New Graphics API from Apple: Metal

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
Post Reply
PhilipLB
Google Summer of Code Student
Google Summer of Code Student
Posts: 550
Joined: Thu Jun 04, 2009 5:07 pm
Location: Berlin
x 108

New Graphics API from Apple: Metal

Post by PhilipLB »

Hi,

Apple just presented a new graphics API named Metal. It seems to follow the trend to be closer to the hardware like Mantle or DX12. Drawback: Looks like it is only available for Objective C.
John Carmack wrote: Made a pass through Apple's #Metal docs. Looks nice enough. Shame it is Obj-C.
https://twitter.com/ID_AA_Carmack/statu ... 9511859200

Have a look at:
https://developer.apple.com/library/pre ... 21-CH2-SW1

According to Golem, Frostbite, Cryengine, Unreal Engine and Unity already adapted the API.
Google Summer of Code 2012 Student
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst


Volume GFX, accepting donations.
User avatar
Zonder
Ogre Magi
Posts: 1168
Joined: Mon Aug 04, 2008 7:51 pm
Location: Manchester - England
x 73

Re: New Graphics API from Apple: Metal

Post by Zonder »

I am surprised it took them this long to release there own, I am not thinking mantel here more Apples answer to DX.

The next thing will be another apple games console which will use Swift + Metal ;)
There are 10 types of people in the world: Those who understand binary, and those who don't...
Post Reply