[News] Ogre3D 1.10 released

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paroj
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[News] Ogre3D 1.10 released

Post by paroj »

farrer
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Re: [News] Ogre3D 1.10 released

Post by farrer »

Great! And the best for Ogre's 1.x near future:
to make OGRE releases predictable, we will switch away to a feature based to a time based release model for the 1.x branch.
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mkultra333
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Re: [News] Ogre3D 1.10 released

Post by mkultra333 »

Neat! I haven't been on the board much recently but I'm working on my Ogre 1.10 project pretty intensely at the moment, so it's great to see a stable release.

I see mention of an Ogre 1.11. What's that about? Sounds interesting.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
paroj
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Re: [News] Ogre3D 1.10 released

Post by paroj »

mkultra333 wrote:I see mention of an Ogre 1.11. What's that about? Sounds interesting.
it will mostly remove the functions deprecated in 1.10 and switch to strict resource management. Maybe some backports from 2.0.
Erostorm
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Re: [News] Ogre3D 1.10 released

Post by Erostorm »

Hey there,

1.9 was realeased decades ago,
so this year is 1.10 ????

wow.
loath
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Re: [News] Ogre3D 1.10 released

Post by loath »

this is very exciting! thanks for all the hard work.
phil0623
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Re: [News] Ogre3D 1.10 released

Post by phil0623 »

1- I need help in building from download tar source code since I keep getting these errors :
ogre-1.10.7/OgreMain/src/OgreMaterialSerializer.cpp:562: error: reference to ‘ushort’ is ambiguous
cc1plus: error: candidates are: #‘tree_list’ not supported by dump_decl#<declaration error>
and
OgreMain/include/OgrePrerequisites.h:126: error: typedef short unsigned int Ogre::ushort
or
2- Obtain a pre-built binary to run on Redhat Linux platform.

I'm new to this forums and I'm trying to learn ogre.
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