Hi,
im new to Ogre and my language is not the best
My Problem:
I have a 2d Array which contains the heights of the map, created by the (http://en.wikipedia.org/wiki/Diamond-square_algorithm) DiamondSquare Algo.
But I dont know how to create a mesh with vertex in Ogre.
Is there a docu how to set the Vertex Coordinates, Texture Coordinates, Normals and so on ?
thanks
Custom Mesh Shapes
- tod
- Troll
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Re: Custom Mesh Shapes
Ogre Terrain component can handle height maps. Look at the sample.
- Kojack
- OGRE Moderator
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Re: Custom Mesh Shapes
Have a look here for a tutorial on the ManualObject class: http://www.ogre3d.org/tikiwiki/tiki-ind ... e=Cookbook
ManualObject provides an easy way to generate meshes in code, using an interface inspired by opengl.
(Important note: the position element must always be the first, it starts a new vertex. Other elements like normal and texture coordinates can be in any order, as long as the first one is always a position for each vertex. The tutorial mentions that, but it's an easy detail to miss)
ManualObject provides an easy way to generate meshes in code, using an interface inspired by opengl.
(Important note: the position element must always be the first, it starts a new vertex. Other elements like normal and texture coordinates can be in any order, as long as the first one is always a position for each vertex. The tutorial mentions that, but it's an easy detail to miss)
- lingfors
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Re: Custom Mesh Shapes
Here's a wiki page describing how to create a mesh by manually creating and modifying hardware buffers: http://www.ogre3d.org/tikiwiki/tiki-ind ... e=Cookbook
The wiki describes creating a sphere, but the same technique can be used for any kind of shape.
The wiki describes creating a sphere, but the same technique can be used for any kind of shape.
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- Gnoblar
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Re: Custom Mesh Shapes
thanks for the fast answers
@tod
i heard about it but i need some basics
because its to complicated for me
@Kojack
thats what i am looking for
@lingfors
I'll have a look.
@tod
i heard about it but i need some basics
because its to complicated for me
@Kojack
thats what i am looking for
@lingfors
I'll have a look.