Code: Select all
compositor testcompositor
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input none
material_scheme geoIDMapPass
pass clear
{
}
pass render_scene
{
first_render_queue 30
last_render_queue 30
}
}
target_output
{
input none
pass render_quad
{
material Ogre/Compositor/GlassPass
input 0 rt0
}
}
}
}
I don't understand why the lines are also rendering when using the intermediate texture but not when rendering directly to the viewport. Has anyone experienced something similar?
** EDIT **
Thought I would specify that I'm using 1.8 since the 1.9 release candidate just came out to avoid confusion.