"Those Funny Funguloids!" -- v1.06 [+ Linux ver]
- mh
- Gremlin
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Indeed, you need (at least) the two .mpk files to run your self built version of the game. Easiest thing is just to grab the .7z archive as piet told.
.: An Ogre game: Those Funny Funguloids! :.
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- Halfling
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I requested for Funguloids to be added to Debian.
Once that is done we should be able to get it into Ubuntu as well.
Once that is done we should be able to get it into Ubuntu as well.
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- Kobold
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Yeah But this means packaging Ogre, OIS and Cg has to be done before a Funguloids package can be created. This has been done before but has not been updated since Ogre 1.0.6 Ubuntu seems to be a little more up to date.andrewfenn wrote:I requested for Funguloids to be added to Debian.
Once that is done we should be able to get it into Ubuntu as well.
However, the debian maintainer is fog and here is a rather recent thread about the state of the Ogre package: http://www.ogre3d.org/phpBB2/viewtopic.php?t=30885
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- Halfling
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Are you sure?piet wrote:Yeah But this means packaging Ogre, OIS and Cg has to be done before a Funguloids package can be created.
I would have thought you could build Ogre3D from source then make a Funguloids binary package. Either way the request is made and I am sure they'll get around to it in the end.
- mh
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I think they'll go for the separate Ogre, OIS, etc. libs and then Funguloids (hopefully). In any case, thanks for the effort! We'll just have to wait and see, I guess.andrewfenn wrote:Are you sure?piet wrote:Yeah But this means packaging Ogre, OIS and Cg has to be done before a Funguloids package can be created.
I would have thought you could build Ogre3D from source then make a Funguloids binary package. Either way the request is made and I am sure they'll get around to it in the end.
.: An Ogre game: Those Funny Funguloids! :.
- jacmoe
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How on Earth did you make those space backgrounds?
I think I read about it somewhere, but I can't for the life of me find it again..
I think I read about it somewhere, but I can't for the life of me find it again..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- mh
- Gremlin
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I used PovRay with the Galaxy.inc plugin to generate different random nebulaes, which I then color corrected and composited together in Photoshop, along with a separate B&W "star map".jacmoe wrote:How on Earth did you make those space backgrounds?
I think I read about it somewhere, but I can't for the life of me find it again..
.: An Ogre game: Those Funny Funguloids! :.
- jacmoe
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Thank you!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Gnoblar
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well, i still can't get it to run..
after compiling the source and putting the .7z content (except the .exe file) in the bin folder, when trying to run it i'm getting:
an unhandled win32 exception occured in Funguloids.exe [changing int].
it then allows me to debug it in VS2005. when debugging it opens the file dbghook.c:
.
.
.
__declspec(noinline)
void __cdecl _CRT_DEBUGGER_HOOK(int _Reserved)
{
/* assign 0 to _debugger_hook_dummy so that the function is not folded in retail */
(_Reserved);
_debugger_hook_dummy = 0; // <<---- this line is marked
}
and, if it matters, here's the call stack:
> msvcr80.dll!_crt_debugger_hook(int _Reserved=) Line 65 C
msvcr80.dll!_invoke_watson(const wchar_t * pszExpression=0x00000000, const wchar_t * pszFunction=0x00000000, const wchar_t * pszFile=0x00000000, unsigned int nLine=0, unsigned int pReserved=0) Line 181 + 0x7 bytes C++
msvcr80.dll!_invalid_parameter_noinfo() Line 99 + 0xc bytes C++
Funguloids.exe!00416d87()
[Frames below may be incorrect and/or missing, no symbols loaded for Funguloids.exe]
Funguloids.exe!0040c08e()
msvcr80.dll!__lock_fhandle(int fh=1735748608) Line 467 C
msvcr80.dll!fclose(_iobuf * stream=0x00000000) Line 65 + 0x5 bytes C
Funguloids.exe!0040b558()
Funguloids.exe!00436119()
Funguloids.exe!0040b5c2()
msvcr80.dll!_getptd_noexit() Line 633 + 0x7 bytes C
msvcr80.dll!_getptd() Line 658 + 0x5 bytes C
msvcr80.dll!_LocaleUpdate::_LocaleUpdate(localeinfo_struct * plocinfo=0x00000000) Line 264 + 0x5 bytes C++
msvcr80.dll!x_ismbbtype_l(localeinfo_struct * plocinfo=0x00400000, unsigned int tst=0, int cmask=1385351, int kmask=1) Line 219 C++
Funguloids.exe!00433b08()
kernel32.dll!7c816ff7()
after compiling the source and putting the .7z content (except the .exe file) in the bin folder, when trying to run it i'm getting:
an unhandled win32 exception occured in Funguloids.exe [changing int].
it then allows me to debug it in VS2005. when debugging it opens the file dbghook.c:
.
.
.
__declspec(noinline)
void __cdecl _CRT_DEBUGGER_HOOK(int _Reserved)
{
/* assign 0 to _debugger_hook_dummy so that the function is not folded in retail */
(_Reserved);
_debugger_hook_dummy = 0; // <<---- this line is marked
}
and, if it matters, here's the call stack:
> msvcr80.dll!_crt_debugger_hook(int _Reserved=) Line 65 C
msvcr80.dll!_invoke_watson(const wchar_t * pszExpression=0x00000000, const wchar_t * pszFunction=0x00000000, const wchar_t * pszFile=0x00000000, unsigned int nLine=0, unsigned int pReserved=0) Line 181 + 0x7 bytes C++
msvcr80.dll!_invalid_parameter_noinfo() Line 99 + 0xc bytes C++
Funguloids.exe!00416d87()
[Frames below may be incorrect and/or missing, no symbols loaded for Funguloids.exe]
Funguloids.exe!0040c08e()
msvcr80.dll!__lock_fhandle(int fh=1735748608) Line 467 C
msvcr80.dll!fclose(_iobuf * stream=0x00000000) Line 65 + 0x5 bytes C
Funguloids.exe!0040b558()
Funguloids.exe!00436119()
Funguloids.exe!0040b5c2()
msvcr80.dll!_getptd_noexit() Line 633 + 0x7 bytes C
msvcr80.dll!_getptd() Line 658 + 0x5 bytes C
msvcr80.dll!_LocaleUpdate::_LocaleUpdate(localeinfo_struct * plocinfo=0x00000000) Line 264 + 0x5 bytes C++
msvcr80.dll!x_ismbbtype_l(localeinfo_struct * plocinfo=0x00400000, unsigned int tst=0, int cmask=1385351, int kmask=1) Line 219 C++
Funguloids.exe!00433b08()
kernel32.dll!7c816ff7()
- mh
- Gremlin
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Hmm... Have you build it in Release or Debug? I suggest you try Debug build if you haven't already, as to get more information what goes wrong - if it is within Funguloids at all.asafdav2 wrote:well, i still can't get it to run..
after compiling the source and putting the .7z content (except the .exe file) in the bin folder, when trying to run it i'm getting:
an unhandled win32 exception occured in Funguloids.exe [changing int].
it then allows me to debug it in VS2005.
.: An Ogre game: Those Funny Funguloids! :.
- eugen
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- mh
- Gremlin
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Thanks a lot, eugen! Glad you enjoy it. ^^eugen wrote:very nice game! congrats
.: An Ogre game: Those Funny Funguloids! :.
- Chainsawkitten
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- mh
- Gremlin
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Hehe, thanks a lot! *bows*Chainsawkitten wrote:Coolest... game... ever!
.: An Ogre game: Those Funny Funguloids! :.
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- Gnoll
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I want to play Fungaloids on Ubuntu, but I get dependency errors with Ogre also mentioned in the following thread.
https://bugs.launchpad.net/ubuntu/+sour ... bug/194686
https://bugs.launchpad.net/ubuntu/+sour ... bug/194686
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- Kobold
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an bug in the win32 source code
I found a bug in the win32 source code, line 227 of mpakogre.cpp
the 2nd and 3rd paras of the fread function should be exchanged.
the 2nd and 3rd paras of the fread function should be exchanged.
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- mh
- Gremlin
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Re: an bug in the win32 source code
Yeah, that was a stupid mistake on my part! Btw, there's a patch for this on the website. Here's a direct link: http://funguloids.sourceforge.net/size_ ... erse.patchrebol wrote:I found a bug in the win32 source code, line 227 of mpakogre.cpp
the 2nd and 3rd paras of the fread function should be exchanged.
.: An Ogre game: Those Funny Funguloids! :.
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- Halfling
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Re: "Those Funny Funguloids!" -- v1.06 [+ Linux ver]
Is there any work on getting Funguloids to work on 1.6? I've been trying myself however when it runs I get a garbled screen.
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- Gnome
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Re: "Those Funny Funguloids!" -- v1.06 [+ Linux ver]
i have tried porting myself:
http://gp.leveldesign.com.br/funguloids-src.rar
i had to extract the media, to make the particles compliant with Shoggoth
http://gp.leveldesign.com.br/funguloids-src.rar
i had to extract the media, to make the particles compliant with Shoggoth