end, it is once again time to look back and remember some of the great things that happened in the Ogre community in 2011. But since we started more or less exactly one year ago with regular news updates, we won&#8217;t compose a list here with [...]]]></description>
			<content:encoded><![CDATA[<p>With yet another successful Ogre year coming to an end, it is once again time to look back and remember some of the great things that happened in the Ogre community in 2011. But since we started more or less exactly one year ago with regular news updates, we won&#8217;t compose a list here with everything that transpired, as that would go beyond the scope of this news entry and to be honest would be rather redundant. Instead we will only mention some of the most important events and apologize in advance if we should miss something. It is not ill-intentioned, but just so hard to pick just a few remarkable events.</p>
<p><span id="more-1534"></span>The year 2011 started with the announcement of our new regular news updates and dedicated front page entries about new creations and events, that we more or less managed to keep up throughout the whole year and also intend to continue in the future. Four days after that announcement we were already able to publish the first of many posts, that time covering the publishing of a new Ogre3D book: <a title="Permanent Link to Ogre 3D 1.7 Beginner’s Guide Book" rel="bookmark" href="../2011/01/10/ogre-3d-1-7-beginners-guide-book">Ogre 3D 1.7 Beginner’s Guide Book.</a></p>
<p>After many news updates listing many of the great new projects that were showcased and announced in the forums, we reached two other highlights in April when we were able to announce that we got 4 great <a title="Permanent Link to Ogre GSoC 2011 projects announcement" rel="bookmark" href="../2011/04/25/ogre-gsoc-2011-projects-announcement">Ogre Google Summer of Code projects</a> approved that would be worked on over the course of the summer and then all came to a successful end in October. We want to take this occasion to once more thank all the students and their mentors for their great contributions, that have alread been merged into the official Ogre main code repositories.</p>
<p>It was also in April, that a new member joined the Ogre core development team: <a title="Permanent Link to Jim Buck (‘jbuck’) joins the team!" rel="bookmark" href="../2011/04/28/jim-buck-jbuck-joins-the-team">Jim Buck (‘jbuck’)</a> filled the position of Ogre Console Lead and will continue his work in this area.</p>
<p>Yet another important milestone was reached, when in May 2011 we finally released the last maintance release for Ogre 1.7, namely <a title="Permanent Link to OGRE 1.7.3 [Cthugha] released!" rel="bookmark" href="../2011/05/08/ogre-1-7-3-cthugha-released">OGRE 1.7.3 [Cthugha]</a> , followed by some more news updates until in July, when we were once more in the nice position to announce a second new member joining the Ogre core team: <a title="Permanent Link to Mattan Furst joins the team!" rel="bookmark" href="../2011/07/14/mattan-furst-joins-the-team">Mattan Furst.</a></p>
<p>In August we then started the long planned Ogre User Survey 2011, whose results were published in November. If you haven&#8217;t seen them yet, check them out: <a title="Permanent Link to User Survey 2011 Report" rel="bookmark" href="../2011/11/13/user-survey-2011-report">User Survey 2011 Report.</a></p>
<p>One of the last major events transpired in mid of November (again ofter a number of previous news updates) with the the announcement of the new release schedule and the release of <a title="Permanent Link to Ogre 1.8 Release Candidate 1 (RC1)" rel="bookmark" href="../2011/11/13/ogre-1-8-release-candidate-1-rc1">Ogre 1.8 Release Candidate 1 (RC1).</a> The final, stable Ogre 1.8 release is planned for early 2012, so stay tuned&#8230;</p>
<p>Over the course of the year we were also able to cover some great new games that created quite of bit of buzz not only in the Ogre community, especially <a title="Permanent Link to Proun!" rel="bookmark" href="../2011/07/11/proun">Proun!,</a> <a title="Permanent Link to Garshasp: The Monster Slayer" rel="bookmark" href="../2011/04/29/garshasp-the-monster-slayer">Garshasp: The Monster Slayer </a>and <a title="Permanent Link to FamilyFarm" rel="bookmark" href="../2011/05/27/familyfarm">FamilyFarm</a>. Also the highly acclaimed game Torchlight reached platinum state with over 1 million sold copies. Congratulations to all of them!</p>
<p>So, bottom-line is: We had yet another really successful year 2011 with great achievements and contributions in the whole Ogre eco system. We of course hope to continue on that path and are looking forward to more great creations and announcements in 2012!</p>
<p>Hence, all that is left to say for the year 2011 is to thank everyone involved, be it as an Ogre developer or a helpful member in the forums and the chat or a wiki contributor. It is the wide range of different, skilled people and projects combined with the passion we share that makes the whole Ogre project such a rich experience and great success! So:</p>
<p><strong>Thank you for a great year 2011!!!</strong></p>
<p>All the best for the new year,<br />
<em>Your Ogre3D Team</em></p>
<p>PS: As usual, if you have a new project or see anything related to Ogre that you feel should be included in the next news update or even deserves an own dedicated post, just contact us as described here: <a title="Permanent Link to Announcing Community News" rel="bookmark" href="../2011/01/06/announcing-community-news-concept">Community News.</a> All other contact channels can be found on the <a href="http://www.ogre3d.org/contact">Ogre contact page</a>.</p>
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		<title>User Survey 2011 Report</title>
		<link>http://www.ogre3d.org/2011/11/13/user-survey-2011-report</link>
		<comments>http://www.ogre3d.org/2011/11/13/user-survey-2011-report#comments</comments>
		<pubDate>Sun, 13 Nov 2011 23:10:59 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1489</guid>
		<description><![CDATA[It has been quite some time since end of August the Ogre3D User Survey 2011 was closed, so we are happy to finally be able to release the survey report. The report itself does not comment or interpret the results, but is just a mere aggregated representation of the information. The discussion itself will take [...]]]></description>
			<content:encoded><![CDATA[<p>It has been quite some time since end of August the Ogre3D User Survey 2011 was closed, so we are happy to finally be able to release the survey report. The report itself does not comment or interpret the results, but is just a mere aggregated representation of the information. The discussion itself will take place at the forums.</p>
<p><strong><a href="http://www.ogre3d.org/wp-content/uploads/2011/11/OgreUserSurvey2011.pdf">OgreUserSurvey2011.pdf</a></strong></p>
<p>Thanks to everyone who participated and made with survey such a success!</p>
<p><em>Your Ogre3D Team</em></p>
]]></content:encoded>
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		<title>Ogre 1.8 Release Candidate 1 (RC1)</title>
		<link>http://www.ogre3d.org/2011/11/13/ogre-1-8-release-candidate-1-rc1</link>
		<comments>http://www.ogre3d.org/2011/11/13/ogre-1-8-release-candidate-1-rc1#comments</comments>
		<pubDate>Sun, 13 Nov 2011 23:06:24 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[v1.8]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1499</guid>
		<description><![CDATA[As Ogre 1.8 is due end of this year, it is finally time to get the release candidate versions out in the open for general testing to iron out any last quirks before the official release . As a first step we released the RC1 today. The source code can either be downloaded from our [...]]]></description>
			<content:encoded><![CDATA[<p>As Ogre 1.8 is due end of this year, it is finally time to get the release candidate versions out in the open for general testing to iron out any last quirks before the official release . As a first step we released the RC1 today.</p>
<p>The source code can either be downloaded from our official BitBucket repository or directly from the <a href="http://www.ogre3d.org/download/source">Ogre Source Download page</a>.</p>
<p>If you should encounter any issues, please feel free to report them on our bug tracker and discuss them in the &#8220;<a href="http://www.ogre3d.org/forums/viewforum.php?f=4">Developer talk</a>&#8221; forum section. More information can be found <a href="http://www.ogre3d.org/support/bugs">here</a>.</p>
<p><em>Thank you for your support in advance!</em></p>
<p>PS: A detailed change log will be provided upon official release.<em><br />
</em></p>
]]></content:encoded>
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		<title>Ogre News #13</title>
		<link>http://www.ogre3d.org/2011/10/03/ogre-news-13</link>
		<comments>http://www.ogre3d.org/2011/10/03/ogre-news-13#comments</comments>
		<pubDate>Mon, 03 Oct 2011 16:28:57 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1468</guid>
		<description><![CDATA[It has been quite some time since we came around posting another news flash. We are sorry for that, but let&#8217;s focus on the bright side: This one is going to be a huge post . So here it goes: Project Aftershock released some new amazing screenshots The commercial game &#8220;Heavy Hogur &#8211; Dwarf Puzzler!&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>It has been quite some time since we came around posting another news flash. We are sorry for that, but let&#8217;s focus on the bright side: This one is going to be a huge post <img src='http://www.ogre3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . So here it goes:</p>
<ul>
<blockquote>
<li><em>Project Aftershock</em> released some new amazing <a href="http://www.ogre3d.org/forums/viewtopic.php?p=436415#p436415">screenshots</a></li>
<li>The commercial game &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=412136#p412136">Heavy Hogur &#8211; Dwarf Puzzler!</a>&#8221; has been released</li>
<li><em>Assaf Raman</em> ported <a href="http://www.ogre3d.org/forums/viewtopic.php?p=437147#p437147">Ogre to Google&#8217;s Native Client</a> (NaCl) along with a nice guide and a demo</li>
<li>The commercial game &#8220;Garshasp &#8211; The Monster Slayer&#8221; got video <a href="http://www.bbc.co.uk/news/technology-14678537">coverage on BBC News</a></li>
<li>The &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438131#p438131">Run3 game engine</a>&#8221; using Ogre specifically for FPS-type games was showcased</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=438132#p438132">First demo</a> for the game &#8220;The long way&#8221; utilizing the above mentioned &#8220;Run3 game engine&#8221; was released</li>
<li>Marble Madness clone (Atari) called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438677#p438677">YAMM</a> &#8211; Yet another Marble Madness&#8221; created by a team of the Braunschweig University of Technology was released</li>
<li><em>OgreSpeedTree</em> has been <a href="http://www.ogre3d.org/forums/viewtopic.php?p=439732#p439732">discountinued</a>, but source code is still available through your IDV SpeedTree representative</li>
<li>Nice little game called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438582#p438582">Stained</a>&#8221; has been announced</li>
<li>New <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438647#p438647">volumetric terrain</a> implementation as part of a bachelor paper was showcased</li>
<li>Integration of <a href="http://www.ogre3d.org/forums/viewtopic.php?p=439038#p439038">berklium + jsLINB</a> was showcased</li>
<li>Online FPS engine called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438521#p438521">SilverTech Engine</a>&#8221; was previewed</li>
<li>The first person tower defense game named <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438405#p438405">FPTD</a> was released</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=440938#p440938">Screenshots</a> of the Ogre-rendered movie &#8220;Turin &#8211; Before the city&#8221; were released</li>
<li>The creation of the space epic &#8220;Salvation Prophecy&#8221; is reaching its final phase by showcasing some new <a href="http://www.ogre3d.org/forums/viewtopic.php?p=440280#p440280">impressions</a></li>
<li>New Ogre particle editor called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=410457#p410457">Ogre Particle Lab</a>&#8221; was released</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=106359#p106359">EZPhysics</a> library was updated to work with Ogre 1.x versions</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=436977#p436977">New version</a> of the Ogre-powered 3D music player <em>MMiX.Me</em> was released</li>
<li>The <em>Jade:DS</em> games distribution platform was <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438668#p438668">successfully launched</a> with three Ogre powered games</li>
<li>A new version of OpenSpace3D with a lot of <a href="http://www.ogre3d.org/forums/viewtopic.php?p=427938#p427938">new features</a> was released</li>
</blockquote>
</ul>
<p>Additionally: All Google Summer of Code projects have been completed successfully and all changes have already been merged into the official Ogre code repositories.</p>
<p>We as the Ogre team have also started preparing a new release, namely a first RC for Ogre 1.8 and we plan to publish the final stable version right on the turn of the year. More information can be found in <a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=67026">this thread</a>.</p>
<p>Cheers,<br />
<em>Your Ogre3D team</em></p>
]]></content:encoded>
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		<item>
		<title>Last chance to participate in Ogre User Survey 2011</title>
		<link>http://www.ogre3d.org/2011/08/28/last-chance-to-participate-in-ogre-user-survey-2011</link>
		<comments>http://www.ogre3d.org/2011/08/28/last-chance-to-participate-in-ogre-user-survey-2011#comments</comments>
		<pubDate>Sun, 28 Aug 2011 20:57:15 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[survez]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1455</guid>
		<description><![CDATA[The before mentioned Ogre User Survey 2011 will close on the 31th of August, so if you haven&#8217;t participated yet, please consider doing so in the next few days. It will only take some minutes of your time, but is of great value for our team and community to steer the future development. Thank you [...]]]></description>
			<content:encoded><![CDATA[<p>The before mentioned <a href="../2011/08/02/ogre-user-survey-2011">Ogre User Survey 2011</a> will close on the 31th of August, so if you haven&#8217;t participated yet,  please consider doing so in the next few days. It will only take some  minutes of your time, but is of great value for our team and community  to steer the future development.</p>
<p>Thank you all in advance!<em><br />
Your Ogre3D Team</em></p>
]]></content:encoded>
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