Some good realistic lightning (radiosity, GI, etc) for OGRE?

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hydexon
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Some good realistic lightning (radiosity, GI, etc) for OGRE?

Post by hydexon »

I was searching around in Google and the OGRE forums to getting an decent and fast Global Ilumination or radiosity rendering for OGRE, but i don't find anything, only concepts, and an dead commercial middleware (Lightsprint), an too old advanced lightmap generator (OgreFSRad but last updated in 2003!, when OGRE was in their early stages!) and i see the new roadmap to Ogre 2.3 (approximately) will implement a global ilumination demo.

i requested the Enlighten Lighting middleware pricing, but was too far and expensive ($100,000 per first platform and 25,000 subsequent platforms) and Autodesk Beast still waiting response.
Bloom and glow doesn't help,they are eyeburners.

It's here any solution anyway? thanks
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c6burns
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Re: Some good realistic lightning (radiosity, GI, etc) for O

Post by c6burns »

You'll be lucky to even get a response from Autodesk. They don't cater to indy devs in any way shape or form. I would be incredibly surprised if the price of Beast was in your range.

As I recall nullsquared made a screen space GI effect:
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=46794
hydexon
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Re: Some good realistic lightning (radiosity, GI, etc) for O

Post by hydexon »

Sorry for the late response!

I see the Screen Space GI effect, looks pretty good and i grabbed some code of them, which has problems with some newest versions of OGRE, but i think isn't good, so using my knowledge of Google-Fu and GitHub-Fu i discovered a lot of demos and even some middleware (but incomplete, unfortunately) which i think share the urls to make it useful for others!
https://github.com/BKcore/JungleIN (OpenGL demo, very good looking!, BEWARE: It's raw and untested code!, must be used for orientation!)
https://github.com/Hybrid0/Hyper3D-GI some kind of static GI middleware (incomplete, CPU and CUDA Raytracing implemented only)
https://github.com/jtlehtin/indirect-li ... nstruction (I'm not sure if it's realtime) GI interesting demo.
https://github.com/domme/VoxelConeTracing Voxel Cone Tracing GI!, it's grabs mostly my attention!.

BONUS
https://github.com/iryoku/separable-sss Separable Subsurface Scattering!, (but only for DX10, sorry) (i not confirmed yet if it's realtime or offline!)
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syedhs
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Re: Some good realistic lightning (radiosity, GI, etc) for O

Post by syedhs »

TBH.. there are lots of work to be done for highly realistic scene unless if you are willing to fork out a lot of money to gain instant effect.. And advance lighting is actually hard to look right, unless you have done something similar before.
IMO, quick and nice scene can be done with lightmap + some hdr compositor.. this combo can get your 80% lighting scene done with 20% effort... the rule 80/20 is in effect here.. :mrgreen:
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