OpenGL 3.x and OpenGL 4.x questions

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hydexon
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OpenGL 3.x and OpenGL 4.x questions

Post by hydexon »

Sorry, i'm in dobuts.

I was searching in Google if the upcoming OGRE2.x will have the OpenGL 3.x and OpenGL 4.x support complete or reasonably usable, i see many wiki pages (GSoC 2013 pages related also) and forums posts, but i don't find anything concrete if is fully supported or not.

I was programming in OpenGL since i has like 11 years old, i coded a terrain tessellation (nothing interesting, you can find awesome terrain tessellation technology freely and open-source in github and other sites) using raw OpenGL 4 Commands and shaders, and want to port it to OGRE.

And my question if which level of supports has OGRE for OpenGL 3 and OpenGL 4?, Thanks.
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masterfalcon
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Re: OpenGL 3.x and OpenGL 4.x questions

Post by masterfalcon »

Yes it definitely will. In fact the next version of Ogre before 2.0 will also have the completed GL 3.x/4.x RenderSystem included.
hydexon
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Re: OpenGL 3.x and OpenGL 4.x questions

Post by hydexon »

masterfalcon wrote:Yes it definitely will. In fact the next version of Ogre before 2.0 will also have the completed GL 3.x/4.x RenderSystem included.
You mean Ogre 1.10?
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Re: OpenGL 3.x and OpenGL 4.x questions

Post by masterfalcon »

Yes
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