most efficient way to create mesh
-
- Gnoblar
- Posts: 18
- Joined: Thu Sep 25, 2014 12:53 pm
most efficient way to create mesh
i been reading Davewiki about blockland. In it he mentions there are different ways to create mesh. The wiki page was last edited in 2011. So i wondering is there new more efficient way to create mesh as ogre has been updating many times since than. Im using 1.9 currently. http://dave.uesp.net/wiki/Block_Land
- Herb
- Orc
- Posts: 412
- Joined: Thu Jun 04, 2009 3:21 am
- Location: Kalamazoo,MI
- x 38
Re: most efficient way to create mesh
Two main ways, deal with the index and vertex buffers directly like HERE, or use manual objects. For complex meshes, I use the Ogre Procedural Geometry Library, which can generate a mesh object or ManualObject.