check_framebuffer_object_status:747

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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redgameboy
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Posts: 11
Joined: Fri Aug 22, 2014 2:29 am

check_framebuffer_object_status:747

Post by redgameboy »

08-23 19:18:39.349: I/OGRE(27332): EXT:GL_OES_vertex_half_float
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_OES_vertex_type_10_10_10_2
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_OES_vertex_array_object
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_alpha_test
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_binning_control
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_driver_control
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_perfmon_global_mode
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_extended_get
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_extended_get2
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_tiled_rendering
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_QCOM_writeonly_rendering
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_AMD_compressed_3DC_texture
08-23 19:18:39.349: I/OGRE(27332): EXT:GL_EXT_texture_filter_anisotropic
08-23 19:18:39.349: I/OGRE(27332): **************************************
08-23 19:18:39.349: I/OGRE(27332): *** OpenGL ES 2.x Renderer Started ***
08-23 19:18:39.349: I/OGRE(27332): **************************************
08-23 19:18:39.349: I/OGRE(27332): GLSL ES support detected
08-23 19:18:39.349: I/OGRE(27332): Registering ResourceManager for type GpuProgram
08-23 19:18:39.349: I/OGRE(27332): GL ES 2: Using FBOs for rendering to textures
08-23 19:18:39.349: W/Adreno200-ES20(27332): <check_framebuffer_object_status:747>: GL_INVALID_OPERATION
08-23 19:18:39.359: I/OGRE(27332): FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.359: I/OGRE(27332): FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.369: I/OGRE(27332): FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.369: I/OGRE(27332): FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.379: I/OGRE(27332): FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.389: I/OGRE(27332): FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.399: I/OGRE(27332): FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.409: I/OGRE(27332): FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.429: I/OGRE(27332): FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.439: I/OGRE(27332): FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.439: I/OGRE(27332): FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.449: I/OGRE(27332): FBO PF_R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.449: I/OGRE(27332): FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8
08-23 19:18:39.449: I/OGRE(27332): [GLES2] : Valid FBO targets PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_X8R8G8B8 PF_SHORT_RGBA PF_R8 PF_RG8
08-23 19:18:39.449: I/OGRE(27332): RenderSystem capabilities

Got the error for gles2 render system. Is the error caused by GpuProgram ResourceManager?
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