Heretic Kingdoms: Reluctant Hero
- elesgal
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Heretic Kingdoms: Reluctant Hero
Hi fellow Ogre users,
let me introduce you our new RPG game from the world of Heretic Kingdoms.
The game is pure Ogre, using only the default scenemanager, some pretty postprocessing, little shader work and a few magic tricks
These two screenshots are from the current tech-demo.
let me introduce you our new RPG game from the world of Heretic Kingdoms.
The game is pure Ogre, using only the default scenemanager, some pretty postprocessing, little shader work and a few magic tricks
These two screenshots are from the current tech-demo.
- KungFooMasta
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- elesgal
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thank you all for the comments
the controls are similar to dungeon siege
about the performance, with full details on, it runs around 20 - 25 fps on Radeon 9700 Pro and 1Gb of memory
No it is full 3d, you can rotate the camera and zoomKungFooMasta wrote:Wow, that looks awesome!
Just curious, is the camera fixed, or how does it work?
KungFooMasta
the controls are similar to dungeon siege
about the performance, with full details on, it runs around 20 - 25 fps on Radeon 9700 Pro and 1Gb of memory
- jacmoe
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WooHoo! That's some serious Ogre magic!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- elesgal
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Yes, it is a must, cause the game features seamless day/night shift and season change according to the ingame date. We build a level for summer and the engine is capable to change it to winter/autumn/springeugen wrote: cool
are these realtime shadows?
It is a combination of static geometry and entities for animated objects like the foliage, trees, grass... The level itself is tile based and is build by our inhouse WYSIWYG map editor. We have plans to release this map editor later to the Ogre community.Fakamaz wrote:I wonder how many dynamic objects you have on a scene?
To read something about the game itself please check the blog of our main designer here:
http://onlyagame.typepad.com/only_a_gam ... ience.html
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