Hi, all,
I want to implement the feature that Unity has: http://docs.unity3d.com/Manual/SpriteEditor.html
"With the slicing type set to Automatic, the editor will attempt to guess the boundaries of sprite elements by transparency", what is the easiest way to implement this ?
slice a texture to multiple sprites by transparency?
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- Kobold
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- areay
- Bugbear
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- x 69
Re: slice a texture to multiple sprites by transparency?
Seems like it's something you'd get going with GIMP/photoshop for use by Ogre. It looks pretty similar to how CEGUI packs images into 'imagesets' which have coordinates for individual textures (like UV mapping).