most efficient way to create mesh

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ashleybeshir
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Joined: Thu Sep 25, 2014 12:53 pm

most efficient way to create mesh

Post by ashleybeshir »

i been reading Davewiki about blockland. In it he mentions there are different ways to create mesh. The wiki page was last edited in 2011. So i wondering is there new more efficient way to create mesh as ogre has been updating many times since than. Im using 1.9 currently. http://dave.uesp.net/wiki/Block_Land
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Herb
Orc
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Location: Kalamazoo,MI
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Re: most efficient way to create mesh

Post by Herb »

Two main ways, deal with the index and vertex buffers directly like HERE, or use manual objects. For complex meshes, I use the Ogre Procedural Geometry Library, which can generate a mesh object or ManualObject.
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