Dear All
we would like to develop a train simulator for driver training purposes. (similar to microsoft train simulator)
may i ask if OGRE, can support this requirement?
if yes, what is the start and process?
Best regards
A.
OGRE for train simulator
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- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: OGRE for train simulator
yes...http://www.ogre3d.org/forums/viewtopic.php?f=11&t=85186we would like to develop a train simulator for driver training purposes. (similar to microsoft train simulator)
may i ask if OGRE, can support this requirement?
http://www.ogre3d.org/forums/viewtopic. ... 8d84f2f40c
take notice that ogre is "just" a scene based render engine with animation capabilities
it does'nt come attached to any physics/gui/whatever library, instead you have various libraries hook-ups( e.g ogreBullet,NxOgre, QtOgre, ffOgre etc.. ) and you get to choose which libraries would compose your project
in addition to popular libraries binding, ogre have lots of "native" projects and addons, its really being used quite massively by lots of individuals and companies, and as i understand its quite a popular choice in the field of simulation, another popular choice for sims is "open scene graph" aka "OSG"
i recommend touring the wiki a bit( press up-right wiki-banner )if yes, what is the start and process?
then install ogre from source and play a bit with tutorialFrameWork from the wiki,
after you can practice adding a physics library( look at the addOns forum... ) and so on...
since ogre is now split between two versions, i'm not really sure which one you should install...
1.10 last version of branch 1.x is very a stable version with lots of code-base and a massive use, its also very documented with lots of tutorials, numerous open source projects to guide you( e.g https://stuntrally.tuxfamily.org ) and whats not...
2.1 is the cutting edge version of ogre aimed to optimized performance while giving you an out of the box render-pipeline matching well known commercial engines
its a bit of a change in design and api, its already being commercially used, but the libraries and eco-system around it are still young and only a few selected ogre1.x addons have been ported( btOgre,myGUI, particleUniverse and a few more... )
so... using ogre2.1 will probably require a bit more work on the libraries/addons and its less documented
but on the other hand its more future-proof and may actually save you some pain on the rendering side, especially if you are aiming at modern rendering techniques and performance
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- insider
- Orc
- Posts: 462
- Joined: Thu Sep 15, 2011 12:50 pm
- x 31
Re: 3D simulation of railway
It has already been done beforetrainsim wrote: may i ask if OGRE, can support this requirement?
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=85186
The final version is on the OP's website in the link above.
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- Gnoblar
- Posts: 2
- Joined: Wed Feb 08, 2017 7:01 pm
Re: OGRE for train simulator
Many thanks for your comments and helps