I'm still pretty new to Ogre, but I'm at the point where I've gotten bored with setting up the scence in C++.
The dotScene format looks to be an option, but I'm a bit confused over the current state of the format conventions: collada and oFusion have both been mentioned as possible replacements, but the threads that indicated they were coming are years old with no recent followups.
To make it worse, the tools for working with the dotScene format appear to have gone silent too, leaving no clear indication of which direction(s) a beginner should be considering.
Am I missing something obious or should I be looking to implement my own serialisation of a scene?
Loadable scenes for OctreeSceneManager
-
- Gnoblar
- Posts: 1
- Joined: Fri Feb 24, 2017 3:37 pm
-
- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: Loadable scenes for OctreeSceneManager
http://www.ogre3d.org/tikiwiki/tiki-ind ... ender2ogreAm I missing something obious or should I be looking to implement my own serialisation of a scene?
blender is the "maya3d" foss equivelent( all powerful modeling/animation/rendering tool )
https://bitbucket.org/ogitor/ogitor
ogitor is ogre's unofficial native scene editor supporting lots of cool ogre plugins and the latest dot-scene importer/exporter
afaik this 2 projects are in workable state...
other than that :
check http://www.ogre3d.org/tikiwiki/tiki-ind ... n+pipeline
and check the forums Artist section, you can gather some more info from users posts over there...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos