Fast Debug Drawing Method

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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rakifsul
Gnoblar
Posts: 5
Joined: Wed Nov 07, 2012 3:16 pm

Fast Debug Drawing Method

Post by rakifsul »

Hi, currently i'm using manual object for PhysX SDK 3.3.0 visualization. However, the manual object is too slow to draw triangle mesh. it's only 30 fps.
Ogre is able to draw terrain faster than my debug drawer. Is there any method to perform fast debug drawing, something like Ogre terrain does? Please tell me.
Image.
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lunkhound
Gremlin
Posts: 169
Joined: Sun Apr 29, 2012 1:03 am
Location: Santa Monica, California
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Re: Fast Debug Drawing Method

Post by lunkhound »

Ogre terrain is faster to draw because it draws with less detail for parts of the terrain that are far away. So its drawing fewer polygons than what your debug drawer is doing.

What I usually do if debug drawing is bogging things down is have my debug drawer only draw stuff that is close to the camera.
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