Libraries to put Sound

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SilverLadon
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Libraries to put Sound

Post by SilverLadon »

Hello everybody.

I am using Ogre3D 1.9 and I need to put sound in my game.

Searching in the web and forums, I found OgreAL, but I cant found it correctly.

Anyone knows where can I found it? Is better use other library than OgreAL?

Thanks for your time^^
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insider
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Re: Libraries to put Sound

Post by insider »

I highly recommend OgreOggsound. :)
You can download it from:
http://sourceforge.net/projects/ogreoggsound/

You'll also need the OpenAL SDK.
Here's the installer link.
http://www.softpedia.com/get/Programmin ... -SDK.shtml

Forum support:
http://www.ogre3d.org/addonforums/viewforum.php?f=19
Last edited by insider on Sun Aug 24, 2014 6:13 pm, edited 1 time in total.
SilverLadon
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Re: Libraries to put Sound

Post by SilverLadon »

insider wrote:I highly recommend OgreOggsound. :)
You can download it from:
http://sourceforge.net/projects/ogreoggsound/

Forum support:
http://www.ogre3d.org/addonforums/viewforum.php?f=19

What types of sound it can support?
SilverLadon
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Re: Libraries to put Sound

Post by SilverLadon »

I get the next error when I do make -j5

home/alfa/VG/OgreOggSound-v1.26/src/OgreOggSoundManager.cpp: In member function ‘void OgreOggSound::OgreOggSoundManager::_loadSoundImpl(OgreOggSound::OgreOggISound*, const String&, bool)’:
/home/sergio/VG/OgreOggSound-v1.26/src/OgreOggSoundManager.cpp:2213:38: error: no matching function for call to ‘OgreOggSound::OgreOggISound::_openImpl(Ogre::DataStreamPtr)’
sound->_openImpl(_openStream(file));
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Herb
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Re: Libraries to put Sound

Post by Herb »

I really like using FMOD for sound. Link to the Ogre wiki with a couple of wrappers for use with Ogre HERE. Licensing is needed for commerical ogre apps, but if you're not going commerical it works really well (and supported cross-platform).
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