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Project Aftershock

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Project Aftershock

Postby yapdakilla » Fri Nov 23, 2007 8:32 am

Hey guys,

My partner and I (Lih Hern) have decided to work on a new racing game using ogre3d and hope to create a forum post to put up our work and updates in time to come. Anyways we've just started on the player craft high poly model.

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Best regards,
Yap.
Last edited by yapdakilla on Wed Apr 08, 2009 4:39 am, edited 13 times in total.
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Postby oddrose » Fri Nov 23, 2007 9:15 am

man! that's good- (and high poly-) looking!
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Postby nikki » Fri Nov 23, 2007 9:18 am

Cool! Reminds me of Wipeout Pure (and its awesome music :) ).
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Postby yapdakilla » Fri Nov 23, 2007 5:05 pm

Thanks for the replies guys. and yeah nikki we've had some inspiration from the wipeout game series but will be making this racing game with a different twist of gameplay. Once the texturing for this craft is done we'll be extracting shader data like normal maps and stuff for the final in game model. Will post them up here for crits and comments. Cheers!
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Postby dodongoxp » Fri Nov 23, 2007 6:30 pm

WTF!!! ... THATS AWESOME!!.. :shock: :shock: :shock: :!: :!: :!:

very good models.. 8)

keep doing stuff like that :D
Cheers!! :D
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Postby nitesh201 » Fri Nov 23, 2007 8:08 pm

*tears* that's beutiful
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Postby yapdakilla » Sun Nov 25, 2007 3:21 am

Btw just outta curiosity, would you guys be interested if the craft models were cool enough to be bought as collectible models?
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Postby Aquatix » Sun Nov 25, 2007 4:10 am

collectible? for what? just to make like a wallpaper? or do you mean to use in some other project (in other words, you are making a model to use in your game, but at the same time selling it to others). If the later, then it all depends upon the price and the quality of the mesh (not the visual, but how well it's optimized, since after all we are working real-time here).
Or do you mean making those plastic models, like toy soldiers? err, in this case it would depend upon the brand, I guess.
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Postby yapdakilla » Sun Nov 25, 2007 4:27 am

Hi Aquatix, I was referring to the toy soldier type collectible. But thats not important :wink: .We do however hope to release a playable demo within 4 months though since we're working part time on this project.
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Postby Vectrex » Mon Nov 26, 2007 9:10 am

3d printers are awesome. Don't think they can colourise them yet but still. Anyway looking really good
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Postby SiENcE » Mon Nov 26, 2007 9:48 am

Look very promising.

Mh yes 3D Printers are nice. A Friend of mine develops 3D Applications for 3D Printers. Sometimes in future, they want to develop a sharing system like open source but for 3d prints. If someone shares his 3d raw datas, he can have one midsizes model for free :-).

regards
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Postby nitesh201 » Mon Nov 26, 2007 1:49 pm

wait are 3d printers how games get their collectible models?
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Postby SiENcE » Mon Nov 26, 2007 4:47 pm

Normally i's called a rapid prototyping machine, but it's common name is 3D printer. You can "print" a real 3d model out of a cad mesh.

read here:
http://en.wikipedia.org/wiki/Rapid_prototyping

I don't wan't to hijack this thead ;). If you have further questions, please open another thread.
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Postby Kirkof » Mon Nov 26, 2007 7:32 pm

WOW ! 3d printing looks promising ..
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Postby Alexander » Mon Nov 26, 2007 11:57 pm

It would be promising if it were new I suppose. :wink:
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Postby RobG » Tue Nov 27, 2007 9:18 am

WOW. That is one awesome model! Nice job guys! It's about time we start seeing some some good looking next-gen ogre projects. I'm very keen to watch the progress of this game. Keep it up!
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Postby cybereality » Fri Nov 30, 2007 12:11 am

Now thats what I call a 3d model. Holy crap man.
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Postby yapdakilla » Mon Dec 03, 2007 12:22 pm

Hi guys heres a small update on the low poly version with normal maps.

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Postby master123467 » Mon Dec 03, 2007 1:38 pm

whats the poly count?
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Postby yapdakilla » Mon Dec 03, 2007 3:58 pm

hi master123467. the polycount is at 9224 polygons.
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Postby JohnJ » Mon Dec 03, 2007 4:13 pm

Wow, that's an amazing model. So much attention to detail :). Nice work on the low poly version too - it looks just as good as the original, except a few parts around the edges (which is to be expected with a low-poly model).
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Postby sinbad » Tue Dec 04, 2007 5:16 pm

Gorgeous. Can't wait to see how this one turns out.
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Postby Virion » Wed Dec 05, 2007 5:44 am

The low-poly version looks nice. Hmm, just curious, 9k wouldn't be a little too high-poly?
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Postby yapdakilla » Wed Dec 05, 2007 11:18 am

Hi Virion. For racing games like need for speed its normal to have cars in access of 10,000 polygons.

Anyways heres an update on the craft textures. Will be exporting it to ogre and working on the level soon.

Image

Image
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Postby Jabberwocky » Wed Dec 05, 2007 12:15 pm

Virion wrote:The low-poly version looks nice. Hmm, just curious, 9k wouldn't be a little too high-poly?


9k for the main model in a racing game seems reasonable to me.
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