Guys, what is the "comfortable" number of vertices per let's say scene? That is, is couple of millions acceptable for most computers to process without jerking?
Thanks.
Number of vertices per scene
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- OGRE Expert User
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Re: Number of vertices per scene
It's better to count triangles but even then it depends on many other factors. Here's an interesting article: Analysing NVIDIA G8x Performance in Modern Games. The GPUs there are outdated but it shows well how big the diversity of the results can be.
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- Halfling
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Re: Number of vertices per scene
Great stuff.
Thanks and regards.
Thanks and regards.