[Solved] Newbie Q: Cross compiling with Kdevelop
Hi there,
Sorry if i'm reposting a asked Q or in the wrong place...
I've found a couple of guides like the ones below:
http://wiki.codeblocks.org/index.php?ti ... _Compilers
http://www.ogre3d.org/wiki/index.php/Se ... evelop_IDE
They all seem to use code::blocks for cross compling.
Is there a way to cross compile to windows using kdevelop?
I'm running kubuntu and have mingw32 installed.
Following this: http://www.ogre3d.org/wiki/index.php/Se ... evelop_IDE i've got the working application but now want to set up cross capatibility for windows and OS X.
Do i just need to do something similar to: http://www.ogre3d.org/wiki/index.php/ProjectPaths to get the application to work under OS X? (I guess that would make sense since its based off darwin)
Any help would be greatly appreciated, hopefully will clear up my super confused mind too.
Thanks in advance for your time and suggestions,
Cheers,
Serrix.
Sorry if i'm reposting a asked Q or in the wrong place...
I've found a couple of guides like the ones below:
http://wiki.codeblocks.org/index.php?ti ... _Compilers
http://www.ogre3d.org/wiki/index.php/Se ... evelop_IDE
They all seem to use code::blocks for cross compling.
Is there a way to cross compile to windows using kdevelop?
I'm running kubuntu and have mingw32 installed.
Following this: http://www.ogre3d.org/wiki/index.php/Se ... evelop_IDE i've got the working application but now want to set up cross capatibility for windows and OS X.
Do i just need to do something similar to: http://www.ogre3d.org/wiki/index.php/ProjectPaths to get the application to work under OS X? (I guess that would make sense since its based off darwin)
Any help would be greatly appreciated, hopefully will clear up my super confused mind too.
Thanks in advance for your time and suggestions,
Cheers,
Serrix.