Have a thought about instancing, is there any possibility to influence submeshes such replacement?
Problems:
1) Replace Submeshes ( Replacing body parts )
2) Raycasting to pick instancing entities.
If unable to do the following, how do the rest of you to deal with many entities with different submesh setups and still keep good preformance?
Thanks
Entity Instancing
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Re: Entity Instancing
No easy solutions to that, but (1) - instance submeshes separately, (2) - work through the AABB level first, then raycast through the candidate meshes.