Lee04 wrote:Super great work!
I worked on something similar for a game company.
It also had an "old glass" effect on the windows.
They did a game set in New York, still the TD killed this and said we already have so many materials for the engine (they used Unreal 3 engine) why are you doing this? He asked...
Instead they modeled all windows...
And then they wondered why it was so slow....rendering.
Could you give some more information on what you were doing? The exact same thing?
JRowe47 wrote:How expensive would render to texture be, to show actors moving around inside and so on? That would be awesome, if feasible... silhouettes on shades, an ogre looking out the window from his or her desk... objects in a room?
Really neat, can't wait to read your paper
I am going to do that using sprites, so that means pre-rendered animations on planes. The sprites could be done with stuff that is rendered to texture to allow more complex stuff to happen. Interesting idea! I am not going to actually implement it using render to texture, I think, but it is definitely worth mentioning this idea in the paper!