I was scanning the Ogre Wiki (because it' s holiday), and noticed it becomes a bit of a mess. I can imagine that people cannot find their way and are turned off. Also the manual reference stopped at version 1.8 (no reference to 2.1 for example).
Question is: What is needed for Ogre 2.1 and beyond? Do we need new 2.1-only Wiki pages or integrate 2.1 into the current pages. I prefer to give 2.1 a clean start and slowly build the Wiki up again with relevant information.
I have some spare time and restructuring the wiki a bit might trigger coding (for me) again.
What do you think?
Ogre 2.1 Wiki
- spookyboo
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Ogre 2.1 Wiki
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Ogre 2.1 Wiki
I suggest using Doxygen instead of the Wiki. See https://bitbucket.org/sinbad/ogre/pull- ... -docs/diff
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- Kobold
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Re: Ogre 2.1 Wiki
Stuff like tutorial or manual can not be put into Doxygen.
There is only forum and porting manual for Ogre2.1, It would be nice to have ogre2.1 wiki, either way should works for old user, current wiki is quite large, something like math works for both 1.* and 2.* .
Newcomer might like 2.1-only wiki pages,
Used to think doxygen is just for api stuff. It looks very nice.
There is only forum and porting manual for Ogre2.1, It would be nice to have ogre2.1 wiki, either way should works for old user, current wiki is quite large, something like math works for both 1.* and 2.* .
Newcomer might like 2.1-only wiki pages,
Used to think doxygen is just for api stuff. It looks very nice.
Last edited by peanutandchestnut on Wed Dec 28, 2016 1:34 am, edited 1 time in total.
- dark_sylinc
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Re: Ogre 2.1 Wiki
Holy sh** that Doxygen doc looks fantastic!paroj wrote:I suggest using Doxygen instead of the Wiki. See https://bitbucket.org/sinbad/ogre/pull- ... -docs/diff
- spookyboo
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Re: Ogre 2.1 Wiki
I worked a bit on the Wiki pages. I think the most important pages should deal with building/compiling Ogre 2.1 (on various platforms), building an application with it and some general info. Not too much, but enough to get started.
I used a copy of the main page and from there worked my way through the other pages. The main page is here: http://www.ogre3d.org/tikiwiki/tiki-ind ... 0Page%20V2
I started building Ogre 2.1 from scratch again and noticed that there are still some issues with the 'cabalistic' dependencies (rapidjson and SDL2); I described how to circumvent these thing, but it needs some rework on the CMake part (unfortunately, I'm not experience enough in CMake to fix it).
I used a copy of the main page and from there worked my way through the other pages. The main page is here: http://www.ogre3d.org/tikiwiki/tiki-ind ... 0Page%20V2
I started building Ogre 2.1 from scratch again and noticed that there are still some issues with the 'cabalistic' dependencies (rapidjson and SDL2); I described how to circumvent these thing, but it needs some rework on the CMake part (unfortunately, I'm not experience enough in CMake to fix it).
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true