"Those Funny Funguloids!" -- v1.06 [+ Linux ver]

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mh
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Post by mh »

Indeed, you need (at least) the two .mpk files to run your self built version of the game. Easiest thing is just to grab the .7z archive as piet told. :)
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Post by andrewfenn »

I requested for Funguloids to be added to Debian.

Once that is done we should be able to get it into Ubuntu as well.
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Post by piet »

andrewfenn wrote:I requested for Funguloids to be added to Debian.

Once that is done we should be able to get it into Ubuntu as well.
Yeah ;-) But this means packaging Ogre, OIS and Cg has to be done before a Funguloids package can be created. This has been done before but has not been updated since Ogre 1.0.6 :shock: Ubuntu seems to be a little more up to date.

However, the debian maintainer is fog and here is a rather recent thread about the state of the Ogre package: http://www.ogre3d.org/phpBB2/viewtopic.php?t=30885
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Post by andrewfenn »

piet wrote:Yeah ;-) But this means packaging Ogre, OIS and Cg has to be done before a Funguloids package can be created.
Are you sure?

I would have thought you could build Ogre3D from source then make a Funguloids binary package. Either way the request is made and I am sure they'll get around to it in the end.
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Post by mh »

andrewfenn wrote:
piet wrote:Yeah ;-) But this means packaging Ogre, OIS and Cg has to be done before a Funguloids package can be created.
Are you sure?

I would have thought you could build Ogre3D from source then make a Funguloids binary package. Either way the request is made and I am sure they'll get around to it in the end.
I think they'll go for the separate Ogre, OIS, etc. libs and then Funguloids (hopefully). :) In any case, thanks for the effort! We'll just have to wait and see, I guess.
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Post by jacmoe »

How on Earth did you make those space backgrounds? :)

I think I read about it somewhere, but I can't for the life of me find it again..
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Post by mh »

jacmoe wrote:How on Earth did you make those space backgrounds? :)

I think I read about it somewhere, but I can't for the life of me find it again..
I used PovRay with the Galaxy.inc plugin to generate different random nebulaes, which I then color corrected and composited together in Photoshop, along with a separate B&W "star map". :)
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Post by jacmoe »

Thank you! :D
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Post by asafdav2 »

well, i still can't get it to run..
after compiling the source and putting the .7z content (except the .exe file) in the bin folder, when trying to run it i'm getting:

an unhandled win32 exception occured in Funguloids.exe [changing int].

it then allows me to debug it in VS2005. when debugging it opens the file dbghook.c:

.
.
.

__declspec(noinline)
void __cdecl _CRT_DEBUGGER_HOOK(int _Reserved)
{
/* assign 0 to _debugger_hook_dummy so that the function is not folded in retail */
(_Reserved);
_debugger_hook_dummy = 0; // <<---- this line is marked
}



and, if it matters, here's the call stack:
> msvcr80.dll!_crt_debugger_hook(int _Reserved=) Line 65 C
msvcr80.dll!_invoke_watson(const wchar_t * pszExpression=0x00000000, const wchar_t * pszFunction=0x00000000, const wchar_t * pszFile=0x00000000, unsigned int nLine=0, unsigned int pReserved=0) Line 181 + 0x7 bytes C++
msvcr80.dll!_invalid_parameter_noinfo() Line 99 + 0xc bytes C++
Funguloids.exe!00416d87()
[Frames below may be incorrect and/or missing, no symbols loaded for Funguloids.exe]
Funguloids.exe!0040c08e()
msvcr80.dll!__lock_fhandle(int fh=1735748608) Line 467 C
msvcr80.dll!fclose(_iobuf * stream=0x00000000) Line 65 + 0x5 bytes C
Funguloids.exe!0040b558()
Funguloids.exe!00436119()
Funguloids.exe!0040b5c2()
msvcr80.dll!_getptd_noexit() Line 633 + 0x7 bytes C
msvcr80.dll!_getptd() Line 658 + 0x5 bytes C
msvcr80.dll!_LocaleUpdate::_LocaleUpdate(localeinfo_struct * plocinfo=0x00000000) Line 264 + 0x5 bytes C++
msvcr80.dll!x_ismbbtype_l(localeinfo_struct * plocinfo=0x00400000, unsigned int tst=0, int cmask=1385351, int kmask=1) Line 219 C++
Funguloids.exe!00433b08()
kernel32.dll!7c816ff7()
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Post by mh »

asafdav2 wrote:well, i still can't get it to run..
after compiling the source and putting the .7z content (except the .exe file) in the bin folder, when trying to run it i'm getting:

an unhandled win32 exception occured in Funguloids.exe [changing int].

it then allows me to debug it in VS2005.
Hmm... Have you build it in Release or Debug? I suggest you try Debug build if you haven't already, as to get more information what goes wrong - if it is within Funguloids at all.
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Post by eugen »

very nice game! congrats :)
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Post by mh »

eugen wrote:very nice game! congrats :)
Thanks a lot, eugen! :) Glad you enjoy it. ^^
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Post by Chainsawkitten »

Coolest... game... ever!
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Post by mh »

Chainsawkitten wrote:Coolest... game... ever!
Hehe, thanks a lot! :D *bows*
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Post by tgraupmann »

I want to play Fungaloids on Ubuntu, but I get dependency errors with Ogre also mentioned in the following thread.

https://bugs.launchpad.net/ubuntu/+sour ... bug/194686
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an bug in the win32 source code

Post by rebol »

I found a bug in the win32 source code, line 227 of mpakogre.cpp
the 2nd and 3rd paras of the fread function should be exchanged.
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Post by akem321 »

haha cool stuff!
but hm music is too strange :)

congratz!
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Re: an bug in the win32 source code

Post by mh »

rebol wrote:I found a bug in the win32 source code, line 227 of mpakogre.cpp
the 2nd and 3rd paras of the fread function should be exchanged.
Yeah, that was a stupid mistake on my part! :) Btw, there's a patch for this on the website. Here's a direct link: http://funguloids.sourceforge.net/size_ ... erse.patch
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Re: "Those Funny Funguloids!" -- v1.06 [+ Linux ver]

Post by andrewfenn »

Is there any work on getting Funguloids to work on 1.6? I've been trying myself however when it runs I get a garbled screen. :(
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Re: "Those Funny Funguloids!" -- v1.06 [+ Linux ver]

Post by dudeabot »

i have tried porting myself:

http://gp.leveldesign.com.br/funguloids-src.rar

i had to extract the media, to make the particles compliant with Shoggoth
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