Imperial Game Engine 2.6 STABLE (1 September 2017 update)

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Re: Imperial Game Engine (1 August 2017 .ISO)

Postby Kohedlo » Wed Aug 09, 2017 3:16 am

summer of gamedev 2017 is started. Winners receive IE licenses.

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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Sat Aug 12, 2017 7:06 pm

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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Sun Aug 13, 2017 2:40 pm

Lets forgot Epics, but own developed architectuire of Imperial better then U4 :D
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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Mon Aug 14, 2017 2:59 am

ported ogre-procedural for 2.1. this add 20 new geometryptimetives for custom livel geometry.

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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Thu Aug 17, 2017 11:59 am

speed livel desing and source control



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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Thu Aug 17, 2017 9:14 pm

-added Commentary.ifn
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Last edited by Kohedlo on Fri Aug 18, 2017 6:58 am, edited 1 time in total.
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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Fri Aug 18, 2017 6:58 am

- added dynamic ScreenSpaceReflections

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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Tue Aug 22, 2017 3:07 am

- added ICG extruder.

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- released pre-alpha of Texture Studio.
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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby _Creeps_United_ » Mon Aug 28, 2017 1:15 am

Is it possible to use this engine in Linux?
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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Mon Aug 28, 2017 9:31 pm

_Creeps_United_ wrote:Is it possible to use this engine in Linux?


yes :D . It perfectly runs as win app throught Linux-WINE interface.- GAME SERVER CLIENT and EDITOR. easy build games for Linux.

But problematically compile FULL SOURCE CODE from linux. Imperial Game Engine have 4000+ script functions and 4000+ timeline track typesб and builds games without programming, that sufficient for linux.

Only need build 2D Flow imperial-script schemme or timeline.

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Re: Imperial Game Engine (15 August 2017 .ISO)

Postby Kohedlo » Mon Aug 28, 2017 10:23 pm

Coming alpha of Multi-Developer Imperial Game Engine Editor, for creating maps, games, assets by editor network synchronization. This no known world analogues for online gamedevelopers office working, for creating games.


http://kohedlostudio.forum2x2.ru/t611-2-6-imperial-game-engine-editor-with-network-map-building-system#995
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Re: Imperial Game Engine 2.6 STABLE (1 September 2017 update

Postby Kohedlo » Fri Sep 01, 2017 4:46 am

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Re: Imperial Game Engine 2.6 STABLE (1 September 2017 update

Postby Kohedlo » Sun Sep 03, 2017 2:14 pm

IGE 2.6 good to create any game type. Easy copiing game assets.

lightar is not model, but like Unreal4- bluprint system, that contain models, light and c++ imperial sctipt custom functions. On/Off lighting. Blaming casual. and so on.

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Re: Imperial Game Engine 2.6 STABLE (1 September 2017 update

Postby Kohedlo » Mon Sep 11, 2017 4:31 pm

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