Just committed collision tables, collision callbacks, breakage callbacks, and some bug fixes. Damn has it been a productive day. I've done so much I'm not even sure what to work on next.
The Continuing Conversation of DaZMaN and staringmonkey
Hell yeah it does.DaZMaN wrote: That sounds like a great name for a comedy duo
I think your exactly right about the Tokamak issues. However, and I won't question that fact that I don't have the whole picture, it seems to me that the thing holding Tokamak back had nothing to do with it's featureset. Granted it's not Havok, but for smaller developers I think it would have been very popular had it been more user-friendly. They didn't need to rewrite the source code, they just needed to clean up their documentation, provide some technical support, and provide examples that compile. Nobody is going to be taking down Havok as the primary physics middleware in the forseeable future, it's featureset is just too robust. But there is room for compotetion, provided it looks good enough to attract interest. I was extremely speculative about what Tokamak was capable of when I first used it, due to it's bizzare code design and interface, but via OgreTok I've proven (at least to myself) that it's a force to be reckoned with when properly used.
I'm not sure "fun" is the word I'd use to describe my BSP aspirations, but I'll take your word for it until I prove it different.
Good for you, stay clean! Oh wait, did I misquote that.DaZMaN wrote: but I've never tweaked.
Pool "with a twist", sounds cool. Hey, if you've got an artist working, then your halfway there. I've been making games for... oh dear... something like five years now, and I've finished !1! (and finished is a relative term in that case), because only once have I ever found an artist who would actually complete a project. My programming efforts now are entirely for self-enlightenment purposes. I'd love to finish something for a change, but I'm pretty well consigned to an art-less doom. What worse (at the risk of starting a twenty page rant) I'm not even really a programmer. I'm a designer who codes. I only learned how to program because I could never find a programmer to complete a project. (Although now that I can code I find it an absolutely invaluable mental exercise.) Now that I'm a passable programmer (though by no means expert) I can never find an artist. It's a mobius strip of game development problems, I swear.
That screenshot is hilarious. I can't wait to see some more, when it gets a bit further. If you need any help with anything, just ask.
Speak Soon,
staringmonkey