Water foam trace like in GTA5 or SILENT HUNTER 5. How?
Posted: Mon Jul 03, 2017 9:12 pm
For example we have water like HYDRAX.
How to make a trace of foam like in GTA5 and SILENT HUNTER 5?
I tried to realize this by directing horizontally-lying particles below the Hydrax water mesh, but the result is terrible.
I would like it to be beautiful like in GTA5 or SH5.
The foam in Hydrax is present too and perfectly realized, but it is evenly distributed throughout the all water mesh, and is drawn as one of the textures on the Hydrax water mesh.
But it is not localized, it is everywhere.
How to localize the foam so that it is drawn where the player boat/ship is?
Again, the option with individual foam particles under the water, which I realized, is terrible.
How the foam is implemented in GTA5 and SH5?
How to make a trace of foam like in GTA5 and SILENT HUNTER 5?
I tried to realize this by directing horizontally-lying particles below the Hydrax water mesh, but the result is terrible.
I would like it to be beautiful like in GTA5 or SH5.
The foam in Hydrax is present too and perfectly realized, but it is evenly distributed throughout the all water mesh, and is drawn as one of the textures on the Hydrax water mesh.
But it is not localized, it is everywhere.
How to localize the foam so that it is drawn where the player boat/ship is?
Again, the option with individual foam particles under the water, which I realized, is terrible.
How the foam is implemented in GTA5 and SH5?