Same code is working fine using Ogre 1.8.
Code: Select all
12:33:01: Creating resource group General
12:33:01: Creating resource group Internal
12:33:01: Creating resource group Autodetect
12:33:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:33:01: Registering ResourceManager for type Material
12:33:01: Registering ResourceManager for type Mesh
12:33:01: Registering ResourceManager for type Skeleton
12:33:01: MovableObjectFactory for type 'ParticleSystem' registered.
12:33:01: ArchiveFactory for archive type FileSystem registered.
12:33:01: ArchiveFactory for archive type Zip registered.
12:33:01: ArchiveFactory for archive type EmbeddedZip registered.
12:33:01: DDS codec registering
12:33:01: FreeImage version: 3.16.0
12:33:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:33:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,webp,jxr,wdp,hdp
12:33:01: Registering ResourceManager for type HighLevelGpuProgram
12:33:01: Registering ResourceManager for type Compositor
12:33:01: MovableObjectFactory for type 'Entity' registered.
12:33:01: MovableObjectFactory for type 'Light' registered.
12:33:01: MovableObjectFactory for type 'BillboardSet' registered.
12:33:01: MovableObjectFactory for type 'ManualObject' registered.
12:33:01: MovableObjectFactory for type 'BillboardChain' registered.
12:33:01: MovableObjectFactory for type 'RibbonTrail' registered.
12:33:01: Loading library /usr/local/lib/OGRE/RenderSystem_GL
12:33:01: Installing plugin: GL RenderSystem
12:33:01: OpenGL Rendering Subsystem created.
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX
12:33:01: Installing plugin: ParticleFX
12:33:01: Particle Emitter Type 'Point' registered
12:33:01: Particle Emitter Type 'Box' registered
12:33:01: Particle Emitter Type 'Ellipsoid' registered
12:33:01: Particle Emitter Type 'Cylinder' registered
12:33:01: Particle Emitter Type 'Ring' registered
12:33:01: Particle Emitter Type 'HollowEllipsoid' registered
12:33:01: Particle Affector Type 'LinearForce' registered
12:33:01: Particle Affector Type 'ColourFader' registered
12:33:01: Particle Affector Type 'ColourFader2' registered
12:33:01: Particle Affector Type 'ColourImage' registered
12:33:01: Particle Affector Type 'ColourInterpolator' registered
12:33:01: Particle Affector Type 'Scaler' registered
12:33:01: Particle Affector Type 'Rotator' registered
12:33:01: Particle Affector Type 'DirectionRandomiser' registered
12:33:01: Particle Affector Type 'DeflectorPlane' registered
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager
12:33:01: Installing plugin: BSP Scene Manager
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_CgProgramManager
12:33:01: Installing plugin: Cg Program Manager
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_PCZSceneManager
12:33:01: Installing plugin: Portal Connected Zone Scene Manager
12:33:01: PCZone Factory Type 'ZoneType_Default' registered
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_OctreeZone
12:33:01: Installing plugin: Octree Zone Factory
12:33:01: Plugin successfully installed
12:33:01: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager
12:33:01: Installing plugin: Octree Scene Manager
12:33:01: Plugin successfully installed
12:33:01: *-*-* OGRE Initialising
12:33:01: *-*-* Version 2.0.0unstable (Tindalos)
12:33:01: Creating resource group Essential
12:33:01: Added resource location '../media/thumbnails' of type 'FileSystem' to resource group 'Essential'
12:33:01: Added resource location '../media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
12:33:01: Added resource location '../media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
12:33:01: Added resource location '../media' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/scripts' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/textures' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/models' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/fonts' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/programs' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/textures/nvidia' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/particle' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/DeferredShadingmedia' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/PCZAppmedia' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/RTShaderLib' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/RTShaderLib/materials' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/textures/SSAO' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/volumeTerrain' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
12:33:01: Added resource location '../media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/dragon.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/ogredance.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/Sinbad.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/packs/skybox.zip' of type 'Zip' to resource group 'General'
12:33:01: Added resource location '../media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'General'
12:33:01: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at /home/ashish/Downloads/omkar/ogre2/ogre2-gsoc/OgreMain/src/OgreConfigFile.cpp (line 82)
12:33:06: CPU Identifier & Features
12:33:06: -------------------------
12:33:06: * CPU ID: Genu: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
12:33:06: * SSE: yes
12:33:06: * SSE2: yes
12:33:06: * SSE3: yes
12:33:06: * MMX: yes
12:33:06: * MMXEXT: yes
12:33:06: * 3DNOW: no
12:33:06: * 3DNOWEXT: no
12:33:06: * CMOV: yes
12:33:06: * TSC: yes
12:33:06: * FPU: yes
12:33:06: * PRO: yes
12:33:06: * HT: no
12:33:06: -------------------------
12:33:06: ******************************
*** Starting GLX Subsystem ***
******************************
12:33:06: Registering ResourceManager for type Texture
12:33:06: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1366x768 fullscreen miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=No
12:33:06: GLXWindow::create used FBConfigID = 103
12:33:06: GL_VERSION = 3.0 Mesa 10.1.3
12:33:06: GL_VENDOR = Intel Open Source Technology Center
12:33:06: GL_RENDERER = Mesa DRI Intel(R) Ivybridge Mobile
12:33:06: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
12:33:06: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
12:33:06: ***************************
12:33:06: *** GL Renderer Started ***
12:33:06: ***************************
12:33:06: Registering ResourceManager for type GpuProgram
12:33:06: GLSL support detected
12:33:06: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
12:33:06: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:06: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
12:33:07: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGBA PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R
12:33:07: RenderSystem capabilities
12:33:07: -------------------------
12:33:07: RenderSystem Name: OpenGL Rendering Subsystem
12:33:07: GPU Vendor: intel
12:33:07: Device Name: Mesa DRI Intel(R) Ivybridge Mobile
12:33:07: Driver Version: 3.0.0.0
12:33:07: * Fixed function pipeline: yes
12:33:07: * Hardware generation of mipmaps: no
12:33:07: * Texture blending: yes
12:33:07: * Anisotropic texture filtering: yes
12:33:07: * Dot product texture operation: yes
12:33:07: * Cube mapping: yes
12:33:07: * Hardware stencil buffer: yes
12:33:07: - Stencil depth: 8
12:33:07: - Two sided stencil support: yes
12:33:07: - Wrap stencil values: yes
12:33:07: * Hardware vertex / index buffers: yes
12:33:07: * Vertex programs: yes
12:33:07: * Number of floating-point constants for vertex programs: 4096
12:33:07: * Number of integer constants for vertex programs: 0
12:33:07: * Number of boolean constants for vertex programs: 0
12:33:07: * Fragment programs: yes
12:33:07: * Number of floating-point constants for fragment programs: 4096
12:33:07: * Number of integer constants for fragment programs: 0
12:33:07: * Number of boolean constants for fragment programs: 0
12:33:07: * Geometry programs: no
12:33:07: * Number of floating-point constants for geometry programs: 52306
12:33:07: * Number of integer constants for geometry programs: 59522
12:33:07: * Number of boolean constants for geometry programs: 12048
12:33:07: * Tesselation Hull programs: no
12:33:07: * Number of floating-point constants for tesselation hull programs: 37651
12:33:07: * Number of integer constants for tesselation hull programs: 44373
12:33:07: * Number of boolean constants for tesselation hull programs: 59253
12:33:07: * Tesselation Domain programs: no
12:33:07: * Number of floating-point constants for tesselation domain programs: 30967
12:33:07: * Number of integer constants for tesselation domain programs: 39690
12:33:07: * Number of boolean constants for tesselation domain programs: 63096
12:33:07: * Compute programs: no
12:33:07: * Number of floating-point constants for compute programs: 17226
12:33:07: * Number of integer constants for compute programs: 58296
12:33:07: * Number of boolean constants for compute programs: 19938
12:33:07: * Supported Shader Profiles: arbfp1 arbvp1 glsl
12:33:07: * Texture Compression: yes
12:33:07: - DXT: yes
12:33:07: - VTC: no
12:33:07: - PVRTC: no
12:33:07: - ATC: no
12:33:07: - ETC1: no
12:33:07: - ETC2: no
12:33:07: - BC4/BC5: no
12:33:07: - BC6H/BC7: no
12:33:07: * Scissor Rectangle: yes
12:33:07: * Hardware Occlusion Query: yes
12:33:07: * User clip planes: yes
12:33:07: * VET_UBYTE4 vertex element type: yes
12:33:07: * Infinite far plane projection: yes
12:33:07: * Hardware render-to-texture: yes
12:33:07: * Floating point textures: yes
12:33:07: * Non-power-of-two textures: yes
12:33:07: * 1d textures: yes
12:33:07: * Volume textures: yes
12:33:07: * Multiple Render Targets: 8
12:33:07: - With different bit depths: yes
12:33:07: * Point Sprites: yes
12:33:07: * Extended point parameters: yes
12:33:07: * Max Point Size: 255
12:33:07: * Vertex texture fetch: yes
12:33:07: * Number of world matrices: 0
12:33:07: * Number of texture units: 16
12:33:07: * Stencil buffer depth: 8
12:33:07: * Number of vertex blend matrices: 0
12:33:07: - Max vertex textures: 16
12:33:07: - Vertex textures shared: yes
12:33:07: * Render to Vertex Buffer : no
12:33:07: * Hardware Atomic Counters: no
12:33:07: * GL 1.5 without VBO workaround: no
12:33:07: * Frame Buffer objects: yes
12:33:07: * Frame Buffer objects (ARB extension): no
12:33:07: * Frame Buffer objects (ATI extension): no
12:33:07: * PBuffer support: yes
12:33:07: * GL 1.5 without HW-occlusion workaround: no
12:33:07: * Vertex Array Objects: no
12:33:07: * Separate shader objects: no
12:33:07: DefaultWorkQueue('Root') initialising on thread 7f7d525da7c0.
12:33:07: Particle Renderer Type 'billboard' registered
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d43ac7700 starting.
12:33:07: SceneManagerFactory for type 'BspSceneManager' registered.
12:33:07: Registering ResourceManager for type BspLevel
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d442c8700 starting.
12:33:07: SceneManagerFactory for type 'PCZSceneManager' registered.
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d432c6700 starting.
12:33:07: DefaultWorkQueue('Root')::WorkerFunc - thread 7f7d44ac9700 starting.
12:33:07: MovableObjectFactory for type 'PCZLight' registered.
12:33:07: MovableObjectFactory for type 'Portal' registered.
12:33:07: MovableObjectFactory for type 'AntiPortal' registered.
12:33:07: PCZone Factory Type 'ZoneType_Octree' registered
12:33:07: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:33:07: OverlayElementFactory for type Panel registered.
12:33:07: OverlayElementFactory for type BorderPanel registered.
12:33:07: OverlayElementFactory for type TextArea registered.