Ogre application not loading

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koreos
Halfling
Posts: 43
Joined: Fri Jun 20, 2014 7:05 pm

Ogre application not loading

Post by koreos »

I am using Ogre 2.0 for application development. My project compiled smoothly. But, while running executable of project it gives following log and abort after segmentation fault.
Same code is working fine using Ogre 1.8.

Code: Select all

12:33:01: Creating resource group General
12:33:01: Creating resource group Internal
12:33:01: Creating resource group Autodetect
12:33:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:33:01: Registering ResourceManager for type Material
12:33:01: Registering ResourceManager for type Mesh
12:33:01: Registering ResourceManager for type Skeleton
12:33:01: MovableObjectFactory for type 'ParticleSystem' registered.
12:33:01: ArchiveFactory for archive type FileSystem registered.
12:33:01: ArchiveFactory for archive type Zip registered.
12:33:01: ArchiveFactory for archive type EmbeddedZip registered.
12:33:01: DDS codec registering
12:33:01: FreeImage version: 3.16.0
12:33:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:33:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,webp,jxr,wdp,hdp
12:33:01: Registering ResourceManager for type HighLevelGpuProgram
12:33:01: Registering ResourceManager for type Compositor
12:33:01: MovableObjectFactory for type 'Entity' registered.
12:33:01: MovableObjectFactory for type 'Light' registered.
12:33:01: MovableObjectFactory for type 'BillboardSet' registered.
12:33:01: MovableObjectFactory for type 'ManualObject' registered.
12:33:01: MovableObjectFactory for type 'BillboardChain' registered.
12:33:01: MovableObjectFactory for type 'RibbonTrail' registered.
12:33:01: Loading library /usr/local/lib/OGRE/RenderSystem_GL
12:33:01: Installing plugin: GL RenderSystem
12:33:01: OpenGL Rendering Subsystem created.
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX
12:33:01: Installing plugin: ParticleFX
12:33:01: Particle Emitter Type 'Point' registered
12:33:01: Particle Emitter Type 'Box' registered
12:33:01: Particle Emitter Type 'Ellipsoid' registered
12:33:01: Particle Emitter Type 'Cylinder' registered
12:33:01: Particle Emitter Type 'Ring' registered
12:33:01: Particle Emitter Type 'HollowEllipsoid' registered
12:33:01: Particle Affector Type 'LinearForce' registered
12:33:01: Particle Affector Type 'ColourFader' registered
12:33:01: Particle Affector Type 'ColourFader2' registered
12:33:01: Particle Affector Type 'ColourImage' registered
12:33:01: Particle Affector Type 'ColourInterpolator' registered
12:33:01: Particle Affector Type 'Scaler' registered
12:33:01: Particle Affector Type 'Rotator' registered
12:33:01: Particle Affector Type 'DirectionRandomiser' registered
12:33:01: Particle Affector Type 'DeflectorPlane' registered
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager
12:33:01: Installing plugin: BSP Scene Manager
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_CgProgramManager
12:33:01: Installing plugin: Cg Program Manager
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_PCZSceneManager
12:33:01: Installing plugin: Portal Connected Zone Scene Manager
12:33:01: PCZone Factory Type 'ZoneType_Default' registered
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_OctreeZone
12:33:01: Installing plugin: Octree Zone Factory
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager
12:33:01: Installing plugin: Octree Scene Manager
12:33:01: Plugin successfully installed
12:33:01: *-*-* OGRE Initialising
12:33:01: *-*-* Version 2.0.0unstable (Tindalos)
12:33:01: Creating resource group Essential
12:33:01: Added resource location '../media/thumbnails' of type 'FileSystem' to resource group 'Essential'
12:33:01: Added resource location '../media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
12:33:01: Added resource location '../media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
12:33:01: Added resource location '../media' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/scripts' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/textures' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/models' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/fonts' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/programs' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/textures/nvidia' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/particle' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/DeferredShadingmedia' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/PCZAppmedia' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/RTShaderLib' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/RTShaderLib/materials' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/textures/SSAO' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/volumeTerrain' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/dragon.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/ogredance.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/Sinbad.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/skybox.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'General'
12:33:01: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at /home/ashish/Downloads/omkar/ogre2/ogre2-gsoc/OgreMain/src/OgreConfigFile.cpp (line 82)
12:33:06: CPU Identifier & Features
12:33:06: -------------------------
12:33:06:  *   CPU ID: Genu: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
12:33:06:  *      SSE: yes
12:33:06:  *     SSE2: yes
12:33:06:  *     SSE3: yes
12:33:06:  *      MMX: yes
12:33:06:  *   MMXEXT: yes
12:33:06:  *    3DNOW: no
12:33:06:  * 3DNOWEXT: no
12:33:06:  *     CMOV: yes
12:33:06:  *      TSC: yes
12:33:06:  *      FPU: yes
12:33:06:  *      PRO: yes
12:33:06:  *       HT: no
12:33:06: -------------------------
12:33:06: ******************************
*** Starting GLX Subsystem ***
******************************
12:33:06: Registering ResourceManager for type Texture
12:33:06: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1366x768 fullscreen  miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=No 
12:33:06: GLXWindow::create used FBConfigID = 103
12:33:06: GL_VERSION = 3.0 Mesa 10.1.3
12:33:06: GL_VENDOR = Intel Open Source Technology Center
12:33:06: GL_RENDERER = Mesa DRI Intel(R) Ivybridge Mobile 
12:33:06: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix 
12:33:06: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event 
12:33:06: ***************************
12:33:06: *** GL Renderer Started ***
12:33:06: ***************************
12:33:06: Registering ResourceManager for type GpuProgram
12:33:06: GLSL support detected
12:33:06: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
12:33:06: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:06: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 
12:33:07: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGBA PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R 
12:33:07: RenderSystem capabilities
12:33:07: -------------------------
12:33:07: RenderSystem Name: OpenGL Rendering Subsystem
12:33:07: GPU Vendor: intel
12:33:07: Device Name: Mesa DRI Intel(R) Ivybridge Mobile 
12:33:07: Driver Version: 3.0.0.0
12:33:07:  * Fixed function pipeline: yes
12:33:07:  * Hardware generation of mipmaps: no
12:33:07:  * Texture blending: yes
12:33:07:  * Anisotropic texture filtering: yes
12:33:07:  * Dot product texture operation: yes
12:33:07:  * Cube mapping: yes
12:33:07:  * Hardware stencil buffer: yes
12:33:07:    - Stencil depth: 8
12:33:07:    - Two sided stencil support: yes
12:33:07:    - Wrap stencil values: yes
12:33:07:  * Hardware vertex / index buffers: yes
12:33:07:  * Vertex programs: yes
12:33:07:  * Number of floating-point constants for vertex programs: 4096
12:33:07:  * Number of integer constants for vertex programs: 0
12:33:07:  * Number of boolean constants for vertex programs: 0
12:33:07:  * Fragment programs: yes
12:33:07:  * Number of floating-point constants for fragment programs: 4096
12:33:07:  * Number of integer constants for fragment programs: 0
12:33:07:  * Number of boolean constants for fragment programs: 0
12:33:07:  * Geometry programs: no
12:33:07:  * Number of floating-point constants for geometry programs: 52306
12:33:07:  * Number of integer constants for geometry programs: 59522
12:33:07:  * Number of boolean constants for geometry programs: 12048
12:33:07:  * Tesselation Hull programs: no
12:33:07:  * Number of floating-point constants for tesselation hull programs: 37651
12:33:07:  * Number of integer constants for tesselation hull programs: 44373
12:33:07:  * Number of boolean constants for tesselation hull programs: 59253
12:33:07:  * Tesselation Domain programs: no
12:33:07:  * Number of floating-point constants for tesselation domain programs: 30967
12:33:07:  * Number of integer constants for tesselation domain programs: 39690
12:33:07:  * Number of boolean constants for tesselation domain programs: 63096
12:33:07:  * Compute programs: no
12:33:07:  * Number of floating-point constants for compute programs: 17226
12:33:07:  * Number of integer constants for compute programs: 58296
12:33:07:  * Number of boolean constants for compute programs: 19938
12:33:07:  * Supported Shader Profiles: arbfp1 arbvp1 glsl
12:33:07:  * Texture Compression: yes
12:33:07:    - DXT: yes
12:33:07:    - VTC: no
12:33:07:    - PVRTC: no
12:33:07:    - ATC: no
12:33:07:    - ETC1: no
12:33:07:    - ETC2: no
12:33:07:    - BC4/BC5: no
12:33:07:    - BC6H/BC7: no
12:33:07:  * Scissor Rectangle: yes
12:33:07:  * Hardware Occlusion Query: yes
12:33:07:  * User clip planes: yes
12:33:07:  * VET_UBYTE4 vertex element type: yes
12:33:07:  * Infinite far plane projection: yes
12:33:07:  * Hardware render-to-texture: yes
12:33:07:  * Floating point textures: yes
12:33:07:  * Non-power-of-two textures: yes
12:33:07:  * 1d textures: yes
12:33:07:  * Volume textures: yes
12:33:07:  * Multiple Render Targets: 8
12:33:07:    - With different bit depths: yes
12:33:07:  * Point Sprites: yes
12:33:07:  * Extended point parameters: yes
12:33:07:  * Max Point Size: 255
12:33:07:  * Vertex texture fetch: yes
12:33:07:  * Number of world matrices: 0
12:33:07:  * Number of texture units: 16
12:33:07:  * Stencil buffer depth: 8
12:33:07:  * Number of vertex blend matrices: 0
12:33:07:    - Max vertex textures: 16
12:33:07:    - Vertex textures shared: yes
12:33:07:  * Render to Vertex Buffer : no
12:33:07:  * Hardware Atomic Counters: no
12:33:07:  * GL 1.5 without VBO workaround: no
12:33:07:  * Frame Buffer objects: yes
12:33:07:  * Frame Buffer objects (ARB extension): no
12:33:07:  * Frame Buffer objects (ATI extension): no
12:33:07:  * PBuffer support: yes
12:33:07:  * GL 1.5 without HW-occlusion workaround: no
12:33:07:  * Vertex Array Objects: no
12:33:07:  * Separate shader objects: no
12:33:07: DefaultWorkQueue('Root') initialising on thread 7f7d525da7c0.
12:33:07: Particle Renderer Type 'billboard' registered
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d43ac7700 starting.
12:33:07: SceneManagerFactory for type 'BspSceneManager' registered.
12:33:07: Registering ResourceManager for type BspLevel
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d442c8700 starting.
12:33:07: SceneManagerFactory for type 'PCZSceneManager' registered.
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d432c6700 starting.
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d44ac9700 starting.
12:33:07: MovableObjectFactory for type 'PCZLight' registered.
12:33:07: MovableObjectFactory for type 'Portal' registered.
12:33:07: MovableObjectFactory for type 'AntiPortal' registered.
12:33:07: PCZone Factory Type 'ZoneType_Octree' registered
12:33:07: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:33:07: OverlayElementFactory for type Panel registered.
12:33:07: OverlayElementFactory for type BorderPanel registered.
12:33:07: OverlayElementFactory for type TextArea registered.
Transporter
Minaton
Posts: 933
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Re: Ogre application not loading

Post by Transporter »

koreos wrote:Same code is working fine using Ogre 1.8.
Did you read the Ogre 2.0 Porting Manual DRAFT? You know that you have to modify 1.8 code for 2.0?
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dark_sylinc
OGRE Team Member
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Re: Ogre application not loading

Post by dark_sylinc »

Most of the times it crashes because the user failed to initialize the CompositorManager2 (it's a call within Root)
Fortunately, this requirement has been removed from the newer 2.0 branches, but mainstream 2.0 CTP still has it.
koreos
Halfling
Posts: 43
Joined: Fri Jun 20, 2014 7:05 pm

Re: Ogre application not loading

Post by koreos »

Hello, Thanks!!
From where should i get newer OGRE 2.0 branches other than CPT?

Regards.
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spacegaier
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Re: Ogre application not loading

Post by spacegaier »

The latest Ogre 2.0 source code can be found here: https://bitbucket.org/sinbad/ogre/branch/v2-0
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