Problem with rendering distance

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Ironsx
Gnoblar
Posts: 6
Joined: Mon Oct 29, 2012 5:00 pm

Problem with rendering distance

Post by Ironsx »

Hi all!

First, sorry for my english. I don´t have the possibility to practice a lot with it...

I am beginning with Ogre 1.9 and I have a problem when it is rendering.

I am creating a board game based on turns. I have the tokens created with Blender and I use a Ogre::Plane for the Board with one texture (images and letters). When the application shows the board in the game we can see perfectly the near part, while the rest of the board is becoming increasingly blurred.

The texture is a PNG image with 1.280 x 1.280 pixels.

I tried changing the SceneManager type (ST_GENERIC, ST_INTERIOR......) always with the same result.
I tried too changing the size of the Board (Ogre::Plane), since (5, 5) to (1000, 1000) and nothing happens.

It could be that I need to use a new mesh for the board and do not use the Ogre::Plane for this.... But i'm not sure.


Thank you for your help.

Regards!
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GlowingPotato
Goblin
Posts: 211
Joined: Wed May 08, 2013 2:58 pm
x 10

Re: Problem with rendering distance

Post by GlowingPotato »

I guess you are missing some texture filtering ?
I don't remember how to set texture filtering in 1.9, but should have a lot of documentation about it.

Image
Ironsx
Gnoblar
Posts: 6
Joined: Mon Oct 29, 2012 5:00 pm

Re: Problem with rendering distance

Post by Ironsx »

Thanks for the response.

I will try with this...

Regards!
shawnivan110
Gnoblar
Posts: 1
Joined: Tue Jan 17, 2017 10:48 am

Re: Problem with rendering distance

Post by shawnivan110 »

I think glowing is right that you are missing some texture filtering ?
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