Loadable scenes for OctreeSceneManager

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
Post Reply
nickpoole
Gnoblar
Posts: 1
Joined: Fri Feb 24, 2017 3:37 pm

Loadable scenes for OctreeSceneManager

Post by nickpoole »

I'm still pretty new to Ogre, but I'm at the point where I've gotten bored with setting up the scence in C++.

The dotScene format looks to be an option, but I'm a bit confused over the current state of the format conventions: collada and oFusion have both been mentioned as possible replacements, but the threads that indicated they were coming are years old with no recent followups.

To make it worse, the tools for working with the dotScene format appear to have gone silent too, leaving no clear indication of which direction(s) a beginner should be considering.

Am I missing something obious or should I be looking to implement my own serialisation of a scene?
frostbyte
Orc Shaman
Posts: 737
Joined: Fri May 31, 2013 2:28 am
x 65

Re: Loadable scenes for OctreeSceneManager

Post by frostbyte »

Am I missing something obious or should I be looking to implement my own serialisation of a scene?
http://www.ogre3d.org/tikiwiki/tiki-ind ... ender2ogre
blender is the "maya3d" foss equivelent( all powerful modeling/animation/rendering tool )
https://bitbucket.org/ogitor/ogitor
ogitor is ogre's unofficial native scene editor supporting lots of cool ogre plugins and the latest dot-scene importer/exporter
afaik this 2 projects are in workable state...

other than that :
check http://www.ogre3d.org/tikiwiki/tiki-ind ... n+pipeline
and check the forums Artist section, you can gather some more info from users posts over there...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
Post Reply