@MindCalamity: Currently there are no baked ambient occlusion or lightmaps, the soft shadows are just screen space ambient occlusion as the city is built out of many smaller pieces and the end goal is to make every effect such as lighting real time.
Great job putting that environment together, it looks very slick!
BTW - How did you put it together ? Is it modeled as a whole scene in a modeler and then loaded in your game, or do you have a custom editor to connect the roads from the pieces of road you posted in a previous image ?
@Mind Calamity: The models are built as reusable pieces in Blender3d then imported into the engine which includes both buildings and road pieces as seen in this post: viewtopic.php?f=11&t=37377&start=325#p441849. After that its all about mixing n matching the pieces together
Does placing road pieces build a track for the AI automatically, or do you need to add that manually in the editor, eg. by placing splines. I can imagine that you 'd have to place additional game logic markers like checkpoints, finish, and track borders.
Now that looks awesome. I think it could use some random external plasma beams though. Some small external ones that just burst out every now and then would look cool. Something that says, "You can not contain me. RAWR!"
rsn10100 wrote:Now that looks awesome. I think it could use some random external plasma beams though. Some small external ones that just burst out every now and then would look cool. Something that says, "You can not contain me. RAWR!"
BTW - Somehow your game's graphics really remind me of Unreal Engine's. Very impressive.
But what's more awesome are the vehicle physics. What library are you using for the physics ?
Just some thoughts here... One thing that worries me though is how all the narrow roadways will affect game play when more vehicles are added. It's not that there shouldn't be any narrow roads or tracks, but that once other vehicles get added in it might be too difficult to get a good race going. I do think it would be a cool feature of more difficult tracks and maybe if there were smaller "Jet Moto" type vehicles they could have the advantage on those tracks.
Hi rsn10100, the videos of the levels are showcase levels. Players and track designers are free to build wider or narrow tracks from the set of track blocks available to them with new track piece updates from time to time