Ogre mesh and Skeleton to Export
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Ogre mesh and Skeleton to Export
Hello,
i have two Ogre.mesh and Ogre.skeleton Files. But i can't export them, because i don't have Ogre.
Can someone export this Files to MAX or FBX for me?
If yes, please send me a email to edwin.ramses(at)gmail.com
Thanks in Advance!
Edwin
i have two Ogre.mesh and Ogre.skeleton Files. But i can't export them, because i don't have Ogre.
Can someone export this Files to MAX or FBX for me?
If yes, please send me a email to edwin.ramses(at)gmail.com
Thanks in Advance!
Edwin
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
Re: Ogre mesh and Skeleton to Export
The mesh and skeleton files in ogre are already the end result of exporting. They aren't intended to go back to modeller formats like Max.
There was an Ogre importer for Blender: http://sourceforge.net/p/ogreaddons/cod ... derimport/
but it hasn't been updated for 5 years, so probably doesn't work with the latest Blender.
There was an Ogre importer for Blender: http://sourceforge.net/p/ogreaddons/cod ... derimport/
but it hasn't been updated for 5 years, so probably doesn't work with the latest Blender.
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Re: Ogre mesh and Skeleton to Export
Hello Kojack,
This Blender Importer does not work for me.
Is it not possible in Ogre to Export this Mesh to another file?
Kind regards,
Andreas
This Blender Importer does not work for me.
Is it not possible in Ogre to Export this Mesh to another file?
Kind regards,
Andreas
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
Re: Ogre mesh and Skeleton to Export
Ogre is a rendering library. It has no export ability, the idea is that you turn your meshes (in max or whatever) into the custom ogre mesh and skeleton format so ogre can use them. They aren't interchange formats like fbx or collada.
It wouldn't be hard to write a converter to get ogre meshes to max, especially if you use the ogrexmlconverter.exe program to turn the files from mesh to mesh.xml. However nobody has done that (as far as I know).
It wouldn't be hard to write a converter to get ogre meshes to max, especially if you use the ogrexmlconverter.exe program to turn the files from mesh to mesh.xml. However nobody has done that (as far as I know).
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Re: Ogre mesh and Skeleton to Export
Hello Kojack,
my problem is. I have a good looking Ogre.mesh and Ogre.Skeleton file and i can't use it because i don't use Ogre.
The Goal is to bring this to the Unreal Engine 4 or Unity.
Can you try to import this Model to Blender (with the Importer) and from there you have an Exporter?
Kind regards,
Andreas
my problem is. I have a good looking Ogre.mesh and Ogre.Skeleton file and i can't use it because i don't use Ogre.
The Goal is to bring this to the Unreal Engine 4 or Unity.
Can you try to import this Model to Blender (with the Importer) and from there you have an Exporter?
Kind regards,
Andreas
-
- Gnoblar
- Posts: 2
- Joined: Sun Sep 14, 2014 2:10 am
Re: Ogre mesh and Skeleton to Export
Hey guys,
This seems the most relevant place to post.
I have been looking at the torchlight to blender plugin.
Which is really a ogre to blender plugin based on the one you linked above.
With a changed name and a few fixes
I have been trying to add animation support with a little success.
I am able to iterate through all the .ANIMATION files and import the xml data after passing it through the ogre cmdline tool.
I am not a very experienced programmer however and I am now stuck towards the final stages.
Would anyone from the ogre team be interested in working on this with me? Or maybe even be able to fix the final features.
My latest commit and repo is here: https://github.com/martell/torchlight-t ... d3ceacea5a
Could someone from the ogre team get back to me?
Or anyone interested in helping to finish it off?
This would be a great addition to the ogre project if we could get this working
Many Thanks
Martell
This seems the most relevant place to post.
I have been looking at the torchlight to blender plugin.
Which is really a ogre to blender plugin based on the one you linked above.
With a changed name and a few fixes
I have been trying to add animation support with a little success.
I am able to iterate through all the .ANIMATION files and import the xml data after passing it through the ogre cmdline tool.
I am not a very experienced programmer however and I am now stuck towards the final stages.
Would anyone from the ogre team be interested in working on this with me? Or maybe even be able to fix the final features.
My latest commit and repo is here: https://github.com/martell/torchlight-t ... d3ceacea5a
Could someone from the ogre team get back to me?
Or anyone interested in helping to finish it off?
This would be a great addition to the ogre project if we could get this working
Many Thanks
Martell
- dark_sylinc
- OGRE Team Member
- Posts: 5299
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
- x 1279
- Contact:
Re: Ogre mesh and Skeleton to Export
Assimp might work.
There aren't many tools for importing Ogre meshes back into other formats, because it's meant to be a final format exported from those modelling packages. Just like you can't get your .docx or .odt file back from a .pdf
Another viable option is to use the OgreXMLConverter to convert the mesh back into XML format and write yourself a Maya/Max/Blender plugin that parses the XML.
There aren't many tools for importing Ogre meshes back into other formats, because it's meant to be a final format exported from those modelling packages. Just like you can't get your .docx or .odt file back from a .pdf
Another viable option is to use the OgreXMLConverter to convert the mesh back into XML format and write yourself a Maya/Max/Blender plugin that parses the XML.
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Re: Ogre mesh and Skeleton to Export
Hello Dark_sylinc,
thank you for the link "assimp". I have tried out but it goes not, because it's not a ogre.xml File - it's a ogre.mesh and ogre.skeleton.
Thank you nevertheless,
Andreas
thank you for the link "assimp". I have tried out but it goes not, because it's not a ogre.xml File - it's a ogre.mesh and ogre.skeleton.
Thank you nevertheless,
Andreas
- dark_sylinc
- OGRE Team Member
- Posts: 5299
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
- x 1279
- Contact:
Re: Ogre mesh and Skeleton to Export
OgreXMLConverter allows converting mesh and skeleton files back and forth to XML.
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Re: Ogre mesh and Skeleton to Export
Hello Dark_Sylinc,
can i send you the two Files to you, that you can Export this to xml?
Kind regards,
Andreas
can i send you the two Files to you, that you can Export this to xml?
Kind regards,
Andreas
- Herb
- Orc
- Posts: 412
- Joined: Thu Jun 04, 2009 3:21 am
- Location: Kalamazoo,MI
- x 38
Re: Ogre mesh and Skeleton to Export
The XML converter is prebuilt and ready for you to use in any SDK download of ogre. Pretty easy to do.
-
- Gnoblar
- Posts: 2
- Joined: Sun Sep 14, 2014 2:10 am
Re: Ogre mesh and Skeleton to Export
Hi guys,
The blender plugin I linked above used ogrexmlconverter to convert back to xml format.
From that then the xml is parsed to try and make sense of the model for blender
https://github.com/martell/torchlight-t ... d3ceacea5a
If we get this working correctly we would be able to export to all the formats blender supports.
The blender plugin I linked above used ogrexmlconverter to convert back to xml format.
From that then the xml is parsed to try and make sense of the model for blender
https://github.com/martell/torchlight-t ... d3ceacea5a
If we get this working correctly we would be able to export to all the formats blender supports.
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Re: Ogre mesh and Skeleton to Export
Hello Herb,
where can i download this XML converter?
Kind regards,
Andreas
where can i download this XML converter?
Kind regards,
Andreas
- Herb
- Orc
- Posts: 412
- Joined: Thu Jun 04, 2009 3:21 am
- Location: Kalamazoo,MI
- x 38
Re: Ogre mesh and Skeleton to Export
@halobungie2 - Just download the SDK of your choice here. For example, if you grab the 1.9 32-bit release, extract it, you'll find the OgreXMLConverter.exe in the bin/Release folder. Drag a mesh or skeleton file on top of the program and it will convert it to the XML. Drag one of the XML files on top of it to convert it back to the binary format (mesh / skeleton).
-
- Gnoblar
- Posts: 7
- Joined: Fri Sep 12, 2014 7:06 pm
Re: Ogre mesh and Skeleton to Export
Hallo Herb,
thank you SOOOOO MUCH!!!!
Now i have my Files....
Kind regards,
Andreas
thank you SOOOOO MUCH!!!!
Now i have my Files....
Kind regards,
Andreas