Hi.
I'm using Easy Ogre Exporter to create *.mesh files from 3dmax files.
my problem:
i want to create just one mesh file for the model.
my model have some objects so the exporter creates some mesh files.
i know that i can use "attach" method in 3dmax but in this way it's not possible to create a model that contains animations too. isn't it?
actually i want to create a file like "robot.mesh" (the Robot that used in tutorials) that contain all of mesh & material & animations for all the model.
how it is possible?
Thanks a lot for your answers.
create *.mesh file by Easy Ogre Exporter
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- Gnoblar
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- shadowfeign
- Goblin
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Re: create *.mesh file by Easy Ogre Exporter
Whenever you rotate or move a whole object, whether it is an arm or a building it is not really considered an animation, but part of a scene. I'm assuming something like dot scene would store some of this info, but for individual character animation what you are wanting is to set up bones for each limb. If you skin all verts per limb to a single bone you will get your robotic look still.
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- Gnoblar
- Posts: 13
- Joined: Sun Oct 02, 2016 1:34 pm
Re: create *.mesh file by Easy Ogre Exporter
Thanks for your answer.shadowfeign wrote:Whenever you rotate or move a whole object, whether it is an arm or a building it is not really considered an animation, but part of a scene. I'm assuming something like dot scene would store some of this info, but for individual character animation what you are wanting is to set up bones for each limb. If you skin all verts per limb to a single bone you will get your robotic look still.
my mean was how it's possible to create a mesh file that contain all of the model.
my mesh files just have a single part of model.
is it possible? like the robot.mesh of ogre.
i'm sorry for my bad English.
- shadowfeign
- Goblin
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Re: create *.mesh file by Easy Ogre Exporter
Well you were on the right track earlier. You need to attach the objects, then you use bones to animate it.
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- Gnoblar
- Posts: 13
- Joined: Sun Oct 02, 2016 1:34 pm
Re: create *.mesh file by Easy Ogre Exporter
Thank you very much.shadowfeign wrote:Well you were on the right track earlier. You need to attach the objects, then you use bones to animate it.
i found how to use "bones" to animate a model.
but i need to know names of bones.
Apparently i can to use ogreXmlconverter to create *.xml files from my *.mesh & *.skeleton files and read the name of bones from there.
but when i try to use ogreXmlconverter, and open it , it closes quickly
what is the problem.
thanks again.
(Note: I'm sorry for my bad English)