TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D

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yapdakilla
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TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D

Post by yapdakilla »

Hey guys,

My partner and I (Lih Hern) have decided to work on a new racing game using ogre3d and hope to create a forum post to put up our work and updates in time to come. Anyways we've just started on the player craft high poly model.

Image
Image
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Best regards,
Yap.
Last edited by yapdakilla on Fri Aug 31, 2012 3:58 am, edited 17 times in total.
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oddrose
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Post by oddrose »

man! that's good- (and high poly-) looking!
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Post by nikki »

Cool! Reminds me of Wipeout Pure (and its awesome music :) ).
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Post by yapdakilla »

Thanks for the replies guys. and yeah nikki we've had some inspiration from the wipeout game series but will be making this racing game with a different twist of gameplay. Once the texturing for this craft is done we'll be extracting shader data like normal maps and stuff for the final in game model. Will post them up here for crits and comments. Cheers!
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Post by dodongoxp »

WTF!!! ... THATS AWESOME!!.. :shock: :shock: :shock: :!: :!: :!:

very good models.. 8)

keep doing stuff like that :D
Cheers!! :D
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Post by nitesh201 »

*tears* that's beutiful
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Post by yapdakilla »

Btw just outta curiosity, would you guys be interested if the craft models were cool enough to be bought as collectible models?
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Post by Aquatix »

collectible? for what? just to make like a wallpaper? or do you mean to use in some other project (in other words, you are making a model to use in your game, but at the same time selling it to others). If the later, then it all depends upon the price and the quality of the mesh (not the visual, but how well it's optimized, since after all we are working real-time here).
Or do you mean making those plastic models, like toy soldiers? err, in this case it would depend upon the brand, I guess.
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Post by yapdakilla »

Hi Aquatix, I was referring to the toy soldier type collectible. But thats not important :wink: .We do however hope to release a playable demo within 4 months though since we're working part time on this project.
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Post by Vectrex »

3d printers are awesome. Don't think they can colourise them yet but still. Anyway looking really good
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Post by SiENcE »

Look very promising.

Mh yes 3D Printers are nice. A Friend of mine develops 3D Applications for 3D Printers. Sometimes in future, they want to develop a sharing system like open source but for 3d prints. If someone shares his 3d raw datas, he can have one midsizes model for free :-).

regards
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Post by nitesh201 »

wait are 3d printers how games get their collectible models?
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Post by SiENcE »

Normally i's called a rapid prototyping machine, but it's common name is 3D printer. You can "print" a real 3d model out of a cad mesh.

read here:
http://en.wikipedia.org/wiki/Rapid_prototyping

I don't wan't to hijack this thead ;). If you have further questions, please open another thread.
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Post by Kirkof »

WOW ! 3d printing looks promising ..
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Post by Alexander »

It would be promising if it were new I suppose. :wink:
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Post by RobG »

WOW. That is one awesome model! Nice job guys! It's about time we start seeing some some good looking next-gen ogre projects. I'm very keen to watch the progress of this game. Keep it up!
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Post by cybereality »

Now thats what I call a 3d model. Holy crap man.
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Post by yapdakilla »

Hi guys heres a small update on the low poly version with normal maps.

Image

Image

Image

Image
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Post by master123467 »

whats the poly count?
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Post by yapdakilla »

hi master123467. the polycount is at 9224 polygons.
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Post by JohnJ »

Wow, that's an amazing model. So much attention to detail :). Nice work on the low poly version too - it looks just as good as the original, except a few parts around the edges (which is to be expected with a low-poly model).
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Post by sinbad »

Gorgeous. Can't wait to see how this one turns out.
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Post by Virion »

The low-poly version looks nice. Hmm, just curious, 9k wouldn't be a little too high-poly?
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Post by yapdakilla »

Hi Virion. For racing games like need for speed its normal to have cars in access of 10,000 polygons.

Anyways heres an update on the craft textures. Will be exporting it to ogre and working on the level soon.

Image

Image
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Post by Jabberwocky »

Virion wrote:The low-poly version looks nice. Hmm, just curious, 9k wouldn't be a little too high-poly?
9k for the main model in a racing game seems reasonable to me.
Image
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