Maybe consider a dual license like OGRE.
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esuvs wrote:Can the whole GUI be largely engine/API indepentant - so that you can just implement a render target or something for whatever you choose to use?

jacmoe wrote:esuvs wrote:Can the whole GUI be largely engine/API indepentant - so that you can just implement a render target or something for whatever you choose to use?
I hope not.
That would lead to less than ideal Ogre performance and code bloat IMO.

With that in mind, how would an integration work? Can the whole GUI be largely engine/API indepentant - so that you can just implement a render target or something for whatever you choose to use?
Also what are the dependancies? And how does the message system work (listener pattern, signal-slot, etc)?
Out of curiosity, do you have any scripting languages for the gui?
Does it come with the window editor?
What widgets do you currently have? Push Button? Tree View? Listbox? Editbox
If by sheets you mean multiple separate GUI layouts, then yes, it supports that.Does it support multiple sheets?


Kencho wrote:Threpwood?esuvs wrote:GuiBrush
I'm sorry for the off-topic comment, but had to say that


Any idea on a time frame of when we can get our hands on the first release?



Can you add user defined event handlers? How does the event system work?
Is it easy to disable/change those window animations?
Is it easy to create a custom widget?
Can you have a line of text with characters of varying color
Can you post a snippet of your theme file, so we can see how easy it would be to set the skin of a particular widget?
begin border Window
part topleft "0 0 10 22"
part topright "51 0 10 22"
part bottomleft "0 30 8 15"
part bottomright "53 30 8 15"
part top "20 0 6 22"
part left "0 23 7 5"
part right "54 23 7 5"
part bottom "24 30 4 15"
minsize "140 74"
adjust "7 22 -7 -15"
bgcolor1 default "0.78 0.78 0.78 1.0"
bgcolor2 default "0.70 0.70 0.70 1.0"
textpos "0 8"
texture default "new_window.png"
closebutton default "close_button.png"
closebutton inactive "close_button.png"
closebuttonpos "-18 8"
endI think Ogre also uses FreeType, so it should not be an additional version/file, right?

SirShane wrote:tau wrote:I think Ogre also uses FreeType, so it should not be an additional version/file, right?
Ogre also uses FreeType, so in theory the Gui could use Ogre as it's font loader. However, the Gui already has its own font loading system in place, so I'll probably just use that because it's easier.

Is it possible to insert a flash, Gecko(HTML viewer )or what ever "active" external control, or it's just a matter of creating a custom widget?
Will it be possible to set a refresh rate for such widget?
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