The defualt system is layered within your Ogre app, OgreAssimp logstream will be created in a diffrent file.
Here is another screenshot.
CHOPPER
From below
After some testing, i've noticed that this project would have been most fruitful if it was targeting Ogre 2.1.
I'll begin working on 2.1 version when I get the time.
Assimp -> Ogre adaptor
- Aiden
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Re: Assimp -> Ogre adaptor
Last edited by Aiden on Thu Aug 31, 2017 1:07 pm, edited 1 time in total.
- Aiden
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Re: Assimp -> Ogre adaptor
I have managed to fix materials by adding the base directory of the file to Ogre
Now it looks alot much better.
EDIT FIXED LIGHTS
Now it looks alot much better.
EDIT FIXED LIGHTS
- Aiden
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Re: Assimp -> Ogre adaptor
All that remains is the animations testing.
Also we might want the material code to add resource loacation of the path in the materials name.
This will be for laters.
I'll have to just build a new repo of this project.
Also we might want the material code to add resource loacation of the path in the materials name.
This will be for laters.
I'll have to just build a new repo of this project.
- Aiden
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Re: Assimp -> Ogre adaptor
We now need to reduce the mesh size so as not to overoad Ogre with too many triangles.
Here is the link to the repo Assimp -> Ogre adaptor
Also guys you can also help enhance the tool on github issue tracker.
Here is the link to the repo Assimp -> Ogre adaptor
Also guys you can also help enhance the tool on github issue tracker.
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- Orc Shaman
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Re: Assimp -> Ogre adaptor
nice, might be usful after all...
btw...i see that paroj have a version for 1.10( thanks paroj )
if you're interested, old 1.9 version is here ...https://bitbucket.org/ogreaddons/ogreassimp
p.s... get rid of the ponies
.... they are the most annoying things i've seen in a while
btw...i see that paroj have a version for 1.10( thanks paroj )
if you're interested, old 1.9 version is here ...https://bitbucket.org/ogreaddons/ogreassimp
p.s... get rid of the ponies
.... they are the most annoying things i've seen in a while
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- Aiden
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Re: Assimp -> Ogre adaptor
Thanks for that info. I don't know, I thought it should work with 1.9 out of the box. I guess i'll have to look into it much later, currently my focus is on Ogre 2.1.frostbyte wrote: if you're interested, old 1.9 version is here ...https://bitbucket.org/ogreaddons/ogreassimp
I made that importer so new users can easily import their models into Ogre without using blender.
I couldn't figure how to setup blender plugin, it looked like another very messy job.
I also think 1.10 is a good choice because it's being actively maintained.
Hahaha done, sorry for that, they looked cute for that moment.frostbyte wrote: p.s... get rid of the ponies
.... they are the most annoying things i've seen in a while