Sorry, i'm in dobuts.
I was searching in Google if the upcoming OGRE2.x will have the OpenGL 3.x and OpenGL 4.x support complete or reasonably usable, i see many wiki pages (GSoC 2013 pages related also) and forums posts, but i don't find anything concrete if is fully supported or not.
I was programming in OpenGL since i has like 11 years old, i coded a terrain tessellation (nothing interesting, you can find awesome terrain tessellation technology freely and open-source in github and other sites) using raw OpenGL 4 Commands and shaders, and want to port it to OGRE.
And my question if which level of supports has OGRE for OpenGL 3 and OpenGL 4?, Thanks.
OpenGL 3.x and OpenGL 4.x questions
-
- Gremlin
- Posts: 164
- Joined: Sun Apr 14, 2013 8:51 pm
- x 10
- masterfalcon
- OGRE Team Member
- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
- Contact:
Re: OpenGL 3.x and OpenGL 4.x questions
Yes it definitely will. In fact the next version of Ogre before 2.0 will also have the completed GL 3.x/4.x RenderSystem included.
-
- Gremlin
- Posts: 164
- Joined: Sun Apr 14, 2013 8:51 pm
- x 10
Re: OpenGL 3.x and OpenGL 4.x questions
You mean Ogre 1.10?masterfalcon wrote:Yes it definitely will. In fact the next version of Ogre before 2.0 will also have the completed GL 3.x/4.x RenderSystem included.
- masterfalcon
- OGRE Team Member
- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
- Contact: