How good is OGRE?

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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al_0
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How good is OGRE?

Post by al_0 »

Compared to the best commercial engines out there. It's been around for quite a long time, I guess it's a bit like Linux Vs Microsoft Windows. Does it have all the latest features like Tessellation and all the DX11 new things. There doesn't seem to be many games made with it?

Is it specifically designed for a certain genre of game?
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tod
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Re: How good is OGRE?

Post by tod »

Not sure about the latest features, some may be missing I guess, but unless you plan on competing with EA or Ubisoft, I don't think that's very important.
As for the design, Ogre is general purpose, with some more particular stuff added, like a terrain system.
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lonewolff
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Re: How good is OGRE?

Post by lonewolff »

al_0 wrote:Compared to the best commercial engines out there. It's been around for quite a long time, I guess it's a bit like Linux Vs Microsoft Windows. Does it have all the latest features like Tessellation and all the DX11 new things. There doesn't seem to be many games made with it?

Is it specifically designed for a certain genre of game?
What? There are hundreds and likely many thousands of games created with Ogre. :?
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Kojack
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Re: How good is OGRE?

Post by Kojack »

al_0 wrote:Compared to the best commercial engines out there.
Unlike the best commercial engines, it doesn't cost a quarter to half a million dollars to get full source code and unlimited site license. :)
al_0 wrote:Does it have all the latest features like Tessellation and all the DX11 new things.
The sample browser comes with a sample for domain and hull shader tessellation in directx 11.
al_0 wrote:Is it specifically designed for a certain genre of game?
It is the least specifically designed for one genre of any engine I can think of. It's also not specifically for games, it's used by serious users too (simulation, education, visualisation, etc).
Gwenn
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Re: How good is OGRE?

Post by Gwenn »

For starters, Ogre is not a game engine. It is a general purpose rendering engine, it does just that and features no content editor, no level design tools, no sound management or physics. So if by commercial engines you mean Unity or UDK, the answer is simple : it is just not the same thing.

As for rendering, well, Ogre is completely open-source so you can do whatever you want to. The obvious drawback is that someone inexperienced with game rendering will only manage to produce inefficient and 2000-looking renders. If you plan on building a 3D game that looks great, Ogre can be the answer, but you have to understand that it just provides a framework for developing your rendering system. It is absolutely not a ready-to-use system and will require work to integrate things like deferred shading, tessellation, etc using the demos because Ogre does not decide for you what to do.

On top of that, different games have different needs. If you want to make a full-blown shotoer in an open environment, you are probably way better off with commercial engines. If you want to learn everything there is about 3D rendering, if you want to make something special (Minecraft-like, space sim, technical research, or something that is not a game) Ogre will be a more powerful choice - that is, if you can use it.
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AlexeyKnyshev
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Re: How good is OGRE?

Post by AlexeyKnyshev »

Quite good.
Voltage Engine - boost your ogre project with realtime physics and interactive scripting!
OgreBullet & CMake - easy to use bullet physics integration.
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