"problem in the display "is it Ogre bug

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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robel
Halfling
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Joined: Fri Sep 28, 2012 4:12 pm

"problem in the display "is it Ogre bug

Post by robel »

Hi,
i am notre sure how i can explain for you the question , because it's very starnge i will try the best :D
i have skelton where i animate it using motion data .
1-when i apply the animation from frame 0 to 3500 , in the middle i se that my character deforemd in the frame 1900 (when i made my test , to see the relative position between the bones i get that is the same in all the frame , but i see the opposite :shock: , so the problem is not in the calculation but just in the dispaly mode)
2- when i apply just the frame 1900 i see that is normal , and there is no problem in this frame,

So i it bug in ogre ? else what is theexplanation of this problem ?

Edit : i made another test where i apply the motion data from frame 1000 to 2000 , in the case , i see normal character , without deformation that i see it before !! :?: :!:
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tod
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Re: "problem in the display "is it Ogre bug

Post by tod »

I would guess there is some error that grows with each iteration.
robel
Halfling
Posts: 97
Joined: Fri Sep 28, 2012 4:12 pm

Re: "problem in the display "is it Ogre bug

Post by robel »

Hi,
yes i get that using the same algorithm
i thought that i get the same getposition but that's waht iget
for exemple in frame 0
getposition() give me <5.554321,-0.9876548,-15.2564789>
in frame 1 i get
<5.554532,-0.9873312,-15.25647892>

in fact they are not the same !!!
so it's my problem ?
robel
Halfling
Posts: 97
Joined: Fri Sep 28, 2012 4:12 pm

Re: "problem in the display "is it Ogre bug

Post by robel »

Hi,
i can't beleive that this defrenece will deform the skeleton
we can"t see it
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