Ogre GM:S

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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lonewolff
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Ogre GM:S

Post by lonewolff »

Hi Guys,

Pretty excited that I got Ogre 1.9 working inside of Game Maker: Studio today.

Still a long way to go from here, but certainly a solid start.

Image

Just a static scene at the moment. Will be adding functions to include camera's, entities, and the likes right now 8)
al2950
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Re: Ogre GM:S

Post by al2950 »

Good job!

Apologies for my naivety, but what is your end goal. From my understanding game studio is a self contained game engine? What does integrating it with Ogre give you?
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lonewolff
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Re: Ogre GM:S

Post by lonewolff »

The 3D rendering component is very poorly implemented in GM:S and very nasty.

People have been crying out for a decent 3D engine in GM:S for quite a while now. :)

The other advantage is that GM:S itself is really well implemented. So, we can still use all of the great stuff like sound, input, GML, and things like that.

In other words faster to get a complete game up and running 8)
al2950
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Re: Ogre GM:S

Post by al2950 »

Ah I see, it sounds an interesting project :D. Although I would be tempted to use Ogre 2.0 straight of, instead of starting with 1.x, but I guess depends on your time constraints.
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lonewolff
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Re: Ogre GM:S

Post by lonewolff »

Hehe, only got back into Ogre yesterday after many years.

But, once I am ready I should be able to adapt mt DLL to use Ogre 2.0 instead pretty easily :)
amartin
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Re: Ogre GM:S

Post by amartin »

Congrats nice to see you got this up and running.
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lonewolff
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Re: Ogre GM:S

Post by lonewolff »

A quick update :)

Got a few more things imported in to GM:S now.

Image

Image

It will be a long term project 8)
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