I downloaded the 1.9 iOSDependencies from sourceforge and it seems they are compiled with -stdlib=libc++.
Unfortunately, as most of my rather large external code base uses libstdc++ and doesn't like me switching to libc++, i need, at least for now, to compile ogre 1.9 in the same way.
Has anyone built the 1.9 iOSDependencies using libstdc++ instead of libc++? If so, are they posted somewhere? I was hoping to avoid building them myself.
ogre 1.9 iOSDependencies libstdc++ vs libc++
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- Halfling
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- masterfalcon
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
Which file did you download?
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- Halfling
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
I downloaded what seemed to be the most up to date dependencies package:
http://sourceforge.net/projects/ogre/fi ... 131002.dmg
http://sourceforge.net/projects/ogre/fi ... 131002.dmg
- masterfalcon
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
Try this one. http://sourceforge.net/projects/ogre/fi ... p/download That other one shouldn't be there. This is what is linked from http://www.ogre3d.org/download/source
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- Halfling
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
Ok. Will do. To be clear, those are compiled with libstdc++?
- masterfalcon
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
Yes, that's correct.
- PsyCowboy
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
I just want to add a note on this issue.
It should be also the case on Mac OS X, because Mavericks and xcode 5.0.1 dropped the support of GNU g++.
More information there: http://stackoverflow.com/questions/1963 ... 9#19637199
I don't know if it's the case or not, but I think the Ogre build system should contain a mechanism to choose between clang and gcc, and respectively between libc++ and libstdc++. I'd rather add that the next releases should drop the libstdc++ dependency and used by default libc++ for a long term support on new Mac OS X releases.
It should be also the case on Mac OS X, because Mavericks and xcode 5.0.1 dropped the support of GNU g++.
More information there: http://stackoverflow.com/questions/1963 ... 9#19637199
I don't know if it's the case or not, but I think the Ogre build system should contain a mechanism to choose between clang and gcc, and respectively between libc++ and libstdc++. I'd rather add that the next releases should drop the libstdc++ dependency and used by default libc++ for a long term support on new Mac OS X releases.
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- Greenskin
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Re: ogre 1.9 iOSDependencies libstdc++ vs libc++
The older libstdc++ version was compiled against iOS 6.0 so it doesn't have arm64, while the newer iOS 7.0 version does have arm64 but is libc++.
Anyone compiled a libstdc++ version with arm64 in iOS 7.0 or 8.0?
Anyone compiled a libstdc++ version with arm64 in iOS 7.0 or 8.0?