And, I can see the mesh is ok, I can see the ogre head and the jaiqua working, but all the model is black.
I change the ambient and light, but dont work, the model is black, everthing with texture is balck.
the log is below:
Code: Select all
04:27:04: Creating resource group General
04:27:04: Creating resource group Internal
04:27:04: Creating resource group Autodetect
04:27:04: SceneManagerFactory for type 'DefaultSceneManager' registered.
04:27:04: Registering ResourceManager for type Material
04:27:04: Registering ResourceManager for type Mesh
04:27:04: Registering ResourceManager for type Skeleton
04:27:04: MovableObjectFactory for type 'ParticleSystem' registered.
04:27:04: OverlayElementFactory for type Panel registered.
04:27:04: OverlayElementFactory for type BorderPanel registered.
04:27:04: OverlayElementFactory for type TextArea registered.
04:27:04: Registering ResourceManager for type Font
04:27:04: ArchiveFactory for archive type FileSystem registered.
04:27:04: ArchiveFactory for archive type Zip registered.
04:27:04: DDS codec registering
04:27:04: FreeImage version: 3.10.0
04:27:04: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
04:27:04: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,sgi,exr,j2k,j2c,jp2
04:27:04: PVRTC codec registering
04:27:04: Registering ResourceManager for type HighLevelGpuProgram
04:27:04: Registering ResourceManager for type Compositor
04:27:04: MovableObjectFactory for type 'Entity' registered.
04:27:04: MovableObjectFactory for type 'Light' registered.
04:27:04: MovableObjectFactory for type 'BillboardSet' registered.
04:27:04: MovableObjectFactory for type 'ManualObject' registered.
04:27:04: MovableObjectFactory for type 'BillboardChain' registered.
04:27:04: MovableObjectFactory for type 'RibbonTrail' registered.
04:27:04: Loading library ../lib/RenderSystem_GLES
04:27:04: Installing plugin: OpenGL ES 1.x RenderSystem
04:27:04: OpenGL ES 1.x Rendering Subsystem created.
04:27:04: Plugin successfully installed
04:27:04: Loading library ../lib/Plugin_ParticleFX
04:27:04: Installing plugin: ParticleFX
04:27:04: Particle Emitter Type 'Point' registered
04:27:04: Particle Emitter Type 'Box' registered
04:27:04: Particle Emitter Type 'Ellipsoid' registered
04:27:04: Particle Emitter Type 'Cylinder' registered
04:27:04: Particle Emitter Type 'Ring' registered
04:27:04: Particle Emitter Type 'HollowEllipsoid' registered
04:27:04: Particle Affector Type 'LinearForce' registered
04:27:04: Particle Affector Type 'ColourFader' registered
04:27:04: Particle Affector Type 'ColourFader2' registered
04:27:04: Particle Affector Type 'ColourImage' registered
04:27:04: Particle Affector Type 'ColourInterpolator' registered
04:27:04: Particle Affector Type 'Scaler' registered
04:27:04: Particle Affector Type 'Rotator' registered
04:27:04: Particle Affector Type 'DirectionRandomiser' registered
04:27:04: Particle Affector Type 'DeflectorPlane' registered
04:27:04: Plugin successfully installed
04:27:04: Loading library ../lib/Plugin_BSPSceneManager
04:27:04: Installing plugin: BSP Scene Manager
04:27:04: Plugin successfully installed
04:27:04: Loading library ../lib/Plugin_PCZSceneManager
04:27:04: Installing plugin: Portal Connected Zone Scene Manager
04:27:04: PCZone Factory Type 'ZoneType_Default' registered
04:27:04: Plugin successfully installed
04:27:04: Loading library ../lib/Plugin_OctreeZone
04:27:04: Installing plugin: Octree Zone Factory
04:27:04: Plugin successfully installed
04:27:04: Loading library ../lib/Plugin_OctreeSceneManager
04:27:04: Installing plugin: Octree Scene Manager
04:27:04: Plugin successfully installed
04:27:04: *-*-* OGRE Initialising
04:27:04: *-*-* Version 1.8.0unstable (Byatis)
04:27:04: Creating resource group Essential
04:27:04: Added resource location '../Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
04:27:04: Added resource location '../Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
04:27:04: Added resource location '../Media' of type 'FileSystem' to resource group 'General'
04:27:04: Creating resource group Popular
04:27:04: Added resource location '../Media/fonts' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/models' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/particle' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
04:27:04: Added resource location '../Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
04:27:04: CPU Identifier & Features
04:27:04: -------------------------
04:27:04: * CPU ID: GenuineIntel: Genuine Intel(R) processor 1.06GHz
04:27:04: * SSE: yes
04:27:04: * SSE2: yes
04:27:04: * SSE3: no
04:27:04: * MMX: yes
04:27:04: * MMXEXT: yes
04:27:04: * 3DNOW: no
04:27:04: * 3DNOWEXT: no
04:27:04: * CMOV: yes
04:27:04: * TSC: yes
04:27:04: * FPU: yes
04:27:04: * PRO: no
04:27:04: * HT: no
04:27:04: -------------------------
04:27:04: GLESRenderSystem::_createRenderWindow "View", 800x600 windowed miscParams:
04:27:04: EGLWindow::create used FBConfigID = 3
04:27:04: GL_VERSION = OpenGL ES-CM 1.1
04:27:04: GL_VENDOR = Intel Corporation
04:27:04: GL_RENDERER = Intel(R) GMA 500 based on PowerVR SGX 535
04:27:04: GL_EXTENSIONS = GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
04:27:04: EXT:GL_OES_byte_coordinates
04:27:04: EXT:GL_OES_fixed_point
04:27:04: EXT:GL_OES_single_precision
04:27:04: EXT:GL_OES_matrix_get
04:27:04: EXT:GL_OES_read_format
04:27:04: EXT:GL_OES_compressed_paletted_texture
04:27:04: EXT:GL_OES_point_sprite
04:27:04: EXT:GL_OES_point_size_array
04:27:04: EXT:GL_OES_matrix_palette
04:27:04: EXT:GL_OES_draw_texture
04:27:04: EXT:GL_OES_query_matrix
04:27:04: EXT:GL_OES_texture_env_crossbar
04:27:04: EXT:GL_OES_texture_mirrored_repeat
04:27:04: EXT:GL_OES_texture_cube_map
04:27:04: EXT:GL_OES_blend_subtract
04:27:04: EXT:GL_OES_blend_func_separate
04:27:04: EXT:GL_OES_blend_equation_separate
04:27:04: EXT:GL_OES_stencil_wrap
04:27:04: EXT:GL_OES_extended_matrix_palette
04:27:04: EXT:GL_OES_framebuffer_object
04:27:04: EXT:GL_OES_rgb8_rgba8
04:27:04: EXT:GL_OES_depth24
04:27:04: EXT:GL_OES_stencil8
04:27:04: EXT:GL_OES_compressed_ETC1_RGB8_texture
04:27:04: EXT:GL_OES_mapbuffer
04:27:04: EXT:GL_OES_EGL_image
04:27:04: EXT:GL_EXT_multi_draw_arrays
04:27:04: EXT:GL_EXT_texture_filter_anisotropic
04:27:04: EXT:GL_IMG_read_format
04:27:04: EXT:GL_IMG_texture_compression_pvrtc
04:27:04: EXT:GL_IMG_texture_format_BGRA8888
04:27:04: EXT:GL_IMG_texture_stream
04:27:04: EXT:GL_IMG_vertex_program
04:27:04: **************************************
04:27:04: *** OpenGL ES 1.x Renderer Started ***
04:27:04: **************************************
04:27:04: Registering ResourceManager for type GpuProgram
04:27:04: GL ES: Using GL_OES_framebuffer_object for rendering to textures (best)
04:27:04: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8
04:27:04: [GLES] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_X8R8G8B8 PF_X8B8G8R8
04:27:04: RenderSystem capabilities
04:27:04: -------------------------
04:27:04: RenderSystem Name: OpenGL ES 1.x Rendering Subsystem
04:27:04: GPU Vendor: unknown
04:27:04: Device Name: Intel(R) GMA 500 based on PowerVR SGX 535
04:27:04: Driver Version: 0.0.0.0
04:27:04: * Fixed function pipeline: yes
04:27:04: * Hardware generation of mipmaps: yes
04:27:04: * Texture blending: yes
04:27:04: * Anisotropic texture filtering: yes
04:27:04: * Dot product texture operation: yes
04:27:04: * Cube mapping: yes
04:27:04: * Hardware stencil buffer: yes
04:27:04: - Stencil depth: 8
04:27:04: - Two sided stencil support: no
04:27:04: - Wrap stencil values: yes
04:27:04: * Hardware vertex / index buffers: yes
04:27:04: * Vertex programs: no
04:27:04: * Number of floating-point constants for vertex programs: 0
04:27:04: * Number of integer constants for vertex programs: 0
04:27:04: * Number of boolean constants for vertex programs: 0
04:27:04: * Fragment programs: no
04:27:04: * Number of floating-point constants for fragment programs: 0
04:27:04: * Number of integer constants for fragment programs: 0
04:27:04: * Number of boolean constants for fragment programs: 0
04:27:04: * Geometry programs: no
04:27:04: * Number of floating-point constants for geometry programs: 0
04:27:04: * Number of integer constants for geometry programs: 0
04:27:04: * Number of boolean constants for geometry programs: 0
04:27:04: * Supported Shader Profiles:
04:27:04: * Texture Compression: yes
04:27:04: - DXT: no
04:27:04: - VTC: no
04:27:04: - PVRTC: yes
04:27:04: * Scissor Rectangle: yes
04:27:04: * Hardware Occlusion Query: no
04:27:04: * User clip planes: yes
04:27:04: * VET_UBYTE4 vertex element type: yes
04:27:04: * Infinite far plane projection: yes
04:27:04: * Hardware render-to-texture: yes
04:27:04: * Floating point textures: no
04:27:04: * Non-power-of-two textures: no
04:27:04: * Volume textures: no
04:27:04: * Multiple Render Targets: 1
04:27:04: - With different bit depths: no
04:27:04: * Point Sprites: yes
04:27:04: * Extended point parameters: yes
04:27:04: * Max Point Size: 32
04:27:04: * Vertex texture fetch: no
04:27:04: * Number of world matrices: 0
04:27:04: * Number of texture units: 4
04:27:04: * Stencil buffer depth: 8
04:27:04: * Number of vertex blend matrices: 0
04:27:04: * Render to Vertex Buffer : no
04:27:04: * GL 1.5 without VBO workaround: no
04:27:04: * Frame Buffer objects: yes
04:27:04: * Frame Buffer objects (ARB extension): no
04:27:04: * Frame Buffer objects (ATI extension): no
04:27:04: * PBuffer support: no
04:27:04: * GL 1.5 without HW-occlusion workaround: no
04:27:04: Registering ResourceManager for type Texture
04:27:04: Using FSAA OpenGL ES.
04:27:04: DefaultWorkQueue('Root') initialising on thread main.
04:27:04: Particle Renderer Type 'billboard' registered
04:27:04: SceneManagerFactory for type 'BspSceneManager' registered.
04:27:04: Registering ResourceManager for type BspLevel
04:27:04: SceneManagerFactory for type 'PCZSceneManager' registered.
04:27:04: MovableObjectFactory for type 'PCZLight' registered.
04:27:04: MovableObjectFactory for type 'Portal' registered.
04:27:04: MovableObjectFactory for type 'AntiPortal' registered.
04:27:04: PCZone Factory Type 'ZoneType_Octree' registered
04:27:04: SceneManagerFactory for type 'OctreeSceneManager' registered.
04:27:04: Parsing scripts for resource group Autodetect
04:27:04: Finished parsing scripts for resource group Autodetect
04:27:04: Creating resources for group Autodetect
04:27:04: All done
04:27:04: Parsing scripts for resource group Essential
04:27:04: Parsing script SdkTrays.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script SdkTrays.fontdef
04:27:04: Parsing script SdkTrays.overlay
04:27:04: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
04:27:04: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,64x64x1.
04:27:04: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,128x32x1.
04:27:04: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,16x32x1.
04:27:04: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,16x16x1.
04:27:04: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,64x16x1.
04:27:04: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,128x64x1.
04:27:04: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,64x64x1.
04:27:04: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8B8G8R8,32x32x1.
04:27:04: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,8x1x1.
04:27:04: Finished parsing scripts for resource group Essential
04:27:04: Creating resources for group Essential
04:27:04: All done
04:27:04: Parsing scripts for resource group General
04:27:04: Finished parsing scripts for resource group General
04:27:04: Creating resources for group General
04:27:04: All done
04:27:04: Parsing scripts for resource group Internal
04:27:04: Finished parsing scripts for resource group Internal
04:27:04: Creating resources for group Internal
04:27:04: All done
04:27:04: Parsing scripts for resource group Popular
04:27:04: Parsing script StdQuad_vp.program
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples.program
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script deferred_post.program
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ShadowCaster.program
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script DepthShadowmap.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script MotionBlur.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script smoke.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Tiling.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Embossed.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script BlackAndWhite.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script CGSwizzle.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Posterize.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script OldMovie.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ShaderSystem.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Dither.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script SharpenEdges.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script GLSLSwizzle.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script IsoSurf.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ASCII.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Ocean.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples-DynTex.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script RadialBlur.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script instancing.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script sibenik.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples-Advanced.material
04:27:04: ScriptCompiler::compile called
04:27:04: Compiler error: object unsupported by render system in Examples-Advanced.material(526)
04:27:04: Parsing script OldTV.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples-Water.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Hurt.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script HeatVision.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Invert.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script MRTtest.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Penguin.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script DOF.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script hdr.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Example-Water.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Bloom.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Bloom2.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script pssm.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script CompositorDemo.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script shadows.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script NightVision.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script facial.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Halftone.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ASMSwizzle.material
04:27:04: ScriptCompiler::compile called
04:27:04: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
04:27:04: Parsing script Examples.material
04:27:04: ScriptCompiler::compile called
04:27:04: Compiler error: reference to a non existing object in Examples.material(1820)
04:27:04: Compiler error: reference to a non existing object in Examples.material(1831)
04:27:04: Parsing script ParticleGS.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script OffsetMapping.material
04:27:04: ScriptCompiler::compile called
04:27:04: Compiler error: object unsupported by render system in OffsetMapping.material(18)
04:27:04: Parsing script Glass.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Laplace.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script VarianceShadowmap.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script RZR-002.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Ogre.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script deferreddemo.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ShadowCaster.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script deferred_post_minilight.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ssao.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script deferred_post.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ROOM.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script RTShaderSystem.material
04:27:04: ScriptCompiler::compile called
04:27:04: Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
04:27:04: Compiler error: unknown error in RTShaderSystem.material(211): token "rtshader_system" is not recognized
04:27:04: Parsing script RomanBath.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Sinbad.material
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script smoke.particle
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script emitted_emitter.particle
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples-Water.particle
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples.particle
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script Examples.compositor
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script deferred.compositor
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script ssao.compositor
04:27:04: ScriptCompiler::compile called
04:27:04: Parsing script sample.fontdef
04:27:04: Finished parsing scripts for resource group Popular
04:27:04: Creating resources for group Popular
04:27:04: All done
04:27:04: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
04:27:04: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
04:27:04: Skeleton: Loading jaiqua.skeleton
04:27:04: Mesh: Loading jaiqua.mesh.
04:27:04: Texture: blue_jaiqua.jpg: Loading 1 faces(PF_R8G8B8,512x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x1024x1.
04:27:04: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,128x128x1.
Thanks.
[Solved] To pass the cmake test ,I disable TestBigEndian , and it set to OGRE_CONFIG_LITTLE_ENDIAN. Change to OGRE_CONFIG_BIG_ENDIAN, meshs likes well.