Questions about RTS game development

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Spajk
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Questions about RTS game development

Post by Spajk »

As you can read from the title, I am trying to create an RPG game, but first, let me tell you something about my past experience.
In the past, I did a lot of scripting for games which provide a scripting platform, but I was mostly unhappy because of lack of power. So, I decided to try to make a game and for the genre, I chose RTS because it is my favorite.

Now, to make it clear, I don't want to make a huge popular game, heck, all I am trying to do for now is map ( terrain ) loading, physics, bird camera with moving, and unit movement ( path finding ). The problem is, I have no idea where to start, I read some articles on the wiki, but I don't really understand how does Orge's terrain system work. What would be the easiest way for both Ogre and Bullet to import a terrain?
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spacegaier
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Re: Questions about RTS game development

Post by spacegaier »

The Ogre sample "Sample_EndlessWorld" can be a starting point to get to know the Ogre::Terrain component.

Regarding Bullet: Have a look at "OgreBullet". Tat wrapper might have something in store for Ogre::Terrain.
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Spajk
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Re: Questions about RTS game development

Post by Spajk »

Thanks for the quick response, I'll try to study the EndlessWorld sample, but for now, it seems kinda complicated :)
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